Can Use Warfare Links
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level): 5% bonus to Medium Projectile Turret damage 5% bonus to Medium Projectile Turret rate of fire Role Bonus: • Can use one Command Burst module 25% bonus to Medium Projectile Turret optimal range and falloff 50% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?1d 21h 16m 40s
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Grouping
▪ Variations Sleipnir
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 Can Use Command Burst modules  High Amount of High Slots
 1,300 MW  475 tf
 165 m/sec
 475 m³
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,Hurricane Fleet Issue
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 Can use Command Burst module
 1,380 MW  420 tf
 185 m/sec
 425 m³
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Ship Attributes
Fittings |
High 7
Launchers 3
Turrets 6
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 11.89 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 40 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 3,500 HP
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Armor |
Armor Hitpoints 4,500 HP
Armor Resistances
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Shields |
Shield Capacity 4,500 HP
Shield Resistances
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Summary
The Hurricane (often simply the Cane) has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.
Skills
- Minmatar Battlecruiser to at least IV to properly take advantage of the Hurricane's massive DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.
- Drones V, Light Drone Operation V, Drone Interfacing IV and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 40m3 drone capacity as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Tactics
No sub-article about Hurricane roles or piloting tactics. You can write them here.
Notes
Patch History
[show]A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
Vanguard 1.0
Released on September 29th, 2015
- Minmatar Battlecruiser skill bonuses:
- 5% bonus to Medium Projectile Turret damage
- 5% bonus to Medium Projectile Turret rate of fire
- Role Bonus:
- 25% bonus to Medium Projectile Turret optimal range and falloff
- Can fit Warfare Link modules
- Slot layout: 7H, 4M, 6L, 6 turrets, 3 Launchers
- Fittings: 1140 (+15) PWG, 400 CPU
- Defense (shields / armor / hull) : 4500 (+250) / 4500 / 3500
- Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
- Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.67 (-0.034) / 12,800,000 / 11.89s (-0.6s)
- Drones (bandwidth / bay): 40 (+10) / 40 (+10)
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+10) / 220 / 6
- Sensor strength: 16 Ladar
- Signature radius: 250
- Cargo capacity: 425
Retribution 1.1
Deployed on Tuesday, 19th of February 2013.
- Battlecruiser skill bonuses: 5% bonus to Medium Projectile Turret damage and 5% bonus to Medium Projectile Turret rate of fire
- Fixed Bonus: Can fit Warfare Link modules
- Slot layout: 7 H, 4 M, 6 L, 6 turrets, 3 Launchers
- Fittings: 1125 PWG, 400 CPU
- Defense (shields / armor / hull): 4250 / 4500 / 3500
- Capacitor (amount / recharge rate / average cap per second): 2250 / 592s / 3.8
- Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000 / 8.4s
- Drones (bandwidth / bay): 30 / 30
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6
- Sensor strength: 16 Ladar
- Signature radius: 250
- Cargo capacity: 425
- Hurricane turrets have firing arc that will no longer clip the geometry.
Retribution 1.0.1
Released on Wednesday, December 5, 2012
- The powergrid output of the Hurricane has been reduced to 1125.
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