Difference between revisions of "Huginn"
Drebin 679 (talk | contribs) (Updated to account for the warp speed changes.) |
Drebin 679 (talk | contribs) m (→Patch History: AWB, replaced: {{ShipsMatrix}} → {{ShipsMatrix|expgroup=cruisers}}) |
||
Line 105: | Line 105: | ||
}} | }} | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=cruisers}} |
[[Category:Ship Database]][[Category:Recon Ships]] | [[Category:Ship Database]][[Category:Recon Ships]] |
Revision as of 19:55, 9 August 2020
RELATED UNI-WIKI REFERENCES
|
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
Alongside its cloaking brother, the Rapier, the Huginn is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.
Skills
Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Huginn roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Huginn here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|