Difference between revisions of "Naglfar Fleet Issue"
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| shipimg= | | shipimg= | ||
| shipname= Naglfar Fleet Issue | | shipname= Naglfar Fleet Issue | ||
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| class= Dreadnought | | class= Dreadnought | ||
| grouping= Faction Dreadnoughts | | grouping= Faction Dreadnoughts | ||
| hulltype= Naglfar Class | | hulltype= Naglfar Class | ||
| faction= Minmatar Republic | | faction= Minmatar Republic | ||
− | |||
| roles= unspecified | | roles= unspecified | ||
| variations= {{Ship|Naglfar}} | | variations= {{Ship|Naglfar}} | ||
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| lows= 6 | | lows= 6 | ||
| mass= 1,260,000,000 kg | | mass= 1,260,000,000 kg | ||
− | | volume= 15,500,000 | + | | volume= 15,500,000 m³ |
− | | cargohold= 2,900 | + | | cargohold= 2,900 m³ |
− | | extrahold= 8,000 | + | | extrahold= 8,000 m³ |
| extraholdtype= Fuel | | extraholdtype= Fuel | ||
− | | extrahold2= 1,000,000 | + | | extrahold2= 1,000,000 m³ |
| extrahold2type= Ship Maintenance Bay | | extrahold2type= Ship Maintenance Bay | ||
− | | extrahold3= 10,000 | + | | extrahold3= 10,000 m³ |
| extrahold3type= Fleet Hangar | | extrahold3type= Fleet Hangar | ||
| info= Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the laready highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. | | info= Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the laready highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. | ||
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7.5% bonus to Shield Booster cycle and Armor Repairer amount<br> | 7.5% bonus to Shield Booster cycle and Armor Repairer amount<br> | ||
20% bonus to Heavy Stasis Grappler fallof ranger<br> | 20% bonus to Heavy Stasis Grappler fallof ranger<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can fit Siege modules<br> | |
− | + | • 5x penalty to Entosis Link cycle time | |
| structurehp= 143.250 HP | | structurehp= 143.250 HP | ||
| shieldhp= 143.2500 HP | | shieldhp= 143.2500 HP | ||
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| scanres= 90 mm | | scanres= 90 mm | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
− | **{{RequiredSkill|Advanced Spaceship Command|V}} | + | ** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ***{{RequiredSkill|Spaceship Command|V}} | + | *** {{RequiredSkill|Spaceship Command|V}} |
− | *{{RequiredSkill|Minmatar Dreadnought|II}} | + | * {{RequiredSkill|Minmatar Dreadnought|II}} |
− | **{{RequiredSkill|Capital Ships|III}} | + | ** {{RequiredSkill|Capital Ships|III}} |
− | ***{{RequiredSkill|Advanced Spaceship Command|V}} | + | *** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ****{{RequiredSkill|Spaceship Command|V}} | + | **** {{RequiredSkill|Spaceship Command|V}} |
− | **{{RequiredSkill|Minmatar Battleship|III}} | + | ** {{RequiredSkill|Minmatar Battleship|III}} |
− | ***{{RequiredSkill|Spaceship Command|IV}} | + | *** {{RequiredSkill|Spaceship Command|IV}} |
− | ***{{RequiredSkill|Minmatar Battlecruiser|III}} | + | *** {{RequiredSkill|Minmatar Battlecruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|III}} | + | **** {{RequiredSkill|Spaceship Command|III}} |
− | ****{{RequiredSkill|Minmatar Cruiser|III}} | + | **** {{RequiredSkill|Minmatar Cruiser|III}} |
− | *****{{RequiredSkill|Spaceship Command|II}} | + | ***** {{RequiredSkill|Spaceship Command|II}} |
− | *****{{RequiredSkill|Minmatar Destroyer|III}} | + | ***** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ******{{RequiredSkill|Minmatar Frigate|III}} | + | ****** {{RequiredSkill|Minmatar Frigate|III}} |
− | *******{{RequiredSkill|Spaceship Command|I}} | + | ******* {{RequiredSkill|Spaceship Command|I}} |
− | **{{RequiredSkill|Tactical Weapon Reconfiguration|I}} | + | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} |
− | ***{{RequiredSkill|Advanced Weapon Upgrades|V}} | + | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} |
− | ****{{RequiredSkill|Weapon Upgrades|V}} | + | **** {{RequiredSkill|Weapon Upgrades|V}} |
− | *****{{RequiredSkill|Gunnery|II}} | + | ***** {{RequiredSkill|Gunnery|II}} |
− | *{{RequiredSkill|Jump Drive Operation|I}} | + | * {{RequiredSkill|Jump Drive Operation|I}} |
− | **{{RequiredSkill|Navigation|V}} | + | ** {{RequiredSkill|Navigation|V}} |
− | **{{RequiredSkill|Warp Drive Operation|V}} | + | ** {{RequiredSkill|Warp Drive Operation|V}} |
− | ***{{RequiredSkill|Navigation|I}} | + | *** {{RequiredSkill|Navigation|I}} |
− | **{{RequiredSkill|Science|V}} | + | ** {{RequiredSkill|Science|V}} |
| totaltraintime= <!-- 107d 18h 28m 50s--> | | totaltraintime= <!-- 107d 18h 28m 50s--> | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
An undeniable upgrade from the base [[Naglfar]], the faction variant sports an additional bonus to stasis grappler range, as well as a 7.5% bonus to both shield booster and armor repairer amount compared to the Naglfar's 5% bonus to shield booster cycle time. The fleet version also has a 50% higher damage bonus per level of {{Sk|Minmatar Dreadnought}}. The Fleet version also sports an extra high slot, more base tank, higher scan resolution and sensor strength, and more cpu and powergrid, and a slightly longer maximum targeting range. | An undeniable upgrade from the base [[Naglfar]], the faction variant sports an additional bonus to stasis grappler range, as well as a 7.5% bonus to both shield booster and armor repairer amount compared to the Naglfar's 5% bonus to shield booster cycle time. The fleet version also has a 50% higher damage bonus per level of {{Sk|Minmatar Dreadnought}}. The Fleet version also sports an extra high slot, more base tank, higher scan resolution and sensor strength, and more cpu and powergrid, and a slightly longer maximum targeting range. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can add notes about {{PAGENAME}} here.'' | ''You can add notes about {{PAGENAME}} here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past | {{expansion past | ||
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
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{{ShipsMatrix|expgroup= dreadnoughts}} | {{ShipsMatrix|expgroup= dreadnoughts}} | ||
− | [[Category:Ship Database]][[Category:Faction Dreadnoughts]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Dreadnoughts]] |
Revision as of 17:17, 15 January 2023
RELATED UNI-WIKI REFERENCES
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Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the laready highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. "Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119) SHIP BONUSES
Minmatar Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
An undeniable upgrade from the base Naglfar, the faction variant sports an additional bonus to stasis grappler range, as well as a 7.5% bonus to both shield booster and armor repairer amount compared to the Naglfar's 5% bonus to shield booster cycle time. The fleet version also has a 50% higher damage bonus per level of Minmatar Dreadnought. The Fleet version also sports an extra high slot, more base tank, higher scan resolution and sensor strength, and more cpu and powergrid, and a slightly longer maximum targeting range.
Skills
Further information about additional or recommended skills to pilot Naglfar Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Naglfar Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Naglfar Fleet Issue here.
Patch History
A long, long time ago... |
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2022-11-08 Patch notes News: Uprising Expansion
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