Difference between revisions of "Ikitursa"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
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  * SHIP ATTRIBUTES SECTION (last update : 2021-04-11)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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| faction=Triglavian Collective
 
| faction=Triglavian Collective
 
| race=Triglavian Collective
 
| race=Triglavian Collective
| roles=
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| variations={{ship|Vedmak}}
| variations=[[Vedmak]]
 
 
| tech=2
 
| tech=2
| ecmprio=3
 
 
| powergrid=1,250 MW
 
| powergrid=1,250 MW
 
| cpu=400 tf
 
| cpu=400 tf
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| lows=6
 
| lows=6
 
| mass=11,900,000 kg
 
| mass=11,900,000 kg
| volume=118,000 m&#179;
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| volume=118,000
| cargohold=550 m&#179;
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| cargohold=550
 
| extrahold=
 
| extrahold=
 
| extraholdtype=
 
| extraholdtype=
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| extrahold4=
 
| extrahold4=
 
| extrahold4type=
 
| extrahold4type=
| dronebay=75 m&#179;
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| dronebay=75
 
| bandwidth=50 Mbit/sec
 
| bandwidth=50 Mbit/sec
 
| fighterbay=
 
| fighterbay=
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| heavyfightersquadlimit=
 
| heavyfightersquadlimit=
 
| supportfightersquadlimit=
 
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| info=Using the Triglavian ''[[Vedmak]]''-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable ''[[Eagle]]''-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators.  
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| info=Using the Triglavian ''[[Vedmak]]''-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable ''[[Eagle]]''-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators.
  
As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.  
+
As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
  
''"We can confirm that Ishukone's propriety Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on prototype 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location."'' – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation
+
''"We can confirm that Ishukone's propriety Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on Compact 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location."'' – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation
 
| bonuses='''Heavy Assault Cruisers bonuses (per skill level):'''
 
| bonuses='''Heavy Assault Cruisers bonuses (per skill level):'''
 
<br>20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
 
<br>20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
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'''Role Bonus:'''
 
'''Role Bonus:'''
 
:• Can fit Assault Damage Controls
 
:• Can fit Assault Damage Controls
50% reduction in Microwarpdrive signature radius penalty
+
50% reduced Energy Neutralizer capacitor need
<br>50% reduced Energy Neutralizer capacitor need
 
 
<br>50% reduced Remote Armor Repairer capacitor need
 
<br>50% reduced Remote Armor Repairer capacitor need
 
<br>50% reduced Smart Bomb capacitor need
 
<br>50% reduced Smart Bomb capacitor need
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| scanres=300 mm
 
| scanres=300 mm
 
| reqskills=*{{RequiredSkill|Precursor Cruiser|V}}
 
| reqskills=*{{RequiredSkill|Precursor Cruiser|V}}
**{{RequiredSkill|Precursor Destroyer|III}}
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** {{RequiredSkill|Precursor Destroyer|III}}
***{{RequiredSkill|Precursor Frigate|III}}
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*** {{RequiredSkill|Precursor Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
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**** {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Spaceship Command|IV}}
*{{RequiredSkill|Heavy Assault Cruisers|I}}
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* {{RequiredSkill|Heavy Assault Cruisers|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
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** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
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*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
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*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Weapon Upgrades|V}}
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** {{RequiredSkill|Weapon Upgrades|V}}
***{{RequiredSkill|Gunnery|II}}
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*** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Capacitor Management|IV}}
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** {{RequiredSkill|Capacitor Management|IV}}
***{{RequiredSkill|Power Grid Management|III}}
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*** {{RequiredSkill|Power Grid Management|III}}
 
| totaltraintime=63d 9h 37m 40s
 
| totaltraintime=63d 9h 37m 40s
 
| forumlinks=
 
| forumlinks=
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}}
 
}}
  
==Summary==
+
== Summary ==
The '''Ikitursa''' is the Triglavian Heavy Assault Cruiser, introduced in the Invasion update. It is a souped up [[Vedmak]] with a range bonus and a higher damage ramp-up ceiling.
+
The '''Ikitursa''' is the [[Triglavian Collective|Triglavian]] Heavy Assault Cruiser (HAC). It is a Vedmak, which was modified by empires expressly to combat the incoming Triglavian Invasion by giving it both extreme resistance to hostile Disintegrators and a lengthened damage ramp to allow it to burn down even the toughest targets. However, these modifications make it behave very little like a Vedmak: it is much slower, much more heavily armored and protected by the mighty Assault Damage Control, and very much able to take a straight fight and win by outlasting its opponent while slowly incinerating them with its increasingly inevitable damage ramp. For these reasons, the Ikitursa was an extremely dominant force in the former Abyssal PVP Arenas, and was one of the terrors of Wormhole Space and any and all Capital ships.
  
