Difference between revisions of "Caracal"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=621
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| shipimg=Caracal.jpg
|shipid=621
+
| shipname=Caracal
|shipimg=Caracal.jpg
+
| class=Cruiser
|shipname=Caracal
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| grouping=Standard Cruisers
|caption=Caracal
+
| hulltype=Caracal Class
|class=Cruiser
+
| faction=Caldari State  
|grouping=Standard Cruisers
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| variations={{Ship|Cerberus}}, {{Ship|Caracal Navy Issue}}
|hulltype=Caracal Class
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| tech=  
|faction=Caldari State
 
|race=Caldari
 
|roles=unspecified
 
|variations={{Ship|Cerberus}}, {{Ship|Caracal Navy Issue}}
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=630 MW
 
|cpu=430 tf
 
|capacitor=1,250 GJ
 
|highs=5
 
|turrets=0
 
|launchers=5
 
|mediums=5
 
|lows=4
 
 
|mass=11,910,000 kg
 
|volume=92,000 m&#179;
 
|cargohold=450 m&#179;
 
 
|dronebay=10 m&#179;
 
|bandwidth=10 Mbit/sec
 
 
|info=The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.
 
 
|bonuses=<b>Traits:</b><br><b>Caldari Cruiser skill bonus per level:</b><br>5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire<br>10% bonus to Light, Heavy Assault and Heavy Missile Velocity
 
 
|structurehp=1,400 HP
 
|shieldhp=1,700 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,200 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
|maxvelocity=230 m/s
 
|inertia=0.46
 
|warpspeed=3 AU/s
 
|warptime=7.59 s
 
 
|targetrange=57.5 km
 
|sigradius=125 m
 
|maxlockedtargets=6
 
|sensortype=Gravimetric
 
|sensorvalue=16 points
 
|scanres=270 mm
 
 
|reqskills=*Caldari Cruiser I<small>41m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Caldari Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=2d 7h 25m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Caracal Caracal on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=630 MW
 +
| cpu=430 tf
 +
| capacitor=1,250 GJ
 +
 +
| highs=5
 +
| turrets=0
 +
| launchers=5
 +
| mediums=5
 +
| lows=4
 +
 +
| mass=11,910,000 kg
 +
| volume=92,000 m³
 +
 +
| cargohold=450 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=10 m³
 +
| bandwidth=10 Mbit/sec
 +
 +
| quote= Victory belongs to the relentless.
 +
| quote_attribution= CEO Haatakan Oiritsuu
 +
| info=The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.
 +
| bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>
 +
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
 +
 +
| structurehp=1,400 HP
 +
 +
| armorhp=1,200 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=1,700 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=230 m/sec
 +
| inertia=0.47
 +
| warpspeed=4 AU/s
 +
| warptime=7.76 s
 +
 +
| targetrange=57.50 km
 +
| maxlockedtargets=6
 +
| sigradius=125 m
 +
| scanres=270 mm
 +
| sensortype=Gravimetric
 +
| sensorvalue=16 points
 +
 +
| reqskills=*{{RequiredSkill|Caldari Cruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Caldari Destroyer|III}}
 +
*** {{RequiredSkill|Caldari Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=19h 15m 30s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets its main role is either going to be simple DD, or anti frigate, depending on how you fit it out.
+
The '''Caracal''' is a Tech 1 cruiser with bonuses to missile rate of fire (and therefore DPS) and missile range. It is a popular ship both for PvE combat in Level 2 missions and for various kinds of PvP combat.
  
With the changes to HAMs and Cruisers, the Caracal is a great solo/small gang kiting ship.
+
As a mission-runner, the Caracal does well in Level 2 missions because it can rapidly destroy packs of frigates. The fully-selectable damage of missiles makes it more flexible in tackling missions than its Caldari turret equivalent, the [[Moa]]. A mission-running Caracal can run an active or passive shield tank.
  
==Skills==
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In PvP, a Caracal fitted with Rapid Light Missile Launchers can put out serious damage against frigates and destroyers, and makes a fine entry-level "anti-tackle" cruiser. Fitted with Heavy Assault Missiles or Heavy Missiles, it can put out respectable general-purpose DPS for a T1 cruiser hull. These qualities make it a popular ship for both fleets and small gangs. It is also a viable solo PvP ship, and in this role it usually takes advantage of its range and kites.
The following are the minimum skills you need to fly this ship
 
* Caldari Frigate IV
 
* Caldari Cruiser II
 
* Spaceship Command Level III
 
* Electronics IV
 
* Missile Launcher I
 
* Afterburner Level I
 
* High Speed Maneuvering I
 
* Shield Upgrades I
 
* Hull Upgrades Level I
 
* Weapons Upgrades Level I
 
* Launcher Rigging Level I
 
  
See [[Missiles#Missile_Support_Skills]] for information on more advanced skills.
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== Skills ==
 +
The Caracal is a forgiving ship which can be basically effective in the hands of a new pilot, and it is often a Caldari pilot's first step up from frigate- and destroyer-sized hulls. A character who has completed the EVE University [[Short Skill Plan]] will be able to get use out of the Caracal.
  
