Difference between revisions of "Machariel"

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{{Cleanup}}
 
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/3/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2022-03-10)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Machariel.jpg
 
  | shipimg=Machariel.jpg
 
  | shipname=Machariel
 
  | shipname=Machariel
| caption=Machariel
 
 
  | class=Battleship
 
  | class=Battleship
  | grouping=Pirate Faction Ships
+
  | grouping=Pirate Faction Battleships
 
  | hulltype=Machariel Class
 
  | hulltype=Machariel Class
  | faction=Angel Cartel
+
  | faction=Angel Cartel  
| race=Minmatar
+
  | variations=  
| roles=unspecified
+
  | tech=F  
  | variations=<i>none</i>
+
 
  | tech=F
 
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=17,950 MW
 
  | powergrid=17,950 MW
 
  | cpu=600 tf
 
  | cpu=600 tf
 
  | capacitor=5,800 GJ
 
  | capacitor=5,800 GJ
 +
 
  | highs=8
 
  | highs=8
 
  | turrets=7
 
  | turrets=7
 
  | launchers=0
 
  | launchers=0
  | mediums=5
+
  | mediums=6
  | lows=7
+
  | lows=6
 +
 
 
  | mass=94,680,000 kg
 
  | mass=94,680,000 kg
  | volume=595,000 m&#179;
+
  | volume= 470,000
  | cargohold=665 m&#179;
+
 
 +
  | cargohold= 860 m³
 +
| extraholdtype=
 
  | extrahold=
 
  | extrahold=
| extraholdtype=
+
 
  | dronebay=125 m&#179;
+
  | dronebay=125
 
  | bandwidth=100 Mbit/sec
 
  | bandwidth=100 Mbit/sec
  | info=While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago.  Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.<br>
+
 
  | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>10% bonus to Large Projectile Turret falloff<br><b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret damage<br><b>Role Bonus:</b><br>25% bonus to Large Projectile Turret rate of fire<br>50% bonus to warp speed and warp acceleration<br>
+
  | info=While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago.  Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
  | structurehp=8,260 HP
+
  | bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br>
  | shieldhp=9,320 HP
+
7.5% bonus to Large Projectile Turret falloff<br>
 +
'''Minmatar Battleship bonuses (per skill level):'''<br>
 +
5% bonus to Large Projectile Turret damage<br>
 +
'''Role Bonus:'''<br>
 +
25% bonus to Large Projectile Turret rate of fire<br>
 +
25% bonus to warp speed and warp acceleration<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
 
 +
  | structurehp=9,086 HP
 +
 
 +
| armorhp=10,175 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 
 +
  | shieldhp=10,252 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=9,250 HP
 
| armorem=60
 
| armorexp=10
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=161 m/sec
 
  | maxvelocity=161 m/sec
 
  | inertia=0.096
 
  | inertia=0.096
 
  | warpspeed=3 AU/s
 
  | warpspeed=3 AU/s
 
  | warptime=12.6 s
 
  | warptime=12.6 s
  | targetrange=75.00 km
+
 
| sigradius=350 m
+
  | targetrange= 90 km
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
 +
| sigradius=380 m
 +
| scanres=163 mm
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=26 points
 
