Difference between revisions of "Chemosh"
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Boundbylife (talk | contribs) (Added new flavor quote and attribution) |
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| faction=Blood Raiders | | faction=Blood Raiders | ||
| tech=F | | tech=F | ||
− | | variations= {{Ship|Revelation}}, {{Ship|Revelation Navy Issue}} | + | | variations= {{Ship|Revelation}}, {{Ship|Bane}}, {{Ship|Revelation Navy Issue}} |
− | |||
| powergrid=850,000 MW | | powergrid=850,000 MW | ||
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| extrahold4type=Corpse | | extrahold4type=Corpse | ||
| extrahold4=1,000 {{m3}} | | extrahold4=1,000 {{m3}} | ||
− | + | |quote=Eternity in flesh<br>Is an eternity with the Red God | |
+ | |quote_attribution=Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 7:5 | ||
| info=The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | | info=The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | ||
| bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br> | | bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br> | ||
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> | 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> | ||
− | + | '''Minmatar Dreadnought bonuses (per skill level):'''<br> | |
20% bonus to Stasis Webifier optimal range<br> | 20% bonus to Stasis Webifier optimal range<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can fit Siege Modules<br> | |
− | + | • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br> | |
25% bonus to Capital Energy Turret damage<br> | 25% bonus to Capital Energy Turret damage<br> | ||
5x penalty to Entosis Link duration | 5x penalty to Entosis Link duration |
Latest revision as of 05:07, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Eternity in flesh
Is an eternity with the Red God
SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
The Chemosh is a Blood Raiders dreadnought. It requires both Amarr and Minmatar dreadnought skills to fly.
Skills
Further information about additional or recommended skills to pilot Chemosh for a specific or its common role(s) can be written here.
Tactics
No sub-article about Chemosh roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Chemosh here.