Hydra

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Ship Database
Hydra
CornerT2h.png
Hydra
Triglavian Collective
Triglavian Collective
Special Edition Covert Ops
Damavik Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
How can we safeguard order if we cannot comprehend chaos?
– CEO Idemi Sver


Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities.

In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Hydra design as part of their sponsorship of the capsuleer Alliance Tournament XVI.

SHIP BONUSES

Covert Ops (per skill level):
0.75% additional bonus to Light Entropic Disintegrator damage multiplier bonus per cycle
10% bonus to Core and Combat Scanner Probe strength
20% reduction in Cloaking Devices CPU requirement

Precursor Frigate bonuses (per skill level):
7.5% bonus to Light Entropic Disintegrator damage
7.5% bonus to Light Entropic Disintegrator optimal range

Role Bonus:
100% bonus to Remote Armor Repairer range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
Can Fit Cover Ops Cloaking Device and Covert Cynosural Field Generator
Cloak Reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
12d 4h 3m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
75 MW
CPU
cpu output
210 tf
Capacitor
capacitor
450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
390 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
550 HP
Mass
ship mass
950,000 kg
Volume
ship volume
20,000 m³
Cargo Capacity
cargo capacity
213 m³
Armor
Armor Hitpoints
armor hitpoints
940 HP
Armor Resistances
EM
electromagnetic resistance
45
THR
thermal resistance
45
KIN
kinetic resistance
45
EXP
explosive resistance
45
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
35
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
35


Summary

The Hydra was given out to the winner of the Alliance Tournament XVI, along with the Tiamat. Only 50 of each were given out, so it is a rare collector's item.

Skills

Further information about additional or recommended skills to pilot Hydra for a specific or its common role(s) can be written here.

Tactics

No sub-article about Hydra roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hydra here.

Patch History