Difference between revisions of "Myrmidon"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Myrmidon.jpg
 
  | shipimg=Myrmidon.jpg
 
  | shipname=Myrmidon
 
  | shipname=Myrmidon
| caption=Myrmidon
 
 
  | class=Combat Battlecruiser
 
  | class=Combat Battlecruiser
 
  | grouping=Standard Battlecruisers
 
  | grouping=Standard Battlecruisers
 
  | hulltype=Myrmidon Class
 
  | hulltype=Myrmidon Class
  | faction=Gallente Federation
+
  | faction=Gallente Federation  
| race=Gallente
+
  | variations={{Ship|Eos}}, {{Ship|Myrmidon Navy Issue}}
| roles=Droneboat
+
  | tech=  
  | variations={{Ship|Eos}}
 
  | tech=
 
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=1,050 MW
 
  | powergrid=1,050 MW
 
  | cpu=400 tf
 
  | cpu=400 tf
  | capacitor=2,850 GJ
+
  | capacitor=2,900 GJ
 
  | highs=5
 
  | highs=5
 
  | turrets=5
 
  | turrets=5
Line 28: Line 24:
 
  | mediums=5
 
  | mediums=5
 
  | lows=6
 
  | lows=6
  | mass=13,100,000 kg
+
  | mass=12,700,000 kg
  | volume=270,000 m&#179;
+
  | volume=270,000
  | cargohold=400 m&#179;
+
  | cargohold=400
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=200 m&#179;
+
  | dronebay=200
 
  | bandwidth=100 Mbit/sec
 
  | bandwidth=100 Mbit/sec
  | info=<b>Development</b><br>Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
+
 
  | bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>7.5% bonus to Armor Repairer amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>
+
| quote= Patience has won more battles than haste.
 +
| quote_attribution= Vice Admiral Foriana Revelli
 +
  | info=Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
 +
  | bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>7.5% bonus to Armor Repairer amount<br><b>Role Bonus:</b><br>&nbsp;Can use one Command Burst module<br>12.5% bonus to Drone microwarp velocity<br>50% bonus to Command Burst area of effect range<br>
 
  | structurehp=4,750 HP
 
  | structurehp=4,750 HP
 
  | shieldhp=3,500 HP
 
  | shieldhp=3,500 HP
Line 49: Line 48:
 
  | armortherm=35
 
  | armortherm=35
 
  | maxvelocity=145 m/sec
 
  | maxvelocity=145 m/sec
  | inertia=0.704
+
  | inertia=0.7
  | warpspeed=2.5 AU/s
+
  | warpspeed=3.5 AU/s
  | warptime=12.78 s
+
  | warptime=12.32 s
 
  | targetrange=55.00 km
 
  | targetrange=55.00 km
 
  | sigradius=305 m
 
  | sigradius=305 m
Line 59: Line 58:
 
  | scanres=200 mm
 
  | scanres=200 mm
 
  | reqskills=*{{RequiredSkill|Gallente Battlecruiser|I}}
 
  | reqskills=*{{RequiredSkill|Gallente Battlecruiser|I}}
**{{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Gallente Cruiser|III}}
+
** {{RequiredSkill|Gallente Cruiser|III}}
***{{RequiredSkill|Spaceship Command|II}}
+
*** {{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Gallente Destroyer|III}}
+
*** {{RequiredSkill|Gallente Destroyer|III}}
****{{RequiredSkill|Gallente Frigate|III}}
+
**** {{RequiredSkill|Gallente Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
+
***** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=1d 21h 16m 40s
 
  | totaltraintime=1d 21h 16m 40s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Myrmidon Myrmidon on Eve Online Wiki]
+
  | externallinks=
  | highlights1=Can Use Warfare Links
+
  | highlights1= Can use Command Burst module
 
  | highlights2=
 
  | highlights2=
 
  | highlights3=
 
  | highlights3=
Line 80: Line 79:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has more drone bandwidth and a larger drone bay when compared to its cruiser cousin the Vexor. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The Myrmidon has no bonus to any weapon system and so it can mount any weaponry of any size with equal proficiency, or use nosferatu or neutralizer arrays without greatly reducing its damage.
+
The '''Myrmidon''' (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.
  
