Vexor
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The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
Skills
Further information about additional or recommended skills to pilot Vexor for a specific or it's common role(s) can be written here.
Fitting
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II
Drone Damage Amplifier II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Hammerhead II x5
Hobgoblin II x5
Antimatter Charge M x1
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Warrior II x5
Hobgoblin II x2
Hammerhead II x2
Ogre II x1
Hornet EC-300 x5
Caldari Navy Antimatter Charge M x1
Null M x1
- With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion.
- If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.
- The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hornet EC-300 x5
Warrior II x5
Hobgoblin II x2
Hammerhead II x2
Ogre II x1
Caldari Navy Antimatter Charge M x1
- Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters.
- If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.
- Armor fit has more EHP than shield, but is slower and does less damage.
Core Probe Launcher I
Salvager I
Small Tractor Beam I
Prototype Cloaking Device I
Experimental 10MN Microwarpdrive I
Codebreaker I
Analyzer I
Phased Muon Sensor Disruptor I
Medium Inefficient Armor Repair Unit
Energized Armor Layering Membrane II
Energized Armor Layering Membrane II
800mm Reinforced Steel Plates II
Damage Control II
Medium Gravity Capacitor Upgrade I
Medium Gravity Capacitor Upgrade I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Targeting Range Dampening Script x1
Core Scanner Probe I x7
- Tag pirates with sensor dampener in order to keep attention away from drones. Then, launch the drones.
- Cheap, but able to handle most high and (quiet) low sec exploration, radar, and mag sites.
- Drones handle most pirates in even low sec radar and mag sites.
- 100% of damage is from drones, so reasonable drones skills are required.
- Adjust drone loadout for local pirate faction.
Tactics
No sub-article about Vexor roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.