Venture
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Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed. SHIP BONUSES
Mining Frigate bonuses (per skill level):
Ship Attributes
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Summary
Designed as an entry level mining ship, the Venture provides a platform for the beginner miner. Its mining hold and bonuses to yield make it an efficient miner that doesn't have to return to station every couple minutes. The stabilized warp core makes it easier for the ship to escape attackers, although it won't survive long against any decent attacker. It is also one of the only ships with bonuses to gas cloud harvesting, the other being the Prospect.
Skills
A Venture can be used with the starting skills on day one.
To improve yield
- Mining: Improves mining laser yield by 5% per skill level.
- Mining Frigate: Improves mining yield by 5% per skill level (Hull bonus).
- Mining Upgrades I: Allows use of Mining Upgrade low slot module, boosting yield. Only need at I.
To improve tank and survivability
- Hull Upgrades: Grants a 5% bonus to armor hit points per skill level.
- Shield Management: Grants a 5% bonus to shield hit points per skill level.
- Shield Upgrades: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached.
- Jury Rigging III: Required for Shield Rigging.
- Shield Rigging: Reduces shield rig drawback by 10% per skill level.
- See also Shield Tanking
To use drones for some self defense against belt rats
- Drones II: To be able to operate 2 drones. Level I required for Light Drone Operation.
- Light Drone Operation I: Allows use of light combat drones and gives a 5% damage bonus per level.
To harvest gas
- Gas Cloud Harvesting II: Allows use of gas cloud harvesters.
Tactics
Despite being a frigate, the Venture is rather heavy (similar to Stealth Bombers), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship. To stay in range of the asteroid being mined, the Higgs Anchor rig can be used (-90% velocity).
When mining in high security space (the usual activity for new miners), you are a potential target for suicide ganking. Even though Ventures are cheaper (and less desirable) targets than mining barges, you may still be attacked. There are two standard methods for avoiding this:
- Orbit an asteroid nearby but not the one you are mining (once an asteroid you were orbiting becomes depleted, you will continue moving in a straight line, a big problem if you're tabbed out of EVE or AFK) and begin aligning when a threat enters your belt (e.g., a destroyer such as a Catalyst or Thrasher). By continually moving, you make it more difficult to be struck by an aggressor. If you are using an Afterburner as opposed to a Microwarpdrive, you should have this active when orbiting the asteroid and inactive when you are aligning to warp out.
- Stay still. This may seem counterintuitive, but if your ship is stationary, aligning to a target takes the same amount of time regardless of which direction your ship appears to be facing. However, if you're moving (especially with an Afterburner or Microwarpdrive active), it can actually take longer to align because you may be moving in the wrong direction. This method also has no risk of getting out of range of your mining lasers.
These tactics, along with being suitably tanked (See Fitting ships for info on fitting), make you a less attractive target for suicide ganking.
The Venture is ideal for gas cloud harvesting in both known and wormhole space.
Notes
A Venture can be obtained for free via completing the second mission given by the career agent: Industrialist (Producer).
The built-in warp core stabilization has the same effect as one active Warp Core Stabilizer (and does not prevent the use of one). As with Deep Space Transports, this means that the ship can't be kept from entering warp unless there are multiple Warp Disruptors, Warp Scramblers or a Warp Disruption Field Generator (i.e. bubbles) involved. This makes the ship somewhat safer to travel in through lowsec, nullsec or even war target infested highsec, though definitely not invulnerable to gangs of gate campers which often have multiple tackles or who will blow up the ship in a single volley.
Patch History
A long, long time ago... |
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Version 21.02 release 2023-02-14.1. Patch notes
November 2019 Release - 2019-11-13 Patch notes
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