  | sensorvalue=26 points
| scanres=125 mm
 
| reqskills=*{{RequiredSkill|Minmatar Battleship|I}}
 
**{{RequiredSkill|Spaceship Command|IV}}
 
**{{RequiredSkill|Minmatar Battlecruiser|III}}
 
***{{RequiredSkill|Spaceship Command|III}}
 
***{{RequiredSkill|Minmatar Cruiser|III}}
 
****{{RequiredSkill|Spaceship Command|II}}
 
****{{RequiredSkill|Minmatar Destroyer|III}}
 
*****{{RequiredSkill|Minmatar Frigate|III}}
 
******{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Gallente Battleship|I}}
 
**{{RequiredSkill|Spaceship Command|IV}}
 
**{{RequiredSkill|Gallente Battlecruiser|III}}
 
***{{RequiredSkill|Spaceship Command|III}}
 
***{{RequiredSkill|Gallente Cruiser|III}}
 
****{{RequiredSkill|Spaceship Command|II}}
 
****{{RequiredSkill|Gallente Destroyer|III}}
 
*****{{RequiredSkill|Gallente Frigate|III}}
 
******{{RequiredSkill|Spaceship Command|I}}
 
  
 +
| reqskills= * {{RequiredSkill|Minmatar Battleship|I}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Minmatar Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Minmatar Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Minmatar Destroyer|III}}
 +
***** {{RequiredSkill|Minmatar Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Gallente Battleship|I}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Gallente Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Gallente Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Gallente Destroyer|III}}
 +
***** {{RequiredSkill|Gallente Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime=6d 16h 41m 50s
 
  | totaltraintime=6d 16h 41m 50s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Machariel Machariel on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=High Amount of High Slots
 
  | highlights1=High Amount of High Slots
 
  | highlights2=High Amount of Low Slots
 
  | highlights2=High Amount of Low Slots
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==Summary==
+
== Summary ==
The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.
+
The '''Machariel''' is both the ultimate Fast Battleship, and the penultimate projectile turret battleship. It features the fastest engines and warp drive of any battleship, the second-highest damage output of any projectile battleship (25% fire rate and 25% damage on 7 guns; surpassed only by the [[Vargur]]), and even extended turret range (falloff), making it both one of the best autocannon battleships (by range, DPS, and utility slots) ''and'' one of the best artillery battleships (by alpha strike power). It also has a very large model, which when combined with its 8 high slots and increased warp speed make it one of the most favored [[Smartbomb]] ships in the game, to the point that it is commonly found in Lowsec Gatecamps and even running some PvE sites with pure Smartbomb layouts. Its high speed and turret damage make it popular in both high-level mission running and some PvP fleet applications, despite its high price tag. Its greatest drawbacks are, first, while its 8-6-6 slot layout lends it to being either shield- or armor-tanked, it will be somewhat less durable than most other battleship which feature 7 or even 8 mid or low slots; and second, autocannons and artillery in general have issues that interfere with them reaching their maximum potential, which is why Machariels have fallen out of favor in the [[Incursion]] community.
 +
 
 +
== Skills ==
 +
'''These are the minimum recommended skills to train before flying a Machariel. While you can use it with less SP, you will quickly realize that you're not very effective.'''
 +
 
 +
* {{Sk|Minmatar Battleship|III}}, {{Sk|Gallente Battleship|III}} - First of all you obviously need the skills to sit in a ship and you should train them to at least III, better IV.
 +
* {{Sk|Large Projectile Turret|III}} - The Machariel uses Large Projectile Turrets, therefor you should train it to at least III, again IV is an excellent investment aswell.
 +
* {{Sk|Gunnery|V}}, {{Sk|Motion Prediction|IV}}, {{Sk|Rapid Firing|IV}}, {{Sk|Sharpshooter|IV}}, {{Sk|Surgical Strike|IV}}, {{Sk|Trajectory Analysis|IV}} - Every single one of these skills will either directly or indirectly increase your DPS, they are mandatory to train before sitting in a Machariel. Heads up: they will also greatly increase your effectiveness in every other Gunboat.
 +
* {{Sk|Drones|V}}, {{Sk|Drone Avionics|III}}, {{Sk|Light Drone Operation|V}}, {{Sk|Medium Drone Operation|III}}, {{Sk|Drone Interfacing|III}}, {{Sk|Drone Navigation|III}}, {{Sk|Drone Durability|III}}, {{Sk|Drone Sharpshooting|III}}, [[Skills:Drones#Racial Drone Specialization|Amarr, Caldari, Gallente and Minmatar Drone Specialization to III]] - While Drones are not your primary source of Damage in a Machariel, they are still extremly important for killing smaller ships that are too fast for your guns to hit. Again, these are universally mandatory skills to have for the majority of Ships in the Game.
 +
* {{Sk|CPU Management|V}}, {{Sk|Power Grid Management|V}}, {{Sk|Weapon Upgrades|V]}}, {{Sk|Advanced Weapon Upgrades|V}} - These skills are impossible to evaluate on how high you should train them to fit your Machariel since it entirely relies on the fit you chose. Check your intended fits with an external Tool like [[PYFA]] first and figure out how many SP you need to invest. Generally speaking, getting all of them to V is a good idea since the train is pretty quick and will help with literally every Ship in the game. Power grid is especially important with Machariels because the most common fleet fits use both armor and artillery. Since artillery and armor plates both consume a huge amount of power grid, even with perfect skills, it's impossible to fit Tech II guns, so without perfect power grid skills, pilots will likely need to use implants (which are fairly cheap) in order to make up the difference.
 +
* {{Sk|Capacitor Management|IV}}, {{Sk|Capacitor Systems Operation|IV}}, {{Sk|Shield Compensation|IV}} - You will want to fit active hardeners on shield ships in most situations, therefor your Capacitor is directly linked to your Tank which makes these skills mandatory.
 +
* {{Sk|Shield Operation|IV}}, {{Sk|Shield Management|IV}}, {{Sk|Tactical Shield Manipulation|IV}}, {{Sk|Shield Upgrades|IV}}, [[Skills:Shields#EM Shield Compensation|EM, Thermal, Kinetic and Explosive Shield Compensation IV]] - Tank is life and you want to stay alive, don't ya? These skills will improve your Tank dramatically and give you access to important T2 Modules like Hardeners.
 +
 