==Fitting==
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The ship's performance can, however, be significantly boosted by further skill training, which can provide an edge in PvP or strengthen a PvE pilot as they progress towards the logical next step of the [[Drake]]. General [[fitting skills]] and [[support skills]] will help the Caracal as they help any ship, and the following skills are particularly notable:
{{ShipFitting|
 
ship=Caracal|
 
shipTypeID=621|
 
fitName=Budget PvE fitting|
 
fitID=Budget-PvE-fitting|
 
high1name=Rapid Light Missile Launcher I|
 
high1typeID=1875|
 
high2name=Rapid Light Missile Launcher I|
 
high2typeID=1875|
 
high3name=Rapid Light Missile Launcher I|
 
high3typeID=1875|
 
high4name=Rapid Light Missile Launcher I|
 
high4typeID=1875|
 
high5name=Rapid Light Missile Launcher I|
 
high5typeID=1875|
 
mid1name=Large Shield Extender I|
 
mid1typeID=3839|
 
mid2name=Large Shield Extender I|
 
mid2typeID=3839|
 
mid3name=Thermic Dissipation Field I|
 
mid3typeID=2295|
 
mid4name=Kinetic Deflection Field I|
 
mid4typeID=2291|
 
mid5name=10MN Afterburner I|
 
mid5typeID=12056|
 
low1name=Ballistic Control System I|
 
low1typeID=12274|
 
low2name=Ballistic Control System I|
 
low2typeID=12274|
 
low3name=Shield Power Relay I|
 
low3typeID=2331|
 
low4name=Shield Power Relay I|
 
low4typeID=2331|
 
drone1name=Hobgoblin I x2|
 
drone1typeID=2454|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scourge Light Missile x1|
 
charge1typeID=210|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=621:1875;5:2291;1:2295;1:3839;2:12056;1:2331;2:12274;2:2454;2:210;1::|
 
skills=|
 
notes=Change the shield hardeners to match the damage types dealt by the mission rats.</li><li>Add Medium Core Defense Field Purger I rigs when you can afford them, these will substantially improve your tank.</li><li>Upgrade mods to Meta 1-4 or Tech 2 versions as funds and skills allow.}}    {{ShipFitting|
 
ship=Caracal|
 
shipTypeID=621|
 
fitName=EZ-Fit PvP fleet|
 
fitID=EZ-Fit-PvP-fleet|
 
high1name=XR-3200 Heavy Missile Bay|
 
high1typeID=7997|
 
high2name=XR-3200 Heavy Missile Bay|
 
high2typeID=7997|
 
high3name=XR-3200 Heavy Missile Bay|
 
high3typeID=7997|
 
high4name=XR-3200 Heavy Missile Bay|
 
high4typeID=7997|
 
high5name=XR-3200 Heavy Missile Bay|
 
high5typeID=7997|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=EM Ward Field II|
 
mid2typeID=2301|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Large F-S9 Regolith Shield Induction|
 
mid4typeID=8529|
 
mid5name=Experimental 10MN Afterburner I|
 
mid5typeID=6005|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
low4name=Nanofiber Internal Structure II|
 
low4typeID=2605|
 
drone1name=Hobgoblin II x2|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Scourge Heavy Missile x1|
 
charge1typeID=27441|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Thermal Screen Reinforcer I|
 
rig1typeID=31754|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=621:7997;5:2281;1:2301;1:3841;1:6005;1:8529;1:2048;1:2605;1:22291;2:31754;1:31790;2:2456;2:27441;1::|
 
skills=|
 
notes=If you are tight on powergrid even with the meta mods, try putting a Power Diagnostic System or Reactor Control Unit instead of the Nanofiber Internal Structure.</li><li>If you are close on CPU, consider dropping EM Hardener to Meta for 12 extra CPU.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}
 
