Arbitrator
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The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Arbitrator is a ship of a dual role: it can deal damage as a drone boat and it is an EWAR platform. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, Tracking Disruption.
The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors or tackle. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of Drone Link Augmentors and/or nosferatu or neutraliser arrays.
Skills
The recommended certificates for this ship are
- Core Competency Basic.
- Combat Drone Control Standard.
- Armour Tanking Basic.
- Tracking Disruptor Operator Basic.
The following skills are suggested.
Fitting and Capacitor:
- Engineering V. Increases powergrid by 5%/level
- Electronics V. Increases CPU by 5%/level
- Warp Drive Operation III.
- Capacitor Systems Operation V. Cap recharge 5% / level If you are using energy neutralizers this is important, as they devour your cap.
- Capacitor Emission Systems IV. Reduces Energy neutralizers cap need,
Drones:
- Drones V. Five drones are better then only one, right?
- Combat Drone Operation V and Drone Interfacing IV For more damage.
- Amarr Cruiser IV For even more damage (And it makes your Tracking Disruptors even more awesome)
- Scout drone Operation V. Extends your drone control range to 45000m (5000m/level + 20000 base)
- Gallente Drone Operation I/Minmatar Drone Operation I Lets you fly your favorite T2 drones of choise. Which is Minmatar or Gallante ;)
Fitting
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Drone Link Augmentor I
Drone Link Augmentor I
Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Damage Control I
800mm Reinforced Rolled Tungsten Plates I
Type-D Attenuation Signal Augmentation
Type-D Attenuation Signal Augmentation
Prototype Energized Adaptive Nano Membrane I
Medium Tracking Diagnostic Subroutines I
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Warrior II x10
Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3
- This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships. Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.
- Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly. If enemy tackle gets too close, abandon that flight and launch a new one.
- Use the neuts on pesky tackle ships that get too close.
Small Energy Neutralizer I
Small Energy Neutralizer I
Small Energy Neutralizer I
Small Energy Neutralizer I
10MN Microwarpdrive I
Tracking Disruptor I
Tracking Disruptor I
Tracking Disruptor I
Damage Control I
1600mm Reinforced Steel Plates I
'Refuge' Adaptive Nano Plating I
Energized Adaptive Nano Membrane I
Signal Amplifier I
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Medium Tracking Diagnostic Subroutines I
Hammerhead I x5
Warrior I x10
Vespa EC-600 x5
Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3
- The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
- The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Experimental 10MN Microwarpdrive I
Tracking Disruptor II
Tracking Disruptor II
Tracking Disruptor II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Vespa EC-600 x5
Warrior II x5
Hobgoblin II x5
Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3
- The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
- The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship.
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Faint Warp Disruptor I
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I
Mining Drone I x5
Hobgoblin II x10
Hammerhead II x5
Warrior II x5
- Sit in a belt mining with your mining drones and wait for someone to assume you're foolish. When he lands near you, panic and align out, but let him grab point and burn within web range. If he gets close enough, double web and hit him with the Hobgoblins for maximum damage. If he stays in long point range, use the Warriors.
- Ideal prey are Assault Frigates, Destroyers, and other small prey. Use d-scan and warp off if cruisers or better get too close.
- Don't wait for your mining drones to recall. Abandon them and immediately launch your damage drones. You can always reconnect to them after the fight is won.
- Your IVY tag means that many players will assume you're not a threat or that you're an easy kill. Use that to your advantage.
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Rocket Launcher II
Rocket Launcher II
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
10MN Afterburner II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
400mm Reinforced Steel Plates II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Warrior II x5
Vespa EC-600 x5
Hornet EC-300 x5
Valkyrie II x5
Optimal Range Disruption Script x3
Mjolnir Rage Rocket x1
- Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS. Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.
Tactics
Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.
Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.
It is worth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot
As this ship has no bonuses to energy neutralizers, Using them against a larger ship, such as a BC or a BS is most likely only going to drain your own cap
Notes
This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.