The Erebus is the Gallente Titan. Oweing to the immense amount of resources required to create, maintain and oufit one, the Erebus can only be feasibly fielded by very large null-sec alliances. Merely getting to the controls of one of these beasts takes almost a year of training, and that's not including being able to fit its skyscraper-sized guns.
The Erebus is the Gallente Titan. Owing to the immense amount of resources required to create, maintain and outfit one, the Erebus can only be feasibly fielded by very large null-sec alliances. Merely getting to the controls of one of these beasts takes almost a year of training, and that's not including being able to fit its skyscraper-sized guns.
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next.
The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world.
From the formless void's gaping maw, there springs an entity.
Dr. Damella Macaper The Seven Events of the Apocalypse
SHIP BONUSES
Gallente Titan bonuses (per skill level): 180% bonus to Capital Hybrid Turret damage 5% bonus to Capital Hybrid Turret rate of fire 10+ bonus to ship warp core strength Role Bonus: • Can fit Doomsday devices • Can fit Jump Portal Generator • Can fit Clone Vat Bay • Can use three Command Burst modules 200% bonus to Command Burst area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration • Can fit one Phenomena Generator module
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
1,050,000 MW
CPU
950 tf
Capacitor
130,000 GJ
High
8
Launchers
0
Turrets
6
Medium
6
Low
7
Rig
3
capital
Calibration
400
Navigation
Max Velocity
70 m/sec
Inertia Modifier
0.037
Warp Speed
1.37 AU/s
Base Time to Warp
107.715 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
250.00 km
Max Locked Targets
8
Magnetometric Sensor
240 points
Sig. Radius
23,205 m
Scan Res.
65 mm
Structure
Structure Hitpoints
410,000 HP
Mass
2,100,000,000 kg
Volume
145,500,000 m³
Cargo Capacity
16,250 m³
Fuel Capacity
60,000 m³
Ship Maintenance Bay Capacity
5,000,000 m³
Fleet Hangar Capacity
100,000 m³
Armor
Armor Hitpoints
600,000 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
270,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Erebus is the Gallente Titan. Owing to the immense amount of resources required to create, maintain and outfit one, the Erebus can only be feasibly fielded by very large null-sec alliances. Merely getting to the controls of one of these beasts takes almost a year of training, and that's not including being able to fit its skyscraper-sized guns.
Skills
Further information about additional or recommended skills to pilot Erebus for a specific or it's common role(s) can be written here.