Drekavac

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Ship Database
Drekavac
Drekavac
Triglavian Collective
Triglavian Collective
Precursor Battlecruisers
Drekavac Class
Highlight
Can use Command Burst module
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac

SHIP BONUSES

Precursor Battlecruiser bonuses (per skill level):
10% bonus to Heavy Entropic Disintegrator damage
4% bonus to all armor resistances
Role Bonus:
• Can use one Command Burst module
50% bonus to Command Burst area of effect
25% bonus to Heavy Entropic Disintegrator optimal range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Remote Armor Repairer range

Required Skills
Training Time what's this?
2d 17h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,350 MW
CPU
cpu output
410 tf
Capacitor
capacitor
3,000 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
163 m/sec
Inertia Modifier
inertia modifier (agility)
0.74
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
10.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
255 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
5,200 HP
Mass
ship mass
10,700,000kg
Volume
ship volume
233,000 m³
Cargo Capacity
cargo capacity
650 m³
Armor
Armor Hitpoints
armor hitpoints
7,450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Drekavac is the Triglavian Collective's Combat Battlecruiser from the Triglavian Collective. It is very heavily armored, but still surprisingly fast for its thickness. It features 3 Utility high slots, which alongside the Triglavian Collective's dizzying list of potential utilities (Neutralizers, Remote Armor Repairs, Smartbombs,) can also be used to fit Command Bursts to enhance fleetmates.

The Drekavac is not as fast as the Vedmak, but it can still be fit for high-speed evasive combat. However, its highly resistant armor, shorter range, and lower speed make it prefer straight brawl fighting. However, in such fights, the Drekavac's greatest strength (the Entropic Disintegrator) also becomes its greatest weakness: the Disintegrator allows for extremely high single-target damage, however it takes time (two minutes) for the damage to ramp up to that point. And as such, Drekavacs can be greatly weakened or defeated by either repeatedly deactivating their weapons (even if only for a few seconds a time), or by using other weapons which deal their full damage immediately, rather than ramping up over time.

Thanks to its high damage, high durability, and remote repair powers, Drekavacs can also be used for some forms of small-group PVE. This was very common during the various chapters of the Invasion, however it has become less common with the increasing price of the hulls.

Like all Triglavian combat ships, the Drekavac uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 30 shots, or about two minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset.

Skills

Further information about additional or recommended skills to pilot Drekavac for a specific or its common role(s) can be written here.

Tactics

No sub-article about Drekavac roles or piloting tactics. You can write them here.

Patch History

Notes

Like all Tech 1 Triglavian subcapital ships, the Clade that designed the Drekavac, Perun, has their name engraved on the sides of the ship in Triglavian font (PERUN).