==Skills==
+
With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr [[Prophecy]] drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for [[Command Bursts|command bursts]], or for [[capacitor warfare]].
*The standard {{sk|Power Grid Management|V}} and {{sk|CPU Management|V}}. These fitting skills make it easier to fit the modules you need, as they give you more power grid and CPU per level, respectively.
 
*As the Myrmidon is a droneboat, training {{sk|Drones|V}}, {{sk|Drone Avionics|V}}, {{sk|Drone Interfacing|IV}} and {{sk|Gallente Drone Specialization|IV}} / {{sk|Minmatar Drone Specialization|IV}} are all are important to improve your primary source of damage.
 
*The Myrmidon is bonused for an active armor tank, which should your first choice when fitting this ship. A T1 armour tank may be acceptable at first, but you'll want to quickly start training for a T2 tank, as a T2 tank is better in just about every way. For a T2 tank, train the following skills: {{sk|Hull Upgrades|V}}, {{sk|Mechanics|IV}}, and {{sk|Repair Systems|IV}}.
 
  
==Fitting==
+
In PvE, the Myrmidon makes a fine stepping-stone between the [[Vexor]] and the [[Dominix]], and will chew happily through Level 3 missions. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. For PvE combat it typically mounts an active armour tank. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.
  
{{ShipFitting|
+
== Skills ==
ship=Myrmidon|
+
As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good [[fitting skills]] and can mount Tech 2 tanking modules. Drone skills are obviously important to the ship. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.
shipTypeID=24700|
 
fitName=Mission Passive Shield Tank|
 
fitID=Mission Passive Shield Tank|
 
high1name=720mm Howitzer Artillery II|
 
high1typeID=2969|
 
high2name=720mm Howitzer Artillery II|
 
high2typeID=2969|
 
high3name=720mm Howitzer Artillery II|
 
high3typeID=2969|
 
high4name=720mm Howitzer Artillery II|
 
high4typeID=2969|
 
high5name=Drone Link Augmentor II|
 
high5typeID=24427|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Thermic Dissipation Amplifier II|
 
mid2typeID=2539|
 
mid3name=Thermic Dissipation Amplifier II|
 
mid3typeID=2539|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=Large Shield Extender II|
 
mid5typeID=3841|
 
low1name=Shield Power Relay II|
 
low1typeID=1422|
 
low2name=Shield Power Relay II|
 
low2typeID=1422|
 
low3name=Shield Power Relay II|
 
low3typeID=1422|
 
low4name=Shield Power Relay II|
 
low4typeID=1422|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2454|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Garde II x5|
 
drone3typeID=28211|
 
drone4name=open|
 
drone5name=open|
 
charge1name=EMP M|
 
charge1typeID=193|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Purger II|
 
rig1typeID=31812|
 
rig2name=Medium Core Defense Field Purger II|
 
rig2typeID=31812|
 
rig3name=Medium Core Defense Field Purger II|
 
rig3typeID=31812|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=Yes|
 
version=ODY 1.0|
 
shipDNA=24700:2969;4:24427;1:6005;1:2539;2:3841;2:1422;4:4405;2:31812;3:2454;5:2185;5:28211;5:193;1::|
 
skills=|
 
notes=T1 modules may be used while training T2 skills. However, T2 shield modules are highly recommended for L3 missions.</li><li>Mid slot shield amplifiers (and ammo type) should be changed to fit mission rats. </li><li>Use whatever weapon you are more comfortable with, as this ship has no weapon bonus</li><li>As fitted, with all skills at V and before boosts, this ship has 32.9 K EHP, flies at 418 m/s (536 m/s with afterburner overheated) and align in 11.9 s with AB on (8.6 s off).</li><li>The shield regenerates 315 point per s and the Capacitor is stable.</li><li>Damage depends on drone and can reach 632 dps at 30 + 12 km with Ogre II drones and EMP ammo.}}{{ShipFitting|
 
