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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Sabre Hull: Thrasher Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Interdictors bonuses (per skill level): 10% bonus to Small Projectile Turret falloff 10% reduction in Microwarpdrive signature radius penalty Minmatar Destroyer bonuses (per skill level): 5% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret tracking speed Role Bonus: • Can fit Interdiction Sphere Launcher
Required Skills
Training Time what's this?43d 4h 12m 20s
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Grouping
▪ Variations Nefantar Thrasher
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70 MW 170 tf
270 m/sec
400 m³
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,Thrasher
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High Amount of High Slots
70 MW 170 tf
270 m/sec
400 m³
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Ship Attributes
Fittings |
High 8
Launchers 1
Turrets 7
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 6.59 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 625 HP
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Armor |
Armor Hitpoints 650 HP
Armor Resistances
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Shields |
Shield Capacity 750 HP
Shield Resistances
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Summary
The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your own fleet from warping which, of course, is bad. Newbie Sabre pilots want to be extremely careful when they bubble and will almost always do so at the direction of the FC. No matter what size of the fleet, or how long you've been flying a Sabre, call "Bubble Up" when you drop that bubble.
As a Sabre pilot you will be primaried a lot. When you are yellow boxed warp out if you can. If not, overheat that MWD and burn away as fast as possible. Don't expect to get on a lot of kill mails as a dictor pilot. A kill mail only generates for a bubble if an enemy ship tries initiate warp when in that bubble and most pilots are smart enough to not to bother trying. But if you enjoy being the guy to ruin an opposing fleet's entire day, you'll enjoy being a dictor pilot.
Skills
Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
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