Difference between revisions of "Hel"

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m (Removed support fighters from description as supercarriers aren't able to launch them anymore)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2020-04-15)
+
  * SHIP ATTRIBUTES SECTION (last update : 2023-01-31)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Hel.jpg
 
  | shipimg=Hel.jpg
 
  | shipname=Hel
 
  | shipname=Hel
| caption=Hel
 
 
  | class=Supercarrier
 
  | class=Supercarrier
 
  | grouping=Supercarriers
 
  | grouping=Supercarriers
 
  | hulltype=Hel Class
 
  | hulltype=Hel Class
  | faction=Minmatar Republic
+
  | faction=Minmatar Republic  
| race=Minmatar
+
  | variations=  
| roles=unspecified
+
  | tech=  
  | variations=<i>none</i>
+
 
  | tech=
 
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=650,000 MW
 
  | powergrid=650,000 MW
 
  | cpu=950 tf
 
  | cpu=950 tf
  | capacitor=65,000 GJ
+
  | capacitor= 78,000 GJ
 +
 
 
  | highs=6
 
  | highs=6
 
  | turrets=0
 
  | turrets=0
Line 28: Line 26:
 
  | mediums=7
 
  | mediums=7
 
  | lows=5
 
  | lows=5
 +
 
  | mass=1,650,000,000 kg
 
  | mass=1,650,000,000 kg
  | volume=51,000,000 m&#179;
+
  | volume=51,000,000
  | cargohold=1,720 m&#179;
+
 
| extrahold=5,000 m&#179;
+
  | cargohold=1,720
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=2,500,000 m&#179;
+
  | extrahold=5,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=50,000 m&#179;
+
  | extrahold2=5,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | fighterbay=100,000 m&#179;
+
| extrahold3=50,000 m³
 +
 
 +
  | fighterbay= 110,000
 
  | fightertubes=5
 
  | fightertubes=5
 
  | lightfightersquadlimit=3
 
  | lightfightersquadlimit=3
 
  | heavyfightersquadlimit=4
 
  | heavyfightersquadlimit=4
 +
 +
| quote=Our collective wrath, rendered in metal and unleashed on the void.
 +
| quote_attribution=Sanmatar Maleatu Shakor
 
  | info=Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood.  Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.  <br><br>Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.<br><br>”Imagine a swarm of deadly hornets pouring from the devil's mouth.  Now imagine they have autocannons.”<br><i>-Unknown Hel designer</i><br><br>
 
  | info=Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood.  Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.  <br><br>Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.<br><br>”Imagine a swarm of deadly hornets pouring from the devil's mouth.  Now imagine they have autocannons.”<br><i>-Unknown Hel designer</i><br><br>
  | bonuses=<b>Minmatar Carrier bonuses (per skill level):</b><br>10% bonus to Fighter damage<br>5% bonus to Fighter velocity<br>5+ bonus to ship warp core strength<br>5% reduction in Target Illumination Burst Projector cycle time<br>2% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Networked Sensor Array<br>&bull;&nbsp;Can fit Burst Projectors<br>&bull;&nbsp;Can use two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>&bull;&nbsp;Can launch Light and Heavy Fighters<br>&bull;&nbsp;Can lock at extended ranges<br>200% bonus to Armor Plates and Shield Extenders<br>50% bonus to Remote Sensor Dampener resistance<br>50% bonus to Stasis effect resistance<br>50% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br>
+
  | bonuses= <b>Minmatar Carrier bonuses (per skill level):</b><br>
 +
10% bonus to Fighter damage<br>
 +
5% bonus to Fighter velocity<br>
 +
5+ bonus to ship warp core strength<br>
 +
5% reduction in Target Illumination Burst Projector cycle time<br>
 +
2% bonus to Shield Command and Skirmish Command burst strength and duration<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Networked Sensor Array<br>
 +
&nbsp;Can fit Burst Projectors<br>
 +
&nbsp;Can use two Command Burst modules<br>
 +
200% bonus to Command Burst area of effect range<br>
 +
&nbsp;Can launch Light and Heavy Fighters<br>
 +
&nbsp;Can lock at extended ranges<br>
 +
200% bonus to Armor Plates and Shield Extenders<br>
 +
50% bonus to Remote Sensor Dampener resistance<br>
 +
50% bonus to Stasis effect resistance<br>
 +
50% increase to Remote Electronic Assistance impedance<br>
 +
5x penalty to Entosis Link duration
 +
 
 
  | structurehp=220,000 HP
 
  | structurehp=220,000 HP
 +
 +
| armorhp=300,000 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=490,000 HP
 
  | shieldhp=490,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=300,000 HP
 
| armorem=60
 
| armorexp=10
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=85 m/sec
 
  | maxvelocity=85 m/sec
 
  | inertia=0.035
 
  | inertia=0.035
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
  | warptime=80.085 s
+
  | warptime=80 s
  | targetrange=4,750.00 km
+
 
| sigradius=18,640 m
+
  | targetrange=4,750 km
 
  | maxlockedtargets=14
 
  | maxlockedtargets=14
 +
| sigradius= 18,640 m
 +
| scanres=70 mm
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=146 points
 
  | sensorvalue=146 points
| scanres=70 mm
 
| reqskills=*{{RequiredSkill|Capital Ships|I}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
***{{RequiredSkill|Spaceship Command|V}}
 
