Difference between revisions of "Hound"

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(Removed old eve wiki link, added links to Bombs and Stealth Bombers, short blurb for Tactics section.)
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  | shipimg=Hound.jpg
 
  | shipimg=Hound.jpg
 
  | shipname=Hound
 
  | shipname=Hound
| caption=Hound
 
 
  | class=Stealth Bomber
 
  | class=Stealth Bomber
 
  | grouping=Covert Ops
 
  | grouping=Covert Ops
 
  | hulltype=Breacher Class
 
  | hulltype=Breacher Class
  | faction=Minmatar Republic
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  | faction=Minmatar Republic  
| race=Minmatar
 
| roles=Stealth Bomber
 
 
  | variations={{Ship|Breacher}}
 
  | variations={{Ship|Breacher}}
  | tech=2
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  | tech=2  
| ecmprio=1
 
 
  | powergrid=40 MW
 
  | powergrid=40 MW
 
  | cpu=310 tf
 
  | cpu=310 tf
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  | lows=3
 
  | lows=3
 
  | mass=1,455,000 kg
 
  | mass=1,455,000 kg
  | volume=28,100 m³
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  | volume=28,100
  | cargohold=255 m³
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  | cargohold=255
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=Name: Hound<br>Hull: Breacher Class<br>Role: Stealth Bomber<br><br>Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. <br><br>Developer: Boundless Creation<br><br>Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
+
  | info=Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. <br><br>Developer: Boundless Creation<br><br>Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>10% bonus to Torpedo explosion velocity and flight time<br>20% bonus to Torpedo max velocity<br><b>Covert Ops bonuses (per skill level):</b><br>5% bonus to explosive Bomb damage<br>15% bonus to explosive Torpedo damage<br><b>Role Bonus:</b><br>99.65% reduction in Torpedo Launcher powergrid requirement<br>50% reduction in Cloaking Devices CPU requirement<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>&bull;&nbsp;Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br>&bull;&nbsp;Cloak reactivation delay reduced to 15 seconds<br>
+
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>
 +
10% bonus to Torpedo flight time<br>
 +
15% bonus to Torpedo max velocity<br>
 +
'''Covert Ops bonuses (per skill level):'''<br>
 +
5% bonus to explosive Bomb damage<br>
 +
15% bonus to explosive Torpedo damage<br>'''Role Bonus:'''<br>
 +
99.65% reduction in Torpedo Launcher powergrid requirement<br>
 +
50% reduction in Cloaking Devices CPU requirement<br>
 +
&nbsp;No targeting delay after Cloaking Device deactivation<br>
 +
&nbsp;Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br>
 +
&nbsp;Cloak reactivation delay reduced to 15 seconds<br>
 
  | structurehp=350 HP
 
  | structurehp=350 HP
 
  | shieldhp=550 HP
 
  | shieldhp=550 HP
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  | scanres=500 mm
 
  | scanres=500 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
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** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Covert Ops|I}}
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* {{RequiredSkill|Covert Ops|I}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Electronics Upgrades|V}}
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** {{RequiredSkill|Electronics Upgrades|V}}
***{{RequiredSkill|CPU Management|II}}
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*** {{RequiredSkill|CPU Management|II}}
***{{RequiredSkill|Power Grid Management|II}}
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*** {{RequiredSkill|Power Grid Management|II}}
  
 
  | totaltraintime=23d 23h 27m 40s
 
  | totaltraintime=23d 23h 27m 40s
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==Summary==
+
== Summary ==
The Hound is the Minmatar Stealth Bomber. It is bonused for explosive torpedoes and bombs. Stealth Bombers are mostly quite similar, but the Hound's unique selling point is its speed and agility, which makes it a good bomber, since it is more likely to make its escape after bombing.
+
The '''Hound''' is the Minmatar [[Stealth Bomber]]. It is bonused for explosive torpedoes and bombs. Stealth Bombers are mostly quite similar, but the Hound's unique selling point is its speed and agility, which makes it a good bomber since it is more likely to make its escape after bombing.
  
