Typhoon
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Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Typhoon is one of the two Minmatar attack battleships, and is bonused for missiles.
In many ways the Typhoon serves as a counterpart to the Caldari Raven: both are missile battleships with 6 launchers and a rate-of-fire bonus. However, the two differ in two important aspects. First, the Typhoon is usually armor-tanked, due to its extra low slots, while the Raven is usually shield-tanked. And second, where the Raven has a bonus to missile range, the Typhoon has a bonus to missile damage application.
This makes the Raven more favored for long-range missile sniping, while the Typhoon is more favored for closer-range brawling with Rapid Heavys or Torpedoes, aided by its generous 5-slot mid rack and 100MBit Drone Bandwidth. That said, a Typhoon can still combine Cruise Missiles and 4 Sentry Drones for significant long-range DPS.
The Typhoon also has an unusually high speed (for a battleship). With high character skills and fitted for speed, it can MWD at about 1.5km/s; with drugs, expensive implants, and the right Command Bursts from fleet-members, this speed can rise above 2km/s, or above 3km/s with heat. Among well-resourced players it sees niche use as an extremely fast small-gang battleship.
Skills
Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Typhoon roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
[show]A long, long time ago... |
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