==Skills==
+
However, the Ikitursa was not treated kindly by the end of the Invasion and the creation of [[Pochven]]: as a T2 Triglavian ship, the Ikitursa is manufactured using materials salvaged from destroyed Triglavian NPC ships. And with the end of the Invasion, these materials became in very short supply, and the Ikitursa has become prohibitively expensive to build, buy, and field.
 +
 
 +
Like all Triglavian combat ships, the Ikitursa uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after '''60''' shots, or about four minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. The Ikitursa's extended damage ramp makes it far more devastating than other Triglavian ships if allowed to ramp, but also far more affected by disruption to the ramp.
 +
 
 +
== Skills ==
 
''Further information about additional or recommended skills to pilot Kikimora for specific or common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Kikimora for specific or common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
For more info on fittings, please go [[Ikitursa/Fittings|here]]
+
''No sub-article about Ikitursa roles or piloting tactics. You can write them here.''
  
==Tactics==
+
== Notes ==
''No sub-article about Ikitursa roles or piloting tactics. You can write them here.''
+
''You can write additional notes for Ikitursa here.''
  
==Patch History==
+
== Patch history ==
 
{{Expansion past|
 
{{Expansion past|
 +
'''19.01 Release - 2021-2-25.1''' - ''"Bastions of War" update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-01 Patch Notes])
 +
* MWD signature bloom bonus (-50% MWD signature radius penalty) removed from Heavy Assault Cruisers.
 +
 
'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
  
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}}
 
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=other}}
''You can write additional notes for Ikitursa here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
[[Category:Heavy Assault Cruisers]]

Latest revision as of 18:25, 4 April 2023

EVE University Database
 
Ship Database
Ikitursa
CornerT2h.png
Ikitursa
Triglavian Collective
Triglavian Collective
Heavy Assault Cruisers
Vedmak Class
RELATED UNI-WIKI REFERENCES

Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators.

As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.

"We can confirm that Ishukone's propriety Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on Compact 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location." – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
7.5% bonus to Heavy Entropic Disintegrator maximum range

Precursor Cruiser bonuses (per skill level):
5% bonus to Heavy Entropic Disintegrator damage
5% bonus to Heavy Entropic Disintegrator tracking speed

Role Bonus:

• Can fit Assault Damage Controls

50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Remote Armor Repairer range

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vedmak
Vedmak.jpg
Vedmak
Precursor Cruisers Vedmak Class
Icon hi slot.png4 (0/1) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,170 MW Icon cpu.png380 tf
Icon velocity.png240 m/sec
Icon capacity.png533 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,250 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,650 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/s
Inertia Modifier
inertia modifier (agility)
0.64
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
10.56 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,200 HP
Mass
ship mass
11,900,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
550 m³
Armor
Armor Hitpoints
armor hitpoints
3,450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
75
KIN
kinetic resistance
25
EXP
explosive resistance
65
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
85


Summary

The Ikitursa is the Triglavian Heavy Assault Cruiser (HAC). It is a Vedmak, which was modified by empires expressly to combat the incoming Triglavian Invasion by giving it both extreme resistance to hostile Disintegrators and a lengthened damage ramp to allow it to burn down even the toughest targets. However, these modifications make it behave very little like a Vedmak: it is much slower, much more heavily armored and protected by the mighty Assault Damage Control, and very much able to take a straight fight and win by outlasting its opponent while slowly incinerating them with its increasingly inevitable damage ramp. For these reasons, the Ikitursa was an extremely dominant force in the former Abyssal PVP Arenas, and was one of the terrors of Wormhole Space and any and all Capital ships.

However, the Ikitursa was not treated kindly by the end of the Invasion and the creation of Pochven: as a T2 Triglavian ship, the Ikitursa is manufactured using materials salvaged from destroyed Triglavian NPC ships. And with the end of the Invasion, these materials became in very short supply, and the Ikitursa has become prohibitively expensive to build, buy, and field.

Like all Triglavian combat ships, the Ikitursa uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 60 shots, or about four minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. The Ikitursa's extended damage ramp makes it far more devastating than other Triglavian ships if allowed to ramp, but also far more affected by disruption to the ramp.

Skills

Further information about additional or recommended skills to pilot Kikimora for specific or common role(s) can be written here.

Tactics

No sub-article about Ikitursa roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Ikitursa here.

Patch history