==Skills==
+
== Skills ==
While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device ([[Skills:Electronic_Systems#Cloaking|Cloaking]] IV), or torpedo launchers ([[Skills:Missiles#Torpedoes|Torpedoes]] I).
+
While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device ({{sk|Cloaking| IV}}), or torpedo launchers ({{sk|Torpedoes| I}}).
  
 
Required to function as a Stealth Bomber:
 
Required to function as a Stealth Bomber:
*[[Skills:Electronic_Systems#Cloaking|Cloaking]] IV
+
While the skills above will allow you to 'fly' the Purifier it is pointless to fly a Stealth Bomber without a covert ops cloaking device ({{sk|Cloaking}} IV), or torpedo launchers ({{sk|Torpedoes}} I).
*[[Skills:Missiles#Torpedoes|Torpedoes]] I
+
 
 +
Required to function as a Stealth Bomber:
 +
* {{sk|Cloaking}} IV
 +
* {{sk|Torpedoes}} I
  
 
Suggested Skills:
 
Suggested Skills:
*[[Skills:Navigation#Navigation|Navigation]] III
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* {{sk|Navigation}} III
*[[Skills:Navigation#Acceleration_Control|Acceleration Control]] III
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* {{sk|Acceleration Control}} III
*[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] III
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* {{sk|Warp Drive Operation}} III
*[[Skills:Spaceship_Command#Spaceship_Command|Spaceship Command]] IV
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* {{sk|Spaceship Command}} IV
*[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] III
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* {{sk|Evasive Maneuvering}} III
*[[Skills:Engineering#CPU_Management|CPU Management]] V
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* {{sk|CPU Management}} V
*[[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V
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* {{sk|Power Grid Management}} V
*[[Skills:Engineering#Capacitor_Management|Capacitor Management]] III
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* {{sk|Capacitor Management}} III
*[[Skills:Electronic_Systems#Target_Painting|Target Painting]] II
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* {{sk|Target Painting}} II
*[[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare]] II
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* {{sk|Electronic Warfare}} II
*[[Skills:Electronic_Systems#Sensor_Linking|Sensor Linking]] II
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* {{sk|Sensor Linking}} II
*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] III
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* {{sk|Long Range Targeting}} III
*[[Skills:Targeting#Signature_Analysis|Signature Analysis]] III
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* {{sk|Signature Analysis}} III
*[[Skills:Targeting#Target_Management|Target Management]] III
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* {{sk|Target Management}} III
*[[Skills:Shields#Shield_Management|Shield Management]] III
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* {{sk|Shield Management}} III
*[[Skills:Shields#Shield_Operation|Shield Operation]] III
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* {{sk|Shield Operation}} III
*[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] III
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* {{sk|Energy Grid Upgrades}} III
*[[Skills:Rigging#Launcher_Rigging|Launcher Rigging]] II
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* {{sk|Launcher Rigging}} II
*[[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] II
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* {{sk|Astronautics Rigging}} II
*[[Skills:Rigging#Jury_Rigging|Jury Rigging]] III
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* {{sk|Jury Rigging}} III
*[[Skills:Armor#Mechanics|Mechanics]] IV
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* {{sk|Mechanics}} IV
  
 
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br>
 
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br>
*[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV
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* {{sk|Missile Bombardment}} IV
*[[Skills:Missiles#Missile_Projection|Missile Projection]] III
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* {{sk|Missile Projection}} III
*[[Skills:Missiles#Rapid_Launch|Rapid Launch]] III
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* {{sk|Rapid Launch}} III
*[[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] III
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* {{sk|Target Navigation Prediction}} III
*[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] III
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* {{sk|Warhead Upgrades}} III
*[[Skills:Missiles#Bomb_Deployment_2|Bomb Deployment]] I
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* {{sk|Bomb Deployment}} I
*[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]] IV
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* {{sk|Covert Ops}} IV
  
==Fitting==
+
== Tactics ==
 
Like all stealth bombers, the Hound is designed for surprise attacks against specific targets. A general guide to stealth bombers is available [[Stealth Bomber|here]].
 
