Faith is for those who cannot prove their convictions hold true.
– Hetman General Kanth Filmir
The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.
SHIP BONUSES
Minmatar Destroyer bonuses (per skill level):
5% bonus to Small Projectile Turret damage
5% bonus to Small Projectile Turret rate of fire
15% reduction in Microwarpdrive signature radius penalty Role Bonus:
50% bonus to Small Projectile Turret optimal range and falloff
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
30 km
Max Locked Targets
6
LADAR Sensor
10 points
Sig. Radius
56 m
Scan Res.
550 mm
Structure
Structure Hitpoints
1,125 HP
Mass
1,600,000 kg
Volume
43,000 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
1,125 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
1,200 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
Summary about Thrasher Fleet Issue.
Skills
Further information about additional or recommended skills to pilot Thrasher Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Thrasher Fleet Issue roles or piloting tactics. You can write them here.
Notes
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