  
{{ShipFitting|
+
* {{sk|Caldari Cruiser}} determines the strength of the hull bonuses and anyone regularly using the Caracal would do well to train it to IV.
ship=Caracal|
+
* [[Missiles#Skills|Missile support skills]] improve the ship's DPS and range.
shipTypeID=621|
+
** {{sk|Light Missile Specialization}}, {{sk|Heavy Missile Specialization}} and {{sk|Heavy Assault Missile Specialization}} unlock Tech 2 missile launchers, which can further boost DPS and also open up new tactical options with Tech 2 ammunition types.
fitName=PvP fleet|
+
* [[Tanking#Shield skills|Shield tanking skills]] increase the Caracal's defenses.
fitID=PvP-fleet|
+
* {{sk|Target Painting}} and a target painter module can help some fits with Heavy Missiles or Heavy Assault Missiles apply their damage better to targets.
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=EM Ward Field II|
 
mid2typeID=2301|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=10MN Afterburner II|
 
mid5typeID=12058|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
low4name=Nanofiber Internal Structure II|
 
low4typeID=2605|
 
drone1name=Warrior II x2|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Scourge Heavy Missile x1|
 
charge1typeID=27441|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Thermal Screen Reinforcer I|
 
rig1typeID=31754|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=621:2410;5:2281;1:2301;1:3841;2:12058;1:2048;1:2605;1:22291;2:31754;1:31790;2:2488;2:27441;1::|
 
skills=|
 
notes=Drop T2 modules to meta as required.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}    {{ShipFitting|
 
ship=Caracal|
 
shipTypeID=621|
 
fitName=PvP Solo Small Gang|
 
fitID=PvP-Solo-Small-Gang|
 
high1name=Heavy Assault Missile Launcher II|
 
high1typeID=25715|
 
high2name=Heavy Assault Missile Launcher II|
 
high2typeID=25715|
 
high3name=Heavy Assault Missile Launcher II|
 
high3typeID=25715|
 
high4name=Heavy Assault Missile Launcher II|
 
high4typeID=25715|
 
high5name=Heavy Assault Missile Launcher II|
 
high5typeID=25715|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large F-S9 Regolith Shield Induction|
 
mid2typeID=8529|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=X5 Prototype Engine Enervator|
 
mid4typeID=4025|
 
mid5name=Small Capacitor Booster II|
 
mid5typeID=3568|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
drone1name=Warrior II x2|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 200 x1|
 
charge1typeID=31998|
 
charge2name=Caldari Navy Scourge Heavy Assault Missile x1|
 
charge2typeID=27413|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=621:25715;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:22291;3:31718;1:31790;2:2488;2:27413;1:31998;1::|
 
skills=|
 
notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively.}}
 
  
{{ShipFitting|
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== Tactics ==
ship=Caracal|
 
shipTypeID=621|
 
fitName=EZ-Fit PvP Solo Small Gang|
 
fitID=EZ-Fit-PvP-Solo-Small-Gang|
 
high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
 
high1typeID=25707|
 
high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
 
high2typeID=25707|
 
high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
 
high3typeID=25707|
 
high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
 
high4typeID=25707|
 
high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
 
high5typeID=25707|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large F-S9 Regolith Shield Induction|
 
mid2typeID=8529|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=X5 Prototype Engine Enervator|
 
mid4typeID=4025|
 
mid5name=Small Capacitor Booster II|
 
mid5typeID=3568|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Mark I Generator Refitting: Diagnostic System|
 
low3typeID=8225|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
drone1name=Warrior II x2|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 200 x1|
 
charge1typeID=31998|
 
charge2name=Caldari Navy Scourge Heavy Assault Missile x1|
 
charge2typeID=27413|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=621:25707;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:8225;1:22291;2:31718;1:31790;2:2488;2:27413;1:31998;1::|
 
skills=|
 
notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber, or depending on your skills, possibly the PDS.</li><li>Not recommended, but you can drop DCU for nanofiber if you would like more speed/agility.</li><li>Depending on your fitting skills and missile skills, you might even be able to fit a T2 LSE instead of the meta one with the PDS. This will be tankier, although you should avoid getting caught in the first place if possible.}}
 
 
 
==Tactics==
 
 
PvE
 
PvE
* Kite the rats !! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use your afterburner to stay out of their effective range but inside your missile optimal. Train your missile skills to increase optimal.
+
* Kite any rats! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to [[Alpha|Alpha strike]] a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates, then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use an afterburner to stay out of the rats' effective range but inside your missile's optimal. Train your missile skills to increase optimal.
  
 
PvP solo
 
PvP solo
* The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along.  
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* The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks, it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically, you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along.
 
 
 
* Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later. If there is a big ship that can hit you from afar giving you trouble (for example Abaddon), pull a lot of range (at least 100 KM) and try to split smaller ships off for easy kills.
 
* Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later. If there is a big ship that can hit you from afar giving you trouble (for example Abaddon), pull a lot of range (at least 100 KM) and try to split smaller ships off for easy kills.
  
