Difference between revisions of "Caiman"

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(Added Phoenix Navy Issue to the variations.)
(Added new flavor quote and attribution)
 
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  | caption=Caiman
 
  | caption=Caiman
 
  | class=Dreadnought
 
  | class=Dreadnought
  | grouping=Pirate Faction Ships
+
  | grouping=Pirate Faction Dreadnoughts
 
  | hulltype=Phoenix Class
 
  | hulltype=Phoenix Class
 
  | faction=Guristas
 
  | faction=Guristas
| race=Caldari
 
 
  | tech=F
 
  | tech=F
  | variations={{Ship|Phoenix}}, {{Ship|Phoenix Navy Issue}}
+
  | variations= {{Ship|Phoenix}}, {{Ship|Karura}}, {{Ship|Phoenix Navy Issue}}  
| ecmprio=0
+
 
 
  | powergrid=550,000 MW
 
  | powergrid=550,000 MW
 
  | cpu=1,060 tf
 
  | cpu=1,060 tf
 
  | capacitor=57,800 GJ
 
  | capacitor=57,800 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | launchers=3
 
  | launchers=3
 
  | mediums=7
 
  | mediums=7
 
  | lows=5
 
  | lows=5
 +
 
  | mass=1,270,000,000 kg
 
  | mass=1,270,000,000 kg
  | volume=16,250,000 m³
+
  | volume=16,250,000
  | cargohold=2,750 m³
+
 
| extrahold=8,000 m³
+
  | cargohold=2,750 {{m3}}
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m³
+
  | extrahold=8,000 {{m3}}
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m³
+
  | extrahold2=1,000,000 {{m3}}
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | fighterbay=25,000 m³
+
| extrahold3=10,000 {{m3}}
 +
 
 +
  | fighterbay=25,000 {{m3}}
 
  | fightertubes=1
 
  | fightertubes=1
 
  | lightfightersquadlimit=1
 
  | lightfightersquadlimit=1
 
  | heavyfightersquadlimit=
 
  | heavyfightersquadlimit=
 
  | supportfightersquadlimit=
 
  | supportfightersquadlimit=
 +
|quote=With enough pressure, any dam can be broken.
 +
|quote_attribution=Korako 'The Rabbit' Kosakami
 
  | info=The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
 
  | info=The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
  | bonuses=<b>Caldari Dreadnought bonuses (per skill level):</b><br>4% bonus to all shield resistances<br><b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Siege Modules<br>&bull;&nbsp;Can launch Light Fighters<br>100% bonus to Fighter damage and hitpoints<br>5x penalty to Entosis Link duration<br>
+
  | bonuses= <b>Caldari Dreadnought bonuses (per skill level):</b><br>
 +
4% bonus to all shield resistances<br>
 +
'''Gallente Dreadnought bonuses (per skill level):'''<br>
 +
5% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Siege Modules<br>
 +
&nbsp;Can launch Light Fighters<br>
 +
100% bonus to Fighter damage and hitpoints<br>
 +
5x penalty to Entosis Link duration
 +
 
 
  | structurehp=150,000 HP
 
  | structurehp=150,000 HP
 +
 +
| armorhp=120,000 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=150,000 HP
 
  | shieldhp=150,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=120,000 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
 
  | maxvelocity=75 m/sec
 
  | maxvelocity=75 m/sec
 
  | inertia=0.038
 
  | inertia=0.038
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
  | warptime=
+
  | warptime= 66.9 s
 +
 
 
  | targetrange=115 km
 
  | targetrange=115 km
 +
| maxlockedtargets=7
 
  | sigradius=12,000 m
 
  | sigradius=12,000 m
  | maxlockedtargets=7
+
  | scanres=75 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=55 points
 
  | sensorvalue=55 points
| scanres=75 mm
 
| reqskills=*{{RequiredSkill|Capital Ships|I}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
***{{RequiredSkill|Spaceship Command|V}}
 
*{{RequiredSkill|Caldari Dreadnought|I}}
 
**{{RequiredSkill|Capital Ships|III}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Caldari Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Caldari Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Caldari Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Caldari Destroyer|III}}
 
******{{RequiredSkill|Caldari Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Gallente Dreadnought|I}}
 
**{{RequiredSkill|Capital Ships|III}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Gallente Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Gallente Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Gallente Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Gallente Destroyer|III}}
 
******{{RequiredSkill|Gallente Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
 
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
 
****{{RequiredSkill|Weapon Upgrades|V}}
 
*****{{RequiredSkill|Gunnery|II}}
 
*{{RequiredSkill|Jump Drive Operation|I}}
 
**{{RequiredSkill|Navigation|V}}
 
**{{RequiredSkill|Warp Drive Operation|V}}
 
***{{RequiredSkill|Navigation|I}}
 
**{{RequiredSkill|Science|V}}
 
  
 +
| reqskills= * {{RequiredSkill|Capital Ships|I}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Caldari Dreadnought|I}}
 +
** {{RequiredSkill|Capital Ships|III}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Caldari Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Caldari Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Caldari Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Caldari Destroyer|III}}
 +
****** {{RequiredSkill|Caldari Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Gallente Dreadnought|I}}
 +
** {{RequiredSkill|Capital Ships|III}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Gallente Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Gallente Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Gallente Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Gallente Destroyer|III}}
 +
****** {{RequiredSkill|Gallente Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
 +
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
 +
**** {{RequiredSkill|Weapon Upgrades|V}}
 +
***** {{RequiredSkill|Gunnery|II}}
 +
* {{RequiredSkill|Jump Drive Operation|I}}
 +
** {{RequiredSkill|Science|V}}
 +
** {{RequiredSkill|Navigation|V}}
 +
** {{RequiredSkill|Warp Drive Operation|V}}
 +
*** {{RequiredSkill|Navigation|I}}
 
  | totaltraintime=111d 12h 15m 40s
 
  | totaltraintime=111d 12h 15m 40s
 +
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=Can launch Light Fighters
 
  | highlights1=Can launch Light Fighters
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
 
