Difference between revisions of "Ferox"
(Updated ship bonuses.) |
Drebin 679 (talk | contribs) (Modified page to account for March 2018 update changes, added incomplete past history) |
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| tech= | | tech= | ||
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | | powergrid=1, | + | | powergrid=1,150 MW |
− | | cpu= | + | | cpu=515 tf |
| capacitor=2,900 GJ | | capacitor=2,900 GJ | ||
| highs=7 | | highs=7 | ||
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==Notes== | ==Notes== | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | '''March 2018 1.0 - Released 2018-03-20''' | ||
+ | |||
+ | ''Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.'' | ||
+ | |||
+ | * Powergrid reduced from 1250 MW to 1150 MW (-100 MW) | ||
+ | * CPU reduced from 530 tf to 515 tf (-15 tf) | ||
+ | |||
+ | '''Vanguard v.1.0 - Build 974399 - 2015-09-2019''' | ||
+ | |||
+ | ''The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.'' | ||
+ | |||
+ | Caldari Battlecruiser skill bonuses: | ||
+ | *5% bonus to Medium Hybrid Turret damage (Was shield resistances) | ||
+ | *10% bonus to Medium Hybrid Turret optimal range | ||
+ | |||
+ | Role Bonus: | ||
+ | *25% bonus to Medium Hybrid Turret optimal range and falloff | ||
+ | *Can fit Warfare Link modules | ||
+ | |||
+ | *Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets | ||
+ | *Fittings: 1250 PWG, 530 (+20) CPU | ||
+ | *Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000 | ||
+ | *Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2) | ||
+ | *Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s) | ||
+ | *Drones (bandwidth / bay): 25 / 25 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8 | ||
+ | *Sensor strength: 19 Gravimetric | ||
+ | *Signature radius: 295 | ||
+ | *Cargo capacity: 475 | ||
+ | |||
+ | '''Retribution v.1.1 - Build: 476047 - 2012-04-12''' | ||
+ | |||
+ | ''The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again. | ||
+ | |||
+ | To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going.'' | ||
+ | |||
+ | Battlecruiser skill bonuses: | ||
+ | *5% bonus to all Shield Resistances | ||
+ | *10% bonus to Medium Hybrid Turret optimal range | ||
+ | |||
+ | Fixed Bonus: | ||
+ | Can fit Warfare Link modules | ||
+ | |||
+ | *Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1) | ||
+ | *Fittings: 1250 PWG (+175), 510 CPU (+35) | ||
+ | *Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94) | ||
+ | *Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05) | ||
+ | *Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3) | ||
+ | *Drones (bandwidth / bay): 25 / 25 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8 | ||
+ | *Sensor strength: 19 Gravimetric | ||
+ | *Signature radius: 295 (+10) | ||
+ | *Cargo capacity: 475 (+130) | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Standard Battlecruisers]] | [[Category:Ship Database]][[Category:Standard Battlecruisers]] |
Revision as of 04:06, 21 March 2018
RELATED UNI-WIKI REFERENCES
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Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios. SHIP BONUSES
Caldari Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
More oriented towards PvP combat than PvE, the Ferox is a very capable ship in both solo and fleet PvP. The Ferox is most known for its high DPS and decent tank and its ability to be either a close range blaster brawler or a kiting rail ship.
Skills
Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Ferox roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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March 2018 1.0 - Released 2018-03-20 Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.
Vanguard v.1.0 - Build 974399 - 2015-09-2019 The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well. Caldari Battlecruiser skill bonuses:
Role Bonus:
Retribution v.1.1 - Build: 476047 - 2012-04-12 The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again. To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going. Battlecruiser skill bonuses:
Fixed Bonus: Can fit Warfare Link modules
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