Difference between revisions of "Naglfar Fleet Issue"
m (Remove parameters caption and race; cosmetic changes) |
m (Update for Version 21.02 release 2023-02-14.1 (Fix spelling error in description). Synchronize ship info with in-game.) |
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| shipid= 73787 | | shipid= 73787 | ||
− | | shipimg= | + | | shipimg= Naglfar Fleet Issue.jpg |
| shipname= Naglfar Fleet Issue | | shipname= Naglfar Fleet Issue | ||
| class= Dreadnought | | class= Dreadnought | ||
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| hulltype= Naglfar Class | | hulltype= Naglfar Class | ||
| faction= Minmatar Republic | | faction= Minmatar Republic | ||
− | | roles= | + | | roles= |
| variations= {{Ship|Naglfar}} | | variations= {{Ship|Naglfar}} | ||
| tech= F | | tech= F | ||
| ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
+ | |||
| powergrid= 640,000 MW | | powergrid= 640,000 MW | ||
| cpu= 900 tf | | cpu= 900 tf | ||
| capacitor= 50,000 GJ | | capacitor= 50,000 GJ | ||
+ | |||
| highs= 6 | | highs= 6 | ||
| turrets= 3 | | turrets= 3 | ||
Line 26: | Line 28: | ||
| mediums= 6 | | mediums= 6 | ||
| lows= 6 | | lows= 6 | ||
+ | |||
| mass= 1,260,000,000 kg | | mass= 1,260,000,000 kg | ||
| volume= 15,500,000 m³ | | volume= 15,500,000 m³ | ||
+ | |||
| cargohold= 2,900 m³ | | cargohold= 2,900 m³ | ||
+ | | extraholdtype= Fuel | ||
| extrahold= 8,000 m³ | | extrahold= 8,000 m³ | ||
− | | | + | | extrahold2type= Ship Maintenance Bay |
| extrahold2= 1,000,000 m³ | | extrahold2= 1,000,000 m³ | ||
− | | | + | | extrahold3type= Fleet Hangar |
| extrahold3= 10,000 m³ | | extrahold3= 10,000 m³ | ||
− | |||
− | |||
− | ' | + | | info= Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. |
+ | |||
+ | "Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119) | ||
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br> | | bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br> | ||
7.5% bonus to Capital Projectile Turret damage<br> | 7.5% bonus to Capital Projectile Turret damage<br> | ||
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'''Role Bonus:'''<br> | '''Role Bonus:'''<br> | ||
• Can fit Siege modules<br> | • Can fit Siege modules<br> | ||
− | + | 5x penalty to Entosis Link cycle time | |
+ | |||
| structurehp= 143.250 HP | | structurehp= 143.250 HP | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
| armorhp= 143.250 HP | | armorhp= 143.250 HP | ||
| armorem= 60 | | armorem= 60 | ||
+ | | armortherm= 35 | ||
+ | | armorkin= 25 | ||
| armorexp= 10 | | armorexp= 10 | ||
− | | | + | |
− | | | + | | shieldhp= 143.250 HP |
+ | | shieldem= 0 | ||
+ | | shieldtherm= 20 | ||
+ | | shieldkin= 40 | ||
+ | | shieldexp= 50 | ||
+ | |||
| maxvelocity= 80 m/sec | | maxvelocity= 80 m/sec | ||
| inertia= 0.045 | | inertia= 0.045 | ||
| warpspeed= 1.5 AU/s | | warpspeed= 1.5 AU/s | ||
− | | warptime= 78. | + | | warptime= 78.6 s |
− | | targetrange= 95. | + | |
+ | | targetrange= 95.5 km | ||
+ | | maxlockedtargets= 7 | ||
| sigradius= 11,000 m | | sigradius= 11,000 m | ||
− | | | + | | scanres= 90 mm |
| sensortype= LADAR | | sensortype= LADAR | ||
| sensorvalue= 40 points | | sensorvalue= 40 points | ||
− | + | ||
− | | reqskills=*{{RequiredSkill|Capital Ships|I}} | + | | reqskills= * {{RequiredSkill|Capital Ships|I}} |
** {{RequiredSkill|Advanced Spaceship Command|V}} | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
*** {{RequiredSkill|Spaceship Command|V}} | *** {{RequiredSkill|Spaceship Command|V}} | ||
Line 92: | Line 103: | ||
*** {{RequiredSkill|Navigation|I}} | *** {{RequiredSkill|Navigation|I}} | ||
** {{RequiredSkill|Science|V}} | ** {{RequiredSkill|Science|V}} | ||
+ | | totaltraintime= <!-- 107d 18h 28m 50s--> | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= |
Revision as of 13:22, 14 February 2023
RELATED UNI-WIKI REFERENCES
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Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. "Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119) SHIP BONUSES
Minmatar Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
An undeniable upgrade from the base Naglfar, the faction variant sports an additional bonus to stasis grappler range, as well as a 7.5% bonus to both shield booster and armor repairer amount compared to the Naglfar's 5% bonus to shield booster cycle time. The fleet version also has a 50% higher damage bonus per level of Minmatar Dreadnought. The Fleet version also sports an extra high slot, more base tank, higher scan resolution and sensor strength, and more cpu and powergrid, and a slightly longer maximum targeting range.
Skills
Further information about additional or recommended skills to pilot Naglfar Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Naglfar Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Naglfar Fleet Issue here.
Patch History
A long, long time ago... |
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2022-11-08 Patch notes News: Uprising Expansion
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