ship=Myrmidon|
 
shipTypeID=24700|
 
fitName=Myrmidon PvP Armor 1|
 
fitID=Myrmidon-PvP-Armor-1|
 
high1name=Drone Link Augmentor I|
 
high1typeID=23527|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=Focused Medium Pulse Laser II|
 
high3typeID=3512|
 
high4name=Focused Medium Pulse Laser II|
 
high4typeID=3512|
 
high5name=Focused Medium Pulse Laser II|
 
high5typeID=3512|
 
mid1name=Drone Navigation Computer I|
 
mid1typeID=24395|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Experimental 10MN Afterburner I|
 
mid3typeID=6005|
 
mid4name=Faint Warp Disruptor I|
 
mid4typeID=5403|
 
mid5name=Fleeting Propulsion Inhibitor I|
 
mid5typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
low6name=Medium Armor Repairer II|
 
low6typeID=3530|
 
drone1name=Ogre II x4|
 
drone1typeID=2446|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Hobgoblin II x5|
 
drone3typeID=2456|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x1|
 
charge1typeID=23089|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Drone Speed Augmentor I|
 
rig1typeID=32059|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=24700:3512;4:23527;1:2032;1:4027;1:5403;1:6005;1:24395;1:2048;1:3530;1:4405;2:11269;1:20353;1:31055;1:31408;1:32059;1:2185;5:2446;4:2456;5:23089;1::|
 
skills=|
 
notes=A standard fit for PvP with Armor tank</li><li>The Medium Armor Repairer is optional but nicely match the Myrmidon's repair bonus (it repairs 49 armor unit per s). See below for a variation without a Repairer.</li><li>As fitted, with all skills at V and before boosts, this ship has 52.8 K EHP, flies at 367 m/s (464 overheated) and align in 13.8 s with AB on (10.5 s off). The capacitor will last 4 min 34.</li><li>Damage varies between 360 and 705 dps and is mostly dependent on drones. Excellent drones skills are required to make this ship work,</li><li>Guns are not bonused and you should pick whatever you feel more comfortable with. The Focused Medium Pulse Lasers have been chosen because of their relatively high tracking and good damage at the 12 km scram range.}}{{ShipFitting|
 
ship=Myrmidon|
 
shipTypeID=24700|
 
fitName=Myrmidon PvP Armor 2|
 
fitID=Myrmidon-PvP-Armor-1|
 
high1name=Drone Link Augmentor I|
 
high1typeID=23527|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=Focused Medium Pulse Laser II|
 
high3typeID=3512|
 
high4name=Focused Medium Pulse Laser II|
 
high4typeID=3512|
 
high5name=Focused Medium Pulse Laser II|
 
high5typeID=3512|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Drone Navigation Computer II|
 
mid2typeID=24417|
 
mid3name=Omnidirectional Tracking Link II|
 
mid3typeID=24438|
 
mid4name=Faint Warp Disruptor I|
 
mid4typeID=5403|
 
mid5name=Fleeting Propulsion Inhibitor I|
 
mid5typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
drone1name=Ogre II x4|
 
drone1typeID=2446|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=Warrior II x5|
 
drone3typeID=2488|
 
drone4name=Hammerhead II x5|
 
drone4typeID=2185|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x4|
 
charge1typeID=23089|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Drone Speed Augmentor I|
 
rig1typeID=32059|
 
rig2name=Medium Processor Overclocking Unit I|
 
rig2typeID=4395|
 
rig3name=Medium Anti-Explosive Pump I|
 
rig3typeID=31011|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=24700:3512;4:23527;1:4027;1:5403;1:5975;1:24417;1:24438;1:2048;1:4405;3:11269;1:20353;1:4395;1:31011;1:32059;1:2185;5:2446;4:2456;5:2488;5:23089;4::|
 
