RELATED UNI-WIKI REFERENCES
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Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 10% bonus to kinetic Light Missile and Rocket damage 5% bonus to Light Missile and Rocket Launcher rate of fire Assault Frigates bonuses (per skill level): 10% bonus to Light Missile and Rocket max velocity 7.5% bonus to Shield Booster amount Role Bonus: 50% reduction in Microwarpdrive signature radius penalty • Can fit Assault Damage Controls
Required Skills
Training Time what's this?23d 21h 53m 20s
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Grouping
▪ Variations Harpy
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 50 MW  185 tf
 281 m/sec
 165 m³
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,Worm
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 40 MW  160 tf
 320 m/sec
 130 m³
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,Merlin
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 40 MW  180 tf
 310 m/sec
 150 m³
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Ship Attributes
Fittings |
High 5
Launchers 4
Turrets 2
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 6.36 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Gravimetric Sensor 16 points
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Structure |
Structure Hitpoints 506 HP
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Armor |
Armor Hitpoints 387 HP
Armor Resistances
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Shields |
Shield Capacity 935 HP
Shield Resistances
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Summary
The Hawk is an assault frigate specialised in missiles and rockets. It can be fitted with light missiles, but is more often mounted with rockets: its velocity bonus to missiles allows it to fire rockets out to overheated web range.
One of the Hawk's distinguishing features is its layout of 5 mid slots, a feature shared by very few other combat frigates, the Jaguar, Griffin Navy Issue, and Hookbill; this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
Skills
Further information about additional or recommended skills to pilot Hawk for a specific or its common role(s) can be written here.
Tactics
No sub-article about Hawk roles or piloting tactics. You can write them here.
Patch History
[show]A long, long time ago...
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October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
The maximum velocity attribute has been decreased by 10% for all Assault Frigates
- Max Velocity reduced from 322 m/s to 290 m/s (-32 m/s)
February Balance Update - 29.01.18
We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
- All Assault Frigates:
- +18% max velocity
- -10% mass
- +30% capacitor Capacity
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Notes
- The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships.
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