 
PvP fleet (Large)
 
PvP fleet (Large)
* If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones if necessary. If you are HML or HAM fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.
+
* If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones (if necessary). If you intend to target enemy interceptors, you will require more levels of Caldari Cruiser and/or Missile Projection, as the base speed of light missiles is too low for them to catch up with an interceptor. Both of those skills increase your missile velocity (while piloting a Caracal). A missile velocity of over 5000m/s should allow them to catch up with most interceptors.
 +
* If you are Heavy Missile (HML) or Heavy Assault Missile (HAM) fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.
  
 
Small Gang
 
Small Gang
* If you are kiting, small gang tactics are going to be pretty similar to solo, except that you will likely want to burn in the same direction/ be aligned to the same thing as your fleetmates. There are all sorts of small gang compositions that one can try out. Just one example: 2-5 Caracals, 1 Bellicose. The Caracals apply DPS while the Bellicose supports them with Target Paints and helps tackle.
+
* If you are kiting, small gang tactics are going to be pretty similar to solo tactics, except that you will likely want to burn in the same direction and be aligned to the same thing as your fleetmates. There are all sorts of small gang compositions that you can try out. For instance: 2-5 Caracals, 1 Bellicose. In this example, the Caracals apply DPS while the Bellicose supports them with Target Painters and help tackle.
  
==Notes==
+
== Notes ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
The Caracal is named after a medium-sized wild cat species that is widespread in parts of Asia and Africa. It is fast and agile, and hunts chiefly at night.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 21.06 Release 2024-02-20.1'''
 +
* Caracal- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
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[[Category:WikiContest]]
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[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 19:23, 15 November 2024

EVE University Database
 
Ship Database
Caracal
Caracal
Caldari State
Caldari State
Standard Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES
Victory belongs to the relentless.
– CEO Haatakan Oiritsuu


The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
10% bonus to Heavy Missile and Heavy Assault Missile max velocity

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³
, Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
630 MW
CPU
cpu output
430 tf
Capacitor
capacitor
1,250 GJ
High
high slots
5
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.47
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
7.76 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.50 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
11,910,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Caracal is a Tech 1 cruiser with bonuses to missile rate of fire (and therefore DPS) and missile range. It is a popular ship both for PvE combat in Level 2 missions and for various kinds of PvP combat.

As a mission-runner, the Caracal does well in Level 2 missions because it can rapidly destroy packs of frigates. The fully-selectable damage of missiles makes it more flexible in tackling missions than its Caldari turret equivalent, the Moa. A mission-running Caracal can run an active or passive shield tank.

In PvP, a Caracal fitted with Rapid Light Missile Launchers can put out serious damage against frigates and destroyers, and makes a fine entry-level "anti-tackle" cruiser. Fitted with Heavy Assault Missiles or Heavy Missiles, it can put out respectable general-purpose DPS for a T1 cruiser hull. These qualities make it a popular ship for both fleets and small gangs. It is also a viable solo PvP ship, and in this role it usually takes advantage of its range and kites.

Skills

The Caracal is a forgiving ship which can be basically effective in the hands of a new pilot, and it is often a Caldari pilot's first step up from frigate- and destroyer-sized hulls. A character who has completed the EVE University Short Skill Plan will be able to get use out of the Caracal.

The ship's performance can, however, be significantly boosted by further skill training, which can provide an edge in PvP or strengthen a PvE pilot as they progress towards the logical next step of the Drake. General fitting skills and support skills will help the Caracal as they help any ship, and the following skills are particularly notable:

Tactics

PvE

  • Kite any rats! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates, then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use an afterburner to stay out of the rats' effective range but inside your missile's optimal. Train your missile skills to increase optimal.

PvP solo

  • The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks, it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically, you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along.
  • Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later. If there is a big ship that can hit you from afar giving you trouble (for example Abaddon), pull a lot of range (at least 100 KM) and try to split smaller ships off for easy kills.

PvP fleet (Large)

  • If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones (if necessary). If you intend to target enemy interceptors, you will require more levels of Caldari Cruiser and/or Missile Projection, as the base speed of light missiles is too low for them to catch up with an interceptor. Both of those skills increase your missile velocity (while piloting a Caracal). A missile velocity of over 5000m/s should allow them to catch up with most interceptors.
  • If you are Heavy Missile (HML) or Heavy Assault Missile (HAM) fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.

Small Gang

  • If you are kiting, small gang tactics are going to be pretty similar to solo tactics, except that you will likely want to burn in the same direction and be aligned to the same thing as your fleetmates. There are all sorts of small gang compositions that you can try out. For instance: 2-5 Caracals, 1 Bellicose. In this example, the Caracals apply DPS while the Bellicose supports them with Target Painters and help tackle.

Notes

The Caracal is named after a medium-sized wild cat species that is widespread in parts of Asia and Africa. It is fast and agile, and hunts chiefly at night.

Patch History