skills=|
 
notes=A variation on the fit above without Repairer.</li><li>As fitted, with all skills at V and before boosts, this ship has 51.4 K EHP, flies at 944 m/s (1330 overheated) and align in 13.8 s with MWD on (10.5 s off). The capacitor will last 2 min 59.</li><li>Damage varies between 390 and 778 dps.}}{{ShipFitting|
 
ship=Myrmidon|
 
shipTypeID=24700|
 
fitName=Myrmidon Solo WH|
 
fitID=Myrmidon-Solo-WH|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Small Tractor Beam II|
 
high2typeID=4250|
 
high3name=Core Probe Launcher II|
 
high3typeID=4258|
 
high4name=Salvager II|
 
high4typeID=30836|
 
high5name=Improved Cloaking Device II|
 
high5typeID=11577|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Drone Navigation Computer II|
 
mid2typeID=24417|
 
mid3name=Omnidirectional Tracking Link II|
 
mid3typeID=24438|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
mid5name=Data Analyzer II|
 
mid5typeID=30834|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Medium Armor Repairer II|
 
low4typeID=3530|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Ogre II x4|
 
drone3typeID=2446|
 
drone4name=Hornet EC-300 x5|
 
drone4typeID=23707|
 
drone5name=open|
 
charge1name=Caldari Navy Uranium Charge M x1|
 
charge1typeID=23029|
 
charge2name=Sisters Core Scanner Probe x8|
 
charge2typeID=30488|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
rig3name=Medium Auxiliary Nano Pump I|
 
rig3typeID=31047|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=24700:3130;1:4250;1:4258;1:11577;1:30836;1:4027;1:6005;1:24417;1:24438;1:30834;1:2048;1:3530;1:4405;2:11269;1:20353;1:31011;1:31047;1:31408;1:2185;5:2446;4:2456;5:23707;5:23029;1:30488;8::|
 
skills=|
 
notes=A specialized fit for running Data Sites solo in wormhole space. </li><li>Can cloak, scan down the sites, kill the rats, salvage them, run the sites and repair itself. The cost is a reduction in dps, as only one gun is left.</li><li>The Medium Armor Repairer will repair 56 armor unit per s.</li><li>As fitted, with all skills at V and before boosts, this ship has 51.4 K EHP, flies at 367 m/s (464 overheated) and align in 13.8 s with AB on (10.5 s off). EFT reports that the capacitor will last 5 min 20, but the ship is essentially cap stable as the modules will never work all at the same time.</li><li>Damage varies between 250 and 600 dps and depends on drones. Excellent drones skills are required to make this ship work.</li><li>Guns are not bonused and you should pick whatever you feel more comfortable with. The Heavy Electron Blaster was chosen because of its excellent tracking and good dps at close range. }}{{ShipFitting|
 
ship=Myrmidon|
 
shipTypeID=24700|
 
fitName=Dual rep PvP|
 
fitID=Dual-rep-PvP|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Heavy Electron Blaster II|
 
high2typeID=3130|
 
high3name=Heavy Electron Blaster II|
 
high3typeID=3130|
 
high4name=Heavy Electron Blaster II|
 
high4typeID=3130|
 
high5name=Heavy Electron Blaster II|
 
high5typeID=3130|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Medium Electrochemical Capacitor Booster I|
 
mid4typeID=4833|
 
mid5name=Medium Electrochemical Capacitor Booster I|
 
mid5typeID=4833|
 
low1name=Medium Ancillary Armor Repairer|
 
low1typeID=33101|
 
low2name=Medium Armor Repairer II|
 
low2typeID=3530|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Reactive Armor Hardener|
 
low6typeID=4403|
 
drone1name=Warrior II x8|
 
drone1typeID=2488|
 
drone2name=Hammerhead II x6|
 
drone2typeID=2185|
 
drone3name=Ogre II x4|
 
drone3typeID=2446|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Nanite Repair Paste x128|
 
