Difference between revisions of "Pilgrim"
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| shipimg=Pilgrim.jpg | | shipimg=Pilgrim.jpg | ||
| shipname=Pilgrim | | shipname=Pilgrim | ||
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| class=Force Recon Ship | | class=Force Recon Ship | ||
| grouping=Recon Ships | | grouping=Recon Ships | ||
| hulltype=Arbitrator Class | | hulltype=Arbitrator Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
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| variations={{Ship|Curse}},{{Ship|Arbitrator}} | | variations={{Ship|Curse}},{{Ship|Arbitrator}} | ||
− | | tech=2 | + | | tech=2 |
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| powergrid=1,000 MW | | powergrid=1,000 MW | ||
| cpu=370 tf | | cpu=370 tf |
Latest revision as of 18:29, 4 April 2023
RELATED UNI-WIKI REFERENCES
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Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Pilgrim is the 'U-Boat' of EVE. Able to select, stalk, and engage its targets at will without them knowing until too late, it is the ultimate solo recon if you seek a slow and deliberate way of delivering death.
The Pilgrim and the Curse share the neut amount bonus together with the TD and Drone bonus, but the neut range bonus is reduced in favour of the Force recon covert ops cloak bonus. This leaves the ship designed to get in close, demolish the cap of its opponent, and then go to work with its drones while the TD mitigates damage from turret ships. The short range of the Pilgrim's neuts means that once engaged the ship is usually committed.
There are variations of Pilgrim fits out there but much less variation than with the Sentinel or Curse. Generally the fitting will follow roles like the Covert Cyno / Scout role, Solo PvP, Probing Pilgrim etc. There is no point nano/shield fitting a Pilgrim as your cloak and target selection are the key to survivability rather than speed and ability to control range; in a solo or skirmish role you shouldn't decloak until you are in web and scram range of a ship you know you can defeat or disable. There is very little reason to use a Pilgrim over a Curse in normal gang support.
Skills
Further information about additional or recommended skills to pilot Pilgrim for a specific or its common role(s) can be written here.
Tactics
When you find an appropriate target, ram his ship with yours to decloak. The bump will prevent him from warping off in the time it takes to lock and point him.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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