Like all stealth bombers, the Hound is designed for surprise attacks against specific targets. A general guide to stealth bombers is available [[Stealth Bomber|here]].
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Hound here.''
 
''You can write additional notes for Hound here.''
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Covert Ops]]
+
{{expansion past|
 +
'''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11])
 +
 
 +
:''Also, as part of this update, Stealth Bombers will be balanced in light of the changes to torpedoes, and will see their bonus to maximum torpedo velocity reduced slightly, and their bonus to explosion velocity removed.'' - [https://www.eveonline.com/news/view/explosive-velocity-new-update CCP Dopamine, announcement post]
 +
* Removed stealth bomber explosion velocity bonus (was 10% bonus per level)
 +
* Reduced stealth bomber torpedo max velocity bonus to 15%/level (was 20%)
 +
 
 +
'''YC119.1 Release 1.0
 +
Published on Tuesday, January 12th, 2017'''
 +
 
 +
*Updated Minmatar Bomber Hound's sails pattern.
 +
 
 +
 
 +
'''Phoebe 1.0
 +
Released on Tuesday, November 4th 2014'''
 +
*Hound
 +
*Fittings: 40 PWG, 310(+7) CPU
 +
*Defense (shields / armor / hull) : 550(+304) / 425(+87) / 350(+69)
 +
*Capacitor (amount / recharge / cap per second) : 285(+35) / 213.75(+13.75) / 1.33(+0.0833)
 +
*Mobility (max velocity / agility / mass / align time): 310(+26) / 4.4(+0.326) / 1,455,000(+85000)/8.88s(+1.14)
 +
*Warp Speed: 4.5(-1)
 +
*Sensor strength: 18(+1)
 +
*Signature radius: 38(+4)
 +
*Cargo Capacity: 255(+60)
 +
 
 +
'''Retribution 1.0 Released on Tuesday, December 4, 2012'''
 +
 
 +
*The sails on the Hound are now transparent.
 +
 
 +
'''Inferno
 +
To be released on Tuesday, May 22, 2012.'''
 +
 
 +
*Brand new Stealth Bomber models have been added for the Hound
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=frigates}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Covert Ops]]

Revision as of 18:25, 4 April 2023

EVE University Database
 
Ship Database
Hound
CornerT2h.png
Hound
Minmatar Republic
Minmatar Republic
Covert Ops
Breacher Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Boundless Creation

Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
10% bonus to Torpedo flight time
15% bonus to Torpedo max velocity
Covert Ops bonuses (per skill level):
5% bonus to explosive Bomb damage
15% bonus to explosive Torpedo damage
Role Bonus:
99.65% reduction in Torpedo Launcher powergrid requirement
50% reduction in Cloaking Devices CPU requirement
• No targeting delay after Cloaking Device deactivation
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher
• Cloak reactivation delay reduced to 15 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Breacher
Breacher.jpg
Breacher
Standard Frigates Breacher Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png180 tf
Icon velocity.png365 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
310 tf
Capacitor
capacitor
285 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
4.4
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,455,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
255 m³
Armor
Armor Hitpoints
armor hitpoints
425 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
43.125
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
25
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hound is the Minmatar Stealth Bomber. It is bonused for explosive torpedoes and bombs. Stealth Bombers are mostly quite similar, but the Hound's unique selling point is its speed and agility, which makes it a good bomber since it is more likely to make its escape after bombing.

Skills

While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device (Cloaking  IV), or torpedo launchers (Torpedoes  I).

Required to function as a Stealth Bomber: While the skills above will allow you to 'fly' the Purifier it is pointless to fly a Stealth Bomber without a covert ops cloaking device (Cloaking IV), or torpedo launchers (Torpedoes I).

Required to function as a Stealth Bomber:

Suggested Skills:

In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:

Tactics

Like all stealth bombers, the Hound is designed for surprise attacks against specific targets. A general guide to stealth bombers is available here.

Notes

You can write additional notes for Hound here.

Patch History