charge1typeID=28668|
 
charge2name=Navy Cap Booster 800 x13|
 
charge2typeID=32014|
 
charge3name=Federation Navy Antimatter Charge M x2000|
 
charge3typeID=22977|
 
charge4name=Null M x2000|
 
charge4typeID=12785|
 
charge5name=Void M x2000|
 
charge5typeID=12789|
 
rig1name=Medium Auxiliary Nano Pump I|
 
rig1typeID=31047|
 
rig2name=Medium Auxiliary Nano Pump I|
 
rig2typeID=31047|
 
rig3name=Medium Nanobot Accelerator I|
 
rig3typeID=31065|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=24700:3130;5:4027;1:4833;2:5443;1:5975;1:2048;1:3530;1:4403;1:11269;2:33101;1:31047;2:31065;1:2185;6:2446;4:2488;8:12785;2000:12789;2000:22977;2000:28668;128:32014;13:22977;2000:28668;128:32014;13::|
 
skills=Heavy Drone Operation V</li><li>Gallente Drone Specialization VI</li><li>Drone |
 
notes=With all skills at V, tanks approximately 800 DPS (depending on how your resistance shift hardener shifts) for as long as you have cap boosters. Does 603 DPS with heavy drones and faction antimatter without heat.}}{{ShipFitting|
 
ship=Myrmidon|
 
shipTypeID=24700|
 
fitName=Mission Passive Shield|
 
fitID=Mission-Passive-Shield|
 
high1name=650mm Artillery Cannon II|
 
high1typeID=2921|
 
high2name=650mm Artillery Cannon II|
 
high2typeID=2921|
 
high3name=650mm Artillery Cannon II|
 
high3typeID=2921|
 
high4name=650mm Artillery Cannon II|
 
high4typeID=2921|
 
high5name=650mm Artillery Cannon II|
 
high5typeID=2921|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
mid5name=Thermic Dissipation Field II|
 
mid5typeID=2303|
 
low1name=Beta Reactor Control: Shield Power Relay I|
 
low1typeID=8333|
 
low2name=Beta Reactor Control: Shield Power Relay I|
 
low2typeID=8333|
 
low3name=Beta Reactor Control: Shield Power Relay I|
 
low3typeID=8333|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=Warrior II x5|
 
drone3typeID=2488|
 
drone4name=Garde II x4|
 
drone4typeID=28211|
 
drone5name=open|
 
charge1name=EMP M x1|
 
charge1typeID=193|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Purger I|
 
rig1typeID=31802|
 
rig2name=Medium Core Defense Field Purger I|
 
rig2typeID=31802|
 
rig3name=Medium Core Defense Field Purger I|
 
rig3typeID=31802|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=24700:2921;5:2301;1:2303;1:3841;2:12058;1:4405;3:8333;3:31802;3:2185;5:2456;5:2488;5:28211;4:193;1::|
 
skills=|
 
notes=143 DPS from guns.</li><li>397 DPS from 5x Hammerhead II or 601 DPS from 4x Garde II.</li><li>Guns can be of any type, since there is no hull bonus.</li><li>Adjust resist fields and ammunition to match mission targets.</li><li>Tanks 243 dps with 37.2k EHP. If you need more tank, swap in another Beta Reactor Control: Shield Power Relay I instead of the Drone Damage Amplifier II.}}
 
  
==Tactics==
+
PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. The ship can also mount a Micro Jump Drive, making {{sk|Micro Jump Drive Operation}} handy.
''No sub-article about Myrmidon roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
== Tactics ==
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
For PvE, bring drones appropriate to your targets' [[NPC damage types|weaknesses]], and an active armour tank with strengthened resistances against the damage type(s) you will be receiving. Make sure you have a flight of light drones to deal with small targets.
 +
 
 +
In PvP a multi-rep active armour tank using the hull's bonuses and an armour command burst can achieve quite startling EHP recovery per second. The Myrm can be tanked in other ways, though: buffer armour and even buffer hull tanks can have a lot of EHP and can free up more low slots and capacitor for other purposes.
 +
 
