Difference between revisions of "Hel"
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Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2023-01-31) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Hel.jpg | | shipimg=Hel.jpg | ||
| shipname=Hel | | shipname=Hel | ||
− | |||
| class=Supercarrier | | class=Supercarrier | ||
| grouping=Supercarriers | | grouping=Supercarriers | ||
| hulltype=Hel Class | | hulltype=Hel Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | + | | variations= | |
− | + | | tech= | |
− | | variations= | + | |
− | | tech= | ||
− | |||
| powergrid=650,000 MW | | powergrid=650,000 MW | ||
| cpu=950 tf | | cpu=950 tf | ||
− | | capacitor= | + | | capacitor= 78,000 GJ |
+ | |||
| highs=6 | | highs=6 | ||
| turrets=0 | | turrets=0 | ||
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| mediums=7 | | mediums=7 | ||
| lows=5 | | lows=5 | ||
+ | |||
| mass=1,650,000,000 kg | | mass=1,650,000,000 kg | ||
− | | volume=51,000,000 | + | | volume=51,000,000 m³ |
− | | cargohold=1,720 | + | |
− | + | | cargohold=1,720 m³ | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=5,000 m³ |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=5,000,000 m³ |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
− | | fighterbay= | + | | extrahold3=50,000 m³ |
+ | |||
+ | | fighterbay= 110,000 m³ | ||
| fightertubes=5 | | fightertubes=5 | ||
| lightfightersquadlimit=3 | | lightfightersquadlimit=3 | ||
| heavyfightersquadlimit=4 | | heavyfightersquadlimit=4 | ||
+ | |||
+ | | quote=Our collective wrath, rendered in metal and unleashed on the void. | ||
+ | | quote_attribution=Sanmatar Maleatu Shakor | ||
| info=Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. <br><br>Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.<br><br>”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”<br><i>-Unknown Hel designer</i><br><br> | | info=Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. <br><br>Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.<br><br>”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”<br><i>-Unknown Hel designer</i><br><br> | ||
− | | bonuses=<b>Minmatar Carrier bonuses (per skill level):</b><br>10% bonus to Fighter damage<br>5% bonus to Fighter velocity<br>5+ bonus to ship warp core strength<br>5% reduction in Target Illumination Burst Projector cycle time<br>2% bonus to Shield Command and Skirmish Command burst strength and duration<br> | + | | bonuses= <b>Minmatar Carrier bonuses (per skill level):</b><br> |
+ | 10% bonus to Fighter damage<br> | ||
+ | 5% bonus to Fighter velocity<br> | ||
+ | 5+ bonus to ship warp core strength<br> | ||
+ | 5% reduction in Target Illumination Burst Projector cycle time<br> | ||
+ | 2% bonus to Shield Command and Skirmish Command burst strength and duration<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can fit Networked Sensor Array<br> | ||
+ | • Can fit Burst Projectors<br> | ||
+ | • Can use two Command Burst modules<br> | ||
+ | 200% bonus to Command Burst area of effect range<br> | ||
+ | • Can launch Light and Heavy Fighters<br> | ||
+ | • Can lock at extended ranges<br> | ||
+ | 200% bonus to Armor Plates and Shield Extenders<br> | ||
+ | 50% bonus to Remote Sensor Dampener resistance<br> | ||
+ | 50% bonus to Stasis effect resistance<br> | ||
+ | 50% increase to Remote Electronic Assistance impedance<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=220,000 HP | | structurehp=220,000 HP | ||
+ | |||
+ | | armorhp=300,000 HP | ||
+ | | armorem=60 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=490,000 HP | | shieldhp=490,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| maxvelocity=85 m/sec | | maxvelocity=85 m/sec | ||
| inertia=0.035 | | inertia=0.035 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
− | | warptime=80 | + | | warptime=80 s |
− | | targetrange=4,750 | + | |
− | + | | targetrange=4,750 km | |
| maxlockedtargets=14 | | maxlockedtargets=14 | ||
+ | | sigradius= 18,640 m | ||
+ | | scanres=70 mm | ||
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue=146 points | | sensorvalue=146 points | ||
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+ | | reqskills= * {{RequiredSkill|Minmatar Carrier|I}} | ||
+ | ** {{RequiredSkill|Minmatar Battleship|III}} | ||
+ | *** {{RequiredSkill|Minmatar Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Minmatar Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Minmatar Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Minmatar Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | ** {{RequiredSkill|Drone Interfacing|V}} | ||
+ | *** {{RequiredSkill|Drones|V}} | ||
+ | ** {{RequiredSkill|Capital Ships|IV}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Jump Fuel Conservation|IV}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|III}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
+ | ** {{RequiredSkill|Jump Drive Calibration|III}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|V}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
+ | * {{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
| totaltraintime=147d 13h 43m 40s | | totaltraintime=147d 13h 43m 40s | ||
+ | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The '''Hel''' is basically an oversized [[Nidhoggur]] carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting supercarrier it is the best. | + | The '''Hel''' is basically an oversized [[Nidhoggur]] carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting [[supercarrier]] it is the best. |
− | ==Skills== | + | == Skills == |
− | Minmatar Carrier to V helps a lot for ratting applications. | + | {{Sk|Minmatar Carrier}} to V helps a lot for ratting applications. |
− | == | + | == Tactics == |
+ | ''No sub-article about Hel roles or piloting tactics. You can write them here.'' | ||
− | == | + | == Notes == |
− | '' | + | In Norse mythology, Hel was a goddess ruling over the underworld, which was also called ''hel'' in Old Norse; the word is descended from the same root as present-day English ''hell''. In some mythological accounts, [[Loki]] was Hel's father. |
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
− | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/ | + | '''Version 18.11 - Build: 1842315 - 2020-11-10.1''' - ''"Dynamic Frontiers" / "Vat Out of Hel" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes]) |
− | :''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/ | + | |
+ | ''As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - [https://www.eveonline.com/news/view/vat-out-of-hel CCP Convict, Vat Out of Hel news article]'' | ||
+ | |||
+ | * Increased Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%) | ||
+ | * Now has a significantly larger model | ||
+ | |||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
+ | :''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog] | ||
* Support fighter tubes removed (could previously have up to two support fighter squads active) | * Support fighter tubes removed (could previously have up to two support fighter squads active) | ||
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}} | }} | ||
− | = | + | {{ShipsMatrix|expgroup= carriers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | [[Category:Ship Database]][[Category