*{{RequiredSkill|Minmatar Carrier|I}}
 
**{{RequiredSkill|Capital Ships|IV}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Minmatar Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Minmatar Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Minmatar Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Minmatar Destroyer|III}}
 
******{{RequiredSkill|Minmatar Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
**{{RequiredSkill|Drone Interfacing|V}}
 
***{{RequiredSkill|Drones|V}}
 
**{{RequiredSkill|Jump Fuel Conservation|IV}}
 
***{{RequiredSkill|Jump Drive Operation|III}}
 
****{{RequiredSkill|Navigation|V}}
 
****{{RequiredSkill|Warp Drive Operation|V}}
 
*****{{RequiredSkill|Navigation|I}}
 
****{{RequiredSkill|Science|V}}
 
**{{RequiredSkill|Jump Drive Calibration|III}}
 
***{{RequiredSkill|Jump Drive Operation|V}}
 
****{{RequiredSkill|Navigation|V}}
 
****{{RequiredSkill|Warp Drive Operation|V}}
 
*****{{RequiredSkill|Navigation|I}}
 
****{{RequiredSkill|Science|V}}
 
  
 +
| reqskills= * {{RequiredSkill|Minmatar Carrier|I}}
 +
** {{RequiredSkill|Minmatar Battleship|III}}
 +
*** {{RequiredSkill|Minmatar Battlecruiser|III}}
 +
**** {{RequiredSkill|Minmatar Cruiser|III}}
 +
***** {{RequiredSkill|Minmatar Destroyer|III}}
 +
****** {{RequiredSkill|Minmatar Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Drone Interfacing|V}}
 +
*** {{RequiredSkill|Drones|V}}
 +
** {{RequiredSkill|Capital Ships|IV}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Jump Fuel Conservation|IV}}
 +
*** {{RequiredSkill|Jump Drive Operation|III}}
 +
**** {{RequiredSkill|Science|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
** {{RequiredSkill|Jump Drive Calibration|III}}
 +
*** {{RequiredSkill|Jump Drive Operation|V}}
 +
**** {{RequiredSkill|Science|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
* {{RequiredSkill|Capital Ships|I}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 
  | totaltraintime=147d 13h 43m 40s
 
  | totaltraintime=147d 13h 43m 40s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The '''Hel''' is basically an oversized [[Nidhoggur]] carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting supercarrier it is the best.
+
The '''Hel''' is basically an oversized [[Nidhoggur]] carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting [[supercarrier]] it is the best.
  
==Skills==
+
== Skills ==
Minmatar Carrier to V helps a lot for ratting applications.
+
{{Sk|Minmatar Carrier}} to V helps a lot for ratting applications.
  
==Fitting==
+
== Tactics ==
 +
''No sub-article about Hel roles or piloting tactics. You can write them here.''
  
==Tactics==
+
== Notes ==
''No sub-article about Hel roles or piloting tactics. You can write them here.''
+
In Norse mythology, Hel was a goddess ruling over the underworld, which was also called ''hel'' in Old Norse; the word is descended from the same root as present-day English ''hell''. In some mythological accounts, [[Loki]] was Hel's father.
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
+
'''Version 18.11 - Build: 1842315 - 2020-11-10.1''' - ''"Dynamic Frontiers" / "Vat Out of Hel" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes])
:''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/article/q8f2l8/surgical-strike-coming-15-april Surgical Strike Dev Blog]
+
 
 +
''As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - [https://www.eveonline.com/news/view/vat-out-of-hel CCP Convict, Vat Out of Hel news article]''
 +
 
 +
* Increased Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%)
 +
* Now has a significantly larger model
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
:''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog]
  
 
* Support fighter tubes removed (could previously have up to two support fighter squads active)
 
* Support fighter tubes removed (could previously have up to two support fighter squads active)
Line 130: Line 165:
 
}}
 
}}
  
==Notes==
+
{{ShipsMatrix|expgroup= carriers}}
''You can write additional notes for Hel here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Supercarriers]]
+
[[Category:Supercarriers]]

Latest revision as of 20:17, 16 November 2024

EVE University Database
 
Ship Database
Hel
Hel
Minmatar Republic
Minmatar Republic
Supercarriers
Hel Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Our collective wrath, rendered in metal and unleashed on the void.
– Sanmatar Maleatu Shakor


Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.

Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”
-Unknown Hel designer

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter velocity
5+ bonus to ship warp core strength
5% reduction in Target Illumination Burst Projector cycle time
2% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
650,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
78,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.035
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
80 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
110,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
4
Targeting
Max Tgt. Range
max. targeting range
4,750 km
Max Locked Targets
max. locked targets
14
LADAR Sensor
LADAR sensor strength
146 points
Sig. Radius
signature radius
18,640 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
220,000 HP
Mass
ship mass
1,650,000,000 kg
Volume
ship volume
51,000,000 m³
Cargo Capacity
cargo capacity
1,720 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
300,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
490,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hel is basically an oversized Nidhoggur carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting supercarrier it is the best.

Skills

Minmatar Carrier to V helps a lot for ratting applications.

Tactics

No sub-article about Hel roles or piloting tactics. You can write them here.

Notes

In Norse mythology, Hel was a goddess ruling over the underworld, which was also called hel in Old Norse; the word is descended from the same root as present-day English hell. In some mythological accounts, Loki was Hel's father.

Patch History