 +
Fit autocannon in the high slots to push towards the ship's DPS ceiling, or fit energy neutralizers to shut other ships down. With energy neutralizers in the highs and scram-web in the mids, a Myrmidon can have terrifying brawling potential—''if'' it can close in on the enemy.
 +
 
 +
Besides raw damage, a flight of ECM drones can come in handy. The Myrmidon is a typical PvE ship: to bait hunters into coming onto grid and engaging you, you can try bringing a single flight of Tech 1 light drones and popping them out to show on d-scan, then abandoning them and unleashing Tech 2 drones once you have someone pinned.
 +
 
 +
== Notes ==
 +
In ancient Greek mythology, the Myrmidons were a tribe in Thessaly; in Homer's ''Iliad'', they are the soldiers serving under Achilles. The classical Greeks thought, possibly wrongly, that the name came from their word for "ant" and meant "ant people". In medieval and early modern Europe, "myrmidon" came to be associated with ant-like unfeeling loyalty, and the word was used in ways not unlike the more modern word "robot". Most of these associations seem appropriate to the Myrmidon's drone bonus, and the ship was probably named for one of them, or possibly for several at once.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battlecruisers]]

Latest revision as of 18:47, 14 November 2024

EVE University Database
 
Ship Database
Myrmidon
Myrmidon
Gallente Federation
Gallente Federation
Standard Battlecruisers
Myrmidon Class
Highlight
Can use Command Burst module
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Patience has won more battles than haste.
– Vice Admiral Foriana Revelli


Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

SHIP BONUSES

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can use one Command Burst module
12.5% bonus to Drone microwarp velocity
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Eos
Eos.jpg
CornerT2s.png
Eos
Command Ships Myrmidon Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,200 MW Icon cpu.png425 tf
Icon velocity.png150 m/sec
Icon capacity.png400 m³
, Myrmidon Navy Issue
?size=128&.png
CornerTFs.png
Myrmidon Navy Issue
Faction Battlecruisers Myrmidon Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png6 (0/4) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png400 tf
Icon velocity.png160 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,900 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
12.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,750 HP
Mass
ship mass
12,700,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.

With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for command bursts, or for capacitor warfare.

In PvE, the Myrmidon makes a fine stepping-stone between the Vexor and the Dominix, and will chew happily through Level 3 missions. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. For PvE combat it typically mounts an active armour tank. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.

Skills

As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good fitting skills and can mount Tech 2 tanking modules. Drone skills are obviously important to the ship. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.

PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. The ship can also mount a Micro Jump Drive, making Micro Jump Drive Operation handy.

Tactics

For PvE, bring drones appropriate to your targets' weaknesses, and an active armour tank with strengthened resistances against the damage type(s) you will be receiving. Make sure you have a flight of light drones to deal with small targets.

In PvP a multi-rep active armour tank using the hull's bonuses and an armour command burst can achieve quite startling EHP recovery per second. The Myrm can be tanked in other ways, though: buffer armour and even buffer hull tanks can have a lot of EHP and can free up more low slots and capacitor for other purposes.

Fit autocannon in the high slots to push towards the ship's DPS ceiling, or fit energy neutralizers to shut other ships down. With energy neutralizers in the highs and scram-web in the mids, a Myrmidon can have terrifying brawling potential—if it can close in on the enemy.

Besides raw damage, a flight of ECM drones can come in handy. The Myrmidon is a typical PvE ship: to bait hunters into coming onto grid and engaging you, you can try bringing a single flight of Tech 1 light drones and popping them out to show on d-scan, then abandoning them and unleashing Tech 2 drones once you have someone pinned.

Notes

In ancient Greek mythology, the Myrmidons were a tribe in Thessaly; in Homer's Iliad, they are the soldiers serving under Achilles. The classical Greeks thought, possibly wrongly, that the name came from their word for "ant" and meant "ant people". In medieval and early modern Europe, "myrmidon" came to be associated with ant-like unfeeling loyalty, and the word was used in ways not unlike the more modern word "robot". Most of these associations seem appropriate to the Myrmidon's drone bonus, and the ship was probably named for one of them, or possibly for several at once.

Patch History