Difference between revisions of "Hawk"
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==Tactics== | ==Tactics== | ||
''No sub-article about Hawk roles or piloting tactics. You can write them here.'' | ''No sub-article about Hawk roles or piloting tactics. You can write them here.'' | ||
+ | |||
+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | '''February Balance Update - 29.01.18''' | ||
+ | |||
+ | ''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.'' | ||
+ | |||
+ | * All Assault Frigates: | ||
+ | * +18% max velocity | ||
+ | * -10% mass | ||
+ | * +30% capacitor Capacity | ||
+ | |||
+ | * Retribution: | ||
+ | * New Assault Frigate bonus per skill level: | ||
+ | * 5% bonus to Small Energy Turret rate of fire (was 7.5% bonus to Small Energy Turret tracking speed) | ||
+ | * Power grid increased to 62 (was 56) | ||
+ | |||
+ | }} | ||
+ | |||
==Notes== | ==Notes== |
Revision as of 12:58, 11 May 2018
RELATED UNI-WIKI REFERENCES
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Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Hawk is an assault frigate specialised in missiles and rockets. It can be fit with standard launchers, but is more commonly rocket fit, where its velocity bonus to missiles allows it to fire rockets out to overheated web range. One of the hawk's distinguishing features is its 5 mid slots, a feature shared by only one other dedicated combat frigate (the Hookbill); this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
Skills
Further information about additional or recommended skills to pilot Hawk for a specific or it's common role(s) can be written here.
Fitting
Rocket Launcher II
Rocket Launcher II
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
1MN Afterburner II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Ballistic Control System II
FFR Enduring Assault Damage Control
Small Warhead Calefaction Catalyst I
Small Processor Overclocking Unit I
Hail S x1
Scourge Rage Rocket x1
- A passive, brawling PvE fit.
- As fitted, with all skills at V and before boosts, this ship has 13.4 K EHP, flies at 844 m/s (1096 m/s with AB on overheat) and align in 6.1 s (4.3 s with AB off). The ship signature radius is 46 m
- Damage is 185 dps within 12.7 km, and the passive shield recharge rate is 54 EHP per s. The ship is cap stable.
- There is an empty Med slot, but fitting something there necessite a complete refit because there is essentially no CPU or powergrid left as it is.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
1MN Y-S8 Compact Afterburner
Nanofiber Internal Structure II
EFFA Compact Assault Damage Control
Small Anti-EM Screen Reinforcer II
Small Bay Loading Accelerator I
Scourge Rage Rocket x500
Caldari Navy Scourge Rocket x500
Nanite Repair Paste x50
Navy Cap Booster 50 x50
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
J5b Enduring Warp Scrambler
Limited Adaptive Invulnerability Field I
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
5MN Y-T8 Compact Microwarpdrive
Co-Processor II
EFFA Compact Assault Damage Control
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
Scourge Rage Rocket x1000
Navy Cap Booster 50 x72
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Warp Scrambler II
Fleeting Compact Stasis Webifier
Adaptive Invulnerability Field II
Republic Fleet Medium Shield Extender
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Assault Damage Control II
Small Core Defense Field Extender II
Small Anti-EM Screen Reinforcer II
Mjolnir Rage Rocket x1000
Scourge Rage Rocket x1000
Nova Rage Rocket x1000
Inferno Rage Rocket x1000
- In a big fleet consider mixing scram, points, and webs
- In small fleet use fit with 2 tackle modules (see Small AF Gang)
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
X5 Enduring Stasis Webifier
Warp Scrambler II
Adaptive Invulnerability Field II
Republic Fleet Medium Shield Extender
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Damage Control II
Small Core Defense Field Extender II
Small Anti-EM Screen Reinforcer II
Scourge Rage Rocket x1
Navy Cap Booster 50 x1
Tactics
No sub-article about Hawk roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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February Balance Update - 29.01.18 We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
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Notes
You can write additional notes for Hawk here.