Difference between revisions of "Griffin Navy Issue"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2020-11-24) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipid=584 | | shipid=584 | ||
− | | shipimg= | + | | shipimg=Griffin_Navy_Issue.jpg |
− | | shipname=Griffin | + | | shipname=Griffin Navy Issue |
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| class=Frigate | | class=Frigate | ||
− | | grouping= | + | | grouping=Faction Frigates |
| hulltype=Griffin Class | | hulltype=Griffin Class | ||
− | | faction=Caldari State | + | | faction=Caldari State |
− | + | | variations={{Ship|Kitsune}}, {{Ship|Griffin}} | |
− | + | | tech=F | |
− | | variations={{Ship|Kitsune}} | + | | powergrid=40 MW |
− | | tech= | + | | cpu=180 tf |
− | + | | capacitor=425 GJ | |
− | | powergrid= | + | | highs=3 |
− | | cpu= | + | | turrets=2 |
− | | capacitor= | + | | launchers=1 |
− | | highs= | ||
− | | turrets= | ||
− | | launchers= | ||
| mediums=5 | | mediums=5 | ||
| lows=2 | | lows=2 | ||
| mass=1,056,000 kg | | mass=1,056,000 kg | ||
− | | volume=19,400 | + | | volume=19,400 m³ |
− | | cargohold=260 | + | | cargohold=260 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay= | + | | dronebay=35 m³ |
− | | bandwidth= | + | | bandwidth=25 Mbit/sec |
− | | info= | + | | quote=Learn the ways of your enemies, but do not lose your own. |
− | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br> | + | | quote_attribution=CEO Alakoni Ishanoya |
− | | structurehp= | + | | info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. |
− | | shieldhp= | + | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br> |
+ | 20% bonus to Small Hybrid Turret damage<br> | ||
+ | 10% bonus to ECM Drone jam duration<br> | ||
+ | '''Misc. Bonus'''<br> | ||
+ | -85% penalty to Drone damage<br> | ||
+ | -50% reduction in Drone hitpoints and control range | ||
+ | | structurehp=500 HP | ||
+ | | shieldhp=700 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=40 | | shieldkin=40 | ||
| shieldtherm=20 | | shieldtherm=20 | ||
− | | armorhp= | + | | armorhp=400 HP |
| armorem=50 | | armorem=50 | ||
| armorexp=10 | | armorexp=10 | ||
Line 51: | Line 52: | ||
| armortherm=45 | | armortherm=45 | ||
| maxvelocity=325 m/sec | | maxvelocity=325 m/sec | ||
− | | inertia=3. | + | | inertia=3.45 |
| warpspeed=5 AU/s | | warpspeed=5 AU/s | ||
− | | warptime=5. | + | | warptime=5.05 s |
| targetrange=65.00 km | | targetrange=65.00 km | ||
| sigradius=42 m | | sigradius=42 m | ||
− | | maxlockedtargets= | + | | maxlockedtargets=5 |
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=17 points | | sensorvalue=17 points | ||
− | | scanres= | + | | scanres=600 mm |
− | | reqskills=*{{RequiredSkill|Caldari Frigate| | + | | reqskills=*{{RequiredSkill|Caldari Frigate|II}} |
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=25m 0s | | totaltraintime=25m 0s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Griffin is an | + | The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations that encourage fighting at close range. |
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− | + | == Skills == | |
+ | These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue. | ||
− | * | + | * {{Sk|Caldari Frigate}} - Affects both ECM effectiveness and hybrid turret damage. |
+ | * {{Sk|Long Range Targeting}} - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. | ||
− | + | See the [[Electronic warfare]] and [[Electronic Countermeasures]] articles for more information. | |
− | + | == Tactics == | |
+ | '''PvE''' | ||
− | + | ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount. | |
− | + | '''PvP''' | |
− | + | The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns. | |
− | + | Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise. | |
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− | == | + | == Notes == |
− | + | ''You can write additional notes for Griffin Navy Issue here.'' | |
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− | + | == Patch History == | |
+ | {{expansion past| | ||
+ | '''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes]) | ||
+ | ''The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform.'' - [https://www.eveonline.com/news/view/explosive-velocity-new-update CCP Dopamine, announcement post] | ||
+ | * 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration | ||
+ | * Misc Bonus changed from: | ||
+ | ** -85% penalty to ECM optimal range and falloff | ||
+ | ** -85% reduction to ECM Jammer activation cost and CPU requirements | ||
+ | :to | ||
+ | :* 85% penalty to drone damage | ||
+ | :* 50% penalty to drone hitpoints and drone control range | ||
+ | * Drone Bandwidth increased from 5 to 25 | ||
+ | * Drone Capacity increased from 5 to 35 | ||
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup=frigates}} |
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− | + | [[Category:Ship Database]] | |
− | + | [[Category:Faction Frigates]] | |
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Latest revision as of 20:02, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Learn the ways of your enemies, but do not lose your own.
SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Griffin Navy Issue ("GNI") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM drones, together with limitations that encourage fighting at close range.
Skills
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.
- Caldari Frigate - Affects both ECM effectiveness and hybrid turret damage.
- Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
See the Electronic warfare and Electronic Countermeasures articles for more information.
Tactics
PvE
ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.
PvP
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise.
Notes
You can write additional notes for Griffin Navy Issue here.
Patch History
A long, long time ago... |
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Version 18.11 - Build: 1852074 - 2020-11-24.1 - Explosive Velocity Update (Patch Notes) The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform. - CCP Dopamine, announcement post
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