Leshak

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EVE University Database
 
Ship Database
Leshak
Leshak
Triglavian Collective
Triglavian Collective
Precursor Battleships
Leshak Class
RELATED UNI-WIKI REFERENCES

A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak

SHIP BONUSES

Precursor Battleship bonuses (per skill level):
5% bonus to Supratidal Entropic Disintegrator damage
5% bonus to Supratidal Entropic Disintegrator rate of fire
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need

Required Skills
Training Time what's this?
8d 18h 18m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
17,000 MW
CPU
cpu output
625 tf
Capacitor
capacitor
6,600 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
113 m/sec
Inertia Modifier
inertia modifier (agility)
0.163
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
14.24 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
250 m³
Drone Bandwidth
drone bandwidth
100 MBit/sec
Targeting
Max Tgt. Range
max. targeting range
87.00 km
Max Locked Targets
max. locked targets
7
Radar Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
100 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
63,000,000kg
Volume
ship volume
495,000m³
Cargo Capacity
cargo capacity
933 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
10,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
3,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Leshak is a precursor ship from the Triglavian Collective. It was released in the Into The Abyss expansion on May the 29th 2018, alongside its unique weapon system and two other precursor ships, the Vedmak and the Damavik.

Precursor ships can fit a single Supratidal Entropic Disintegrator weapon, a DPS-ramping turret with no falloff. Their slot layouts are suited to armor tanking, and they are are bonused for remote repping, energy neutralization and smartbombing.

Skills

Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Spider-tanking with other Triglavian ships or logi can be effective, and bonuses to energy neutralizers and smartbombs make them attractive uses of the ship's utility highs.

Due to the damage-ramping mechanic of Entropic Disintegrators, it is advisable to focus fire on a single target without stopping. Damage halts and the damage ramp resets if a target leaves optimal range, so range control is vital in any engagement.

Patch History


Notes

Notes can be added here.