Difference between revisions of "Eagle"
(Update for Version 20.10 2022-11-08.1 "Uprising". Add {{Update}}.) |
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− | {{Update|[#Summary]] needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.}} | + | {{Update|[[#Summary]] needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.}} |
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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| tech=2 | | tech=2 | ||
| ecmprio=2 | | ecmprio=2 | ||
+ | |||
| powergrid=950 MW | | powergrid=950 MW | ||
| cpu=440 tf | | cpu=440 tf | ||
| capacitor=1,350 GJ | | capacitor=1,350 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets=5 | | turrets=5 | ||
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| mediums=6 | | mediums=6 | ||
| lows=4 | | lows=4 | ||
+ | |||
| mass=11,720,000 kg | | mass=11,720,000 kg | ||
| volume=101,000 m³ | | volume=101,000 m³ | ||
+ | |||
| cargohold=550 m³ | | cargohold=550 m³ | ||
+ | |||
| dronebay=25 m³ | | dronebay=25 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
+ | |||
| info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship. | | info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship. | ||
| bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br> | | bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br> | ||
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4% bonus to all shield resistances<br> | 4% bonus to all shield resistances<br> | ||
<b>Role Bonus:</b><br> | <b>Role Bonus:</b><br> | ||
− | • Can fit Assault Damage Controls | + | • Can fit Assault Damage Controls |
+ | |||
| structurehp=1,550 HP | | structurehp=1,550 HP | ||
+ | |||
+ | | armorhp=1,250 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=86.25 | ||
+ | | armorkin=62.5 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=2,500 HP | | shieldhp=2,500 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=80 | ||
+ | | shieldkin=70 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity= 160 m/sec | | maxvelocity= 160 m/sec | ||
| inertia=0.576 | | inertia=0.576 | ||
| warpspeed=4.5 AU/s | | warpspeed=4.5 AU/s | ||
| warptime=9.36 s | | warptime=9.36 s | ||
+ | |||
| targetrange= 65 km | | targetrange= 65 km | ||
+ | | maxlockedtargets=8 | ||
| sigradius=140 m | | sigradius=140 m | ||
− | | | + | | scanres=252 mm |
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=25 points | | sensorvalue=25 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | | reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | ||
**{{RequiredSkill|Spaceship Command|II}} | **{{RequiredSkill|Spaceship Command|II}} | ||
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**{{RequiredSkill|Capacitor Management|IV}} | **{{RequiredSkill|Capacitor Management|IV}} | ||
***{{RequiredSkill|Power Grid Management|III}} | ***{{RequiredSkill|Power Grid Management|III}} | ||
+ | | totaltraintime=63d 9h 37m 40s | ||
− | |||
| externallinks= | | externallinks= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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'''Odyssey v.1.1 - Build: 61682? - 2013-09-03''' | '''Odyssey v.1.1 - Build: 61682? - 2013-09-03''' | ||
− | *Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty. | + | * Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty. |
Caldari Cruiser Bonuses: | Caldari Cruiser Bonuses: | ||
− | *10% bonus to Medium Hybrid Turret optimal range. | + | * 10% bonus to Medium Hybrid Turret optimal range. |
− | *4% bonus to shield resistances. | + | * 4% bonus to shield resistances. |
Heavy Assault Cruiser Bonuses: | Heavy Assault Cruiser Bonuses: | ||
− | *10% bonus to Medium Hybrid Turret optimal range. | + | * 10% bonus to Medium Hybrid Turret optimal range. |
− | *5% bonus to Medium Hybrid Turret damage. | + | * 5% bonus to Medium Hybrid Turret damage. |
− | *Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers. | + | * Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers. |
− | *Fittings: 990 PWG(+115), 440 CPU(+2). | + | * Fittings: 990 PWG(+115), 440 CPU(+2). |
− | *Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3). | + | * Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3). |
− | *Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2). | + | * Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2). |
− | *Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s. | + | * Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s. |
− | *Drones (bandwidth / bay): 0 / 0. | + | * Drones (bandwidth / bay): 0 / 0. |
− | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8. | + | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8. |
− | *Sensor strength: 25 Gravimetric(+7). | + | * Sensor strength: 25 Gravimetric(+7). |
− | *Signature radius: 140(-10). | + | * Signature radius: 140(-10). |
}} | }} | ||
{{ShipsMatrix|expgroup=cruisers}} | {{ShipsMatrix|expgroup=cruisers}} | ||
+ | |||
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]] | [[Category:Ship Database]][[Category:Heavy Assault Cruisers]] |
Revision as of 11:15, 4 January 2023
Reason: #Summary needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.
RELATED UNI-WIKI REFERENCES
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Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. SHIP BONUSES
Heavy Assault Cruisers bonuses (per skill level):
Ship Attributes
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Summary
The big brother of the Harpy and more advanced cousin to the Ferox, the Eagle's optimal range bonuses stack multiplicatively for up to a massive 125% increase in optimal range. With the innate long range of railguns, this gives the Eagle a range that even sniper battleships can be proud of. Furthermore, its hardened shields make it both extremely resistant to hostile railgun fire, and the most durable shield-tanked Heavy Assault Cruiser on the market. Unfortunately, with the somewhat limited damage and tracking of railguns, the Eagle is rather specialized and for many years did not perform well in roles other than sniping. However, with repeated nerfs to the Ferox, the Eagle has risen in popularity as a ship for large nullsec fleets.
In comparison to its direct competitors, the Ferox and Muninn,
- The Ferox is cheaper, requires less skill training, and deals more damage; however the Eagle is faster, harder to hit, longer-ranged, and more durable (especially against railguns)
- The Muninn is faster and harder-hitting; however once again the Eagle is longer-ranged and more durable (especially against railguns)
The comparison with the Muninn means that while the Muninn is more effective in smaller numbers, the Eagle becomes more efficient in very large fleets where evasion and escape are less of issues, low damage-per-shot can be compensated for by greater numbers, and the Eagle's durability, range, and high fire rate can shine through.
Skills
Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here.
Tactics
No sub-article about Eagle roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eagle here.
Patch History
A long, long time ago... |
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2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 v.1.0 - Released 2018-03-20 The Eagle has had a place before in the fleet meta and may find one again between the Assault Damage Control and the Ferox nerf, but we still feel some added utility is a good idea.
Rhea v.1.0 - Build: 853270 - 2014-12-09
Odyssey v.1.1 - Build: 61682? - 2013-09-03
Caldari Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
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