Staying true to the Guristas philosophy of combining missiles and drones in combat, the ''Caiman'' is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The ''Caiman'' requires the Caldari and Gallente Dreadnought skills to fly.
 
Staying true to the Guristas philosophy of combining missiles and drones in combat, the ''Caiman'' is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The ''Caiman'' requires the Caldari and Gallente Dreadnought skills to fly.
  
Blueprint copies for this ship can be acquired by destroying Guristas Shipyards in lowsec and nullsec. A large capital fleet is required to accomplish this task. The blueprint itself is stored inside an armored cache that only freighters can pick up.
+
Blueprint copies for this ship can be acquired from the Insurgency LP stores in Zarzakh or the Guristas FOBs in Insurgency Systems.  
  
The Caiman is a very rare ship, and only one has ever been destroyed. It was destroyed by Snuffed Out in Otsasai on July 11, 2022.
+
The Caiman is a very rare ship, and only two have ever been destroyed. One was destroyed by Snuffed Out in Otsasai on July 11, 2022. The second was destroyed by Pandemic Horde on May 1, 2023
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 +
The caiman is a species of large predatory reptile, similar to and closely related to the alligators.
  
The caiman is a species of large predatory reptile, similar to and closely related to the alligators.
+
{{ShipsMatrix|expgroup= pirates}}
  
{{ShipsMatrix|expgroup=pirates}}
+
[[Category:Ship Database]]
[[Category:Pirate Faction Ships]][[Category:Dreadnoughts]]
+
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Dreadnoughts]]

Latest revision as of 04:59, 16 November 2024

EVE University Database
 
Ship Database
Caiman
CornerTFh.png
Caiman
Guristas
Guristas
Pirate Faction Dreadnoughts
Phoenix Class
Highlight
Can launch Light Fighters
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
With enough pressure, any dam can be broken.
– Korako 'The Rabbit' Kosakami


The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.

SHIP BONUSES

Caldari Dreadnought bonuses (per skill level):
4% bonus to all shield resistances
Gallente Dreadnought bonuses (per skill level):
5% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage
Role Bonus:
• Can fit Siege Modules
• Can launch Light Fighters
100% bonus to Fighter damage and hitpoints
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
111d 12h 15m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phoenix
Phoenix.jpg
Phoenix
Dreadnoughts Phoenix Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png990 tf
Icon velocity.png70 m/sec
Icon capacity.png2,750 m³
, Karura
?size=128&.png
CornerT2s.png
Karura
Lancer Dreadnoughts Phoenix class
Icon hi slot.png6 (0/3) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png600,000 MW Icon cpu.png1050 tf
Icon velocity.png70 m/s
Icon capacity.png3,500  m3
, Phoenix Navy Issue
?size=128&.png
CornerTFs.png
Phoenix Navy Issue
Faction Dreadnoughts Phoenix Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (3/0) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png575,000 MW Icon cpu.png1,100 tf
Icon velocity.png70 m/sec
Icon capacity.png2,750 m³

Ship Attributes

Fittings
Powergrid
powergrid
550,000 MW
CPU
cpu output
1,060 tf
Capacitor
capacitor
57,800 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.038
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
66.9 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
25,000  m3
Fighter Squad Tubes
fighter squad tubes
1
Light Fighter Squad Limit
light fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
115 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
55 points
Sig. Radius
signature radius
12,000 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
150,000 HP
Mass
ship mass
1,270,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
2,750  m3
Fuel Capacity
capacity
8,000  m3
Ship Maintenance Bay Capacity
capacity
1,000,000  m3
Fleet Hangar Capacity
capacity
10,000  m3
Armor
Armor Hitpoints
armor hitpoints
120,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
150,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Staying true to the Guristas philosophy of combining missiles and drones in combat, the Caiman is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The Caiman requires the Caldari and Gallente Dreadnought skills to fly.

Blueprint copies for this ship can be acquired from the Insurgency LP stores in Zarzakh or the Guristas FOBs in Insurgency Systems.

The Caiman is a very rare ship, and only two have ever been destroyed. One was destroyed by Snuffed Out in Otsasai on July 11, 2022. The second was destroyed by Pandemic Horde on May 1, 2023

Skills

Further information about additional or recommended skills to pilot Caiman for a specific or its common role(s) can be written here.

Tactics

No sub-article about Caiman roles or piloting tactics. You can write them here.

Notes

The caiman is a species of large predatory reptile, similar to and closely related to the alligators.