 +
I know, the amount of skills you actually need to fly an expensive Battleship like the Machariel effectively is intimidating, however they're not specialized at all and will vastly improve your Character as a whole flying pretty much any ship. Once you're done with these skills, you will also find yourself flying one of the best Ships in the game and rain havoc with it.
 +
 
 +
'''Important note: If your Fit will use modules that are not covered by this list, make sure you have the skills to support it, generally it is always wise to fit at least T2 modules on an expensive Hull like this, excluding Weapons, these can get Meta'd down, however T2 Guns will increase your DPS by a ton.'''
 +
 
 +
== Tactics ==
 +
The Machariel can be found in a variety of roles and fleet sizes. In terms of PvE, levels 4 are the main target for this ship. However, due to the high cost of the hull and modules, it is a very risky ship to use as it is a very tempting target for pirates. In terms of PvP, the Machariel shines in small engagements. One potential use would be to team up with a tackle and pick off stragglers from a larger fleet. The warp speed and acceleration bonus helps decrease the chance of losing the tackle before you land on grid.
 +
 
 +
Other than picking off stragglers, the Machariel has a decent leg up on other comparable battleships. The high DPS and speed tanking abilities make for a deadly combination. Although the [[Nightmare]] has a larger role bonus for damage, the Machariel has more options for tuning damage types. Also, the Machariel will outperform the Nightmare outside of the 40 km sweet spot in terms of raw damage. Most importantly,the incredible agility of the ship allows for great speed tanking, especially when matched with other battleships.
 +
 
 +
In the past, the Machariel was also an excellent hull for Sansha [[Incursion]] fleets. However, after the Surgical Strike patch of 2020, the Machariel began to fall out of favor in Incursion communities, and the [[Nightmare]] and [[Leshak]] started to become more optimal Incursion ships. However, the [[EVE University Incursion Community]] still use Machariels.
  
==Skills==
+
== Notes ==
''Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.''
+
When viewed in game as an item, the Machariel's warp speed will be shown as 3 AU/s. This is due to the 25% warp speed bonus only being applied when a capsuleer enters the ship.
  
==Fitting==
+
== Patch History ==
{{ShipFitting|
+
{{expansion past|
ship=Machariel|
+
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
shipTypeID=17738|
+
 
fitName=L4 Missions - Autocannons|
+
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
fitID=pve-AC|
+
* 50% bonus to HP from all Armor Plates
high1name=800mm Heavy 'Scout' Repeating Cannon I|
+
* 100% bonus to HP from all Shield Extenders
high1typeID=9327|
+
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
high2name=800mm Heavy 'Scout' Repeating Cannon I|
+
 
high2typeID=9327|
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
high3name=800mm Heavy 'Scout' Repeating Cannon I|
+
* T1, Faction and Pirate Battleship base hp increased by 10%
high3typeID=9327|
+
* T1, Faction and Pirate Battleship base scan resolution increased 30%
high4name=800mm Heavy 'Scout' Repeating Cannon I|
+
 
high4typeID=9327|
+
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
high5name=800mm Heavy 'Scout' Repeating Cannon I|
+
* Angel Cartel Role Bonus to Warp Speed and Warp Acceleration has been decreased to 25% (previously 50%)
high5typeID=9327|
+
 
high6name=800mm Heavy 'Scout' Repeating Cannon I|
+
'''October 2019 Release - 2019-10-15.1'''
high6typeID=9327|
+
 
high7name=800mm Heavy 'Scout' Repeating Cannon I|
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
high7typeID=9327|
+
* Base Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
high8name=Heavy Nosferatu II|
+
** Bonused Warp Speed increased from 3 AU/s to 4.5 AU/s (+1.5 AU/s)
high8typeID=12263|
+
 
mid1name=Republic Fleet 100MN Afterburner|
+
'''March 2018 v.1.0 - Released 2018-03-20'''
mid1typeID=15757|
+
 
mid2name=Pith B-Type X-Large Shield Booster|
+
''We looked at a lot of approaches for the Machariel and eventually decided that shifting a low slot to a mid was the best course. We hope it keeps the Machariel intact as a strong skirmisher with even more utility options than before while lowering its value as an armor-based fleet brawler.''
mid2typeID=19204|
+
* Gallente Battleship bonus per level: 7.5% to large projectile falloff (was 10%)
mid3name=Adaptive Invulnerability Field II|
+
* Signature radius increased from 350 m to 380 m (+30 m)
mid3typeID=2281|
+
* Mid slot count increased from 5 to 6 (+1)
mid4name=Pith B-Type Explosive Deflection Field|
+
* Low slot count decreased from 7 to 6 (-1)
mid4typeID=19270|
+
 
mid5name=Heavy Capacitor Booster II|
+
'''Kronos v.1.0 - Build: 797363 - Released 2014-06-03'''
mid5typeID=3578|
+
 
low1name=Republic Fleet Gyrostabilizer|
+
Gallente Battleship Bonus:
low1typeID=15806|
+
*10% bonus to Large Projectile Turret falloff
low2name=Republic Fleet Gyrostabilizer|
+
 
low2typeID=15806|
+
Minmatar Battleship Bonus:
low3name=Republic Fleet Gyrostabilizer|
+
*5% bonus to Large Projectile Turret damage
low3typeID=15806|
+
 
low4name=Damage Control II|
+
Role Bonus:
low4typeID=2048|
+
*25% bonus to Large Projectile Turret rate of fire
low5name=Tracking Enhancer II|
+
*Note: This ship has increased warp speed and warp acceleration
low5typeID=1999|
+
 
low6name=Tracking Enhancer II|
+
*Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
low6typeID=1999|
+
*Fittings: 17950 PWG, 600 CPU
low7name=Tracking Enhancer II|
+
*Defense (shields / armor / hull) : 9320 / 9250 / 8260
low7typeID=1999|
+
*Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
drone1name=Warrior II x5|
+
*Mobility (max velocity / agility / mass / align time): 161 / 0.096(+.012) / 94680000 / 12.60(+1.5)
drone1typeID=2488|
+
*Drones (bandwidth / bay): 100 / 125
drone2name=Valkyrie II x5|
+
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
drone2typeID=21640|
+
*Sensor strength: 26
drone3name=Hobgoblin II x5|
+
*Signature radius: 350(+10)
drone3typeID=2456|
 
drone4name=Light Shield Maintenance Bot I x5|
 
drone4typeID=23719|
 
drone5name=open|
 
charge1name=Navy Cap Booster 800 x20|
 
charge1typeID=32014|
 
charge2name=Fusion L x5000|
 
charge2typeID=199|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Semiconductor Memory Cell I|
 
rig1typeID=25954|
 
rig2name=Large Semiconductor Memory Cell I|
 
rig2typeID=25954|
 
rig3name=Large Semiconductor Memory Cell I|
 
rig3typeID=25954|
 
difficulty=1|
 
warsop=G|
 
warsopReason=Requires graduate title|
 
version=RUBI 1.0|
 
shipDNA=17738:9327;7:12271;1:2281;1:3578;1:15757;1:19204;1:19270;1:1999;3:2048;1:15806;3:25954;3:2456;5:2488;5:21640;5:23719;5:199;5000:32014;20::|
 
skills=|
 
notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}{{ShipFitting
 
| ship=Machariel
 
| shipTypeID=17738
 
| fitName=Incursion Vanguards Fit
 
| fitID=Incursion-Vanguards-Fit
 
| low1name=Tracking Enhancer II
 
| low1typeID=1999
 
| low2name=Tracking Enhancer II
 
| low2typeID=1999
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Republic Fleet Gyrostabilizer
 
| low4typeID=15806
 
| low5name=Republic Fleet Gyrostabilizer
 
| low5typeID=15806
 
| low6name=Republic Fleet Gyrostabilizer
 
| low6typeID=15806
 
| low7name=Republic Fleet Gyrostabilizer
 
| low7typeID=15806
 
| mid1name=Sensor Booster II, Targeting Range Script
 
| mid1typeID=1952
 
| charge1name=Targeting Range Script x2
 
| charge1typeID=29009
 
| mid2name=Tracking Computer II, Optimal Range Script
 
| mid2typeID=1978
 
| charge2name=Optimal Range Script x2
 
| charge2typeID=28999
 
| mid3name=Pithum C-Type Adaptive Invulnerability Field
 
| mid3typeID=4349
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Federation Navy Stasis Webifier
 
| mid5typeID=17559
 
| high1name=800mm Repeating Cannon II, Barrage L
 
| high1typeID=2929
 
| charge3name=Barrage L x5001
 
| charge3typeID=12775
 
| high2name=800mm Repeating Cannon II, Barrage L
 
| high2typeID=2929
 
| high3name=800mm Repeating Cannon II, Barrage L
 
| high3typeID=2929
 
| high4name=800mm Repeating Cannon II, Barrage L
 
| high4typeID=2929
 
| high5name=800mm Repeating Cannon II, Barrage L
 
| high5typeID=2929
 
| high6name=800mm Repeating Cannon II, Barrage L
 
| high6typeID=2929
 
| high7name=800mm Repeating Cannon II, Barrage L
 
| high7typeID=2929
 
| high8name=Large Remote Shield Booster II
 
| high8typeID=3608
 
| rig1name=Large Anti-EM Screen Reinforcer II
 
| rig1typeID=26436
 
| rig2name=Large Core Defense Field Extender II
 
| rig2typeID=26448
 
| rig3name=Large Projectile Metastasis Adjuster II
 
| rig3typeID=26434
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone2name=Heavy Shield Maintenance Bot II x4
 
| drone2typeID=28199
 
| charge4name=Republic Fleet EMP L x10000
 
| charge4typeID=21894
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=    Minmatar Battleship IV</li><li>    Gallente Battleship IV</li><li>    Projectile Weapons Rigging IV</li><li>    Shield Rigging IV</li><li>    Large Projectile Turrets V</li><li>    Large Autocannon Specialization IV
 
| showSKILLS=N
 
| notes=Downgrade to Meta IV guns if you can't fit T2</li><li>Downgrade to T2 Gyrostabs if you can't afford faction</li><li>Downgrade to T2 AIF if ISK is a problem</li><li>Republic Fleet EMP L For NCO & OTA, Barrage for NMC
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=RHEA 1.0
 
| showTOC=Y
 
| shipDNA=17738:1999;3:2048;1:15806;3:1952;1:29009;2:1978;1:28999;2:4349;1:2281;1:17559;1:2929;7:12775;5001:12102;1:26436;1:26448;1:26434;1:2205;5:28199;4:21894;10000::
 
 
}}
 
}}
  
==Tactics==
+
{{ShipsMatrix|expgroup= pirates}}
''No sub-article about Machariel roles or piloting tactics. You can write them here.''
 
 
 
==Notes==
 
''You can write additional notes for Machariel here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
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[[Category:Pirate Faction Ships]]
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[[Category:Pirate Faction Battleships]]

Revision as of 18:26, 4 April 2023

EVE University Database
 
Ship Database
Machariel
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Machariel
Angel Cartel
Angel Cartel
Pirate Faction Battleships
Machariel Class
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High Amount of High Slots
HIGHLIGHTS
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High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
7.5% bonus to Large Projectile Turret falloff
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret damage
Role Bonus:
25% bonus to Large Projectile Turret rate of fire
25% bonus to warp speed and warp acceleration
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
6d 16h 41m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
17,950 MW
CPU
cpu output
600 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
medium slots
6
Low
low slots
6
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
161 m/sec
Inertia Modifier
inertia modifier (agility)
0.096
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.6 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
26 points
Sig. Radius
signature radius
380 m
Scan Res.
scan resolution
163 mm
Structure
Structure Hitpoints
structure hitpoints
9,086 HP
Mass
ship mass
94,680,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
860 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
10,175 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
10,252 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Machariel is both the ultimate Fast Battleship, and the penultimate projectile turret battleship. It features the fastest engines and warp drive of any battleship, the second-highest damage output of any projectile battleship (25% fire rate and 25% damage on 7 guns; surpassed only by the Vargur), and even extended turret range (falloff), making it both one of the best autocannon battleships (by range, DPS, and utility slots) and one of the best artillery battleships (by alpha strike power). It also has a very large model, which when combined with its 8 high slots and increased warp speed make it one of the most favored Smartbomb ships in the game, to the point that it is commonly found in Lowsec Gatecamps and even running some PvE sites with pure Smartbomb layouts. Its high speed and turret damage make it popular in both high-level mission running and some PvP fleet applications, despite its high price tag. Its greatest drawbacks are, first, while its 8-6-6 slot layout lends it to being either shield- or armor-tanked, it will be somewhat less durable than most other battleship which feature 7 or even 8 mid or low slots; and second, autocannons and artillery in general have issues that interfere with them reaching their maximum potential, which is why Machariels have fallen out of favor in the Incursion community.

Skills

These are the minimum recommended skills to train before flying a Machariel. While you can use it with less SP, you will quickly realize that you're not very effective.

I know, the amount of skills you actually need to fly an expensive Battleship like the Machariel effectively is intimidating, however they're not specialized at all and will vastly improve your Character as a whole flying pretty much any ship. Once you're done with these skills, you will also find yourself flying one of the best Ships in the game and rain havoc with it.

Important note: If your Fit will use modules that are not covered by this list, make sure you have the skills to support it, generally it is always wise to fit at least T2 modules on an expensive Hull like this, excluding Weapons, these can get Meta'd down, however T2 Guns will increase your DPS by a ton.

Tactics

The Machariel can be found in a variety of roles and fleet sizes. In terms of PvE, levels 4 are the main target for this ship. However, due to the high cost of the hull and modules, it is a very risky ship to use as it is a very tempting target for pirates. In terms of PvP, the Machariel shines in small engagements. One potential use would be to team up with a tackle and pick off stragglers from a larger fleet. The warp speed and acceleration bonus helps decrease the chance of losing the tackle before you land on grid.

Other than picking off stragglers, the Machariel has a decent leg up on other comparable battleships. The high DPS and speed tanking abilities make for a deadly combination. Although the Nightmare has a larger role bonus for damage, the Machariel has more options for tuning damage types. Also, the Machariel will outperform the Nightmare outside of the 40 km sweet spot in terms of raw damage. Most importantly,the incredible agility of the ship allows for great speed tanking, especially when matched with other battleships.

In the past, the Machariel was also an excellent hull for Sansha Incursion fleets. However, after the Surgical Strike patch of 2020, the Machariel began to fall out of favor in Incursion communities, and the Nightmare and Leshak started to become more optimal Incursion ships. However, the EVE University Incursion Community still use Machariels.

Notes

When viewed in game as an item, the Machariel's warp speed will be shown as 3 AU/s. This is due to the 25% warp speed bonus only being applied when a capsuleer enters the ship.

Patch History