Cerberus

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Ship Database
Cerberus
CornerT2h.png
Cerberus
Caldari State
Caldari State
Heavy Assault Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³
,Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
520 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.463
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
8.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
282 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
12,720,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
650 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.

The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.

Skills

Fitting

SHAC Anti Tackle
Cerberus: SHAC Anti Tackle
EFT
[Cerberus, SHAC Anti Tackle]
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I


Acolyte II x3

Caldari Navy Inferno Light Missile

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Super easy to fit, provided you can fly the ship itself
NOTES
  • Anti-tackle support ship for Kiting Shield HAC gangs
  • Applies DPS out to 95km, meaning you can stay behind the "front line" DD ships like Ishtars and Deimoses and take out the small ships that the primary DD ships find difficult to hit
  • Works exceptionally well pared with a Huginn / Rapier


PvP Medium Range
Cerberus: PvP Medium Range
EFT
[Cerberus, PvP Medium Range]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Medium Warhead Calefaction Catalyst I
Medium Bay Loading Accelerator I


Hobgoblin II x3

Scourge Rage Heavy Assault Missile x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A medium range fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 41.3 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 2 min 28 s.
  • Damage is 796 dps at less than 38 km.
PvP Snipe
Cerberus: PvP Snipe
EFT
[Cerberus, PvP Snipe]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Large Shield Extender II
10MN Microwarpdrive II
EM Ward Field II
Sensor Booster II
Phased Weapon Navigation Array Generation Extron

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Medium Hydraulic Bay Thrusters I
Medium Warhead Rigor Catalyst I


Hobgoblin II x3

Targeting Range Script x1
Scourge Fury Heavy Missile x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A long range range fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 26.9 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 6 min 55 s.
  • Damage is 560 dps at less than 122 km.


Tactics

No sub-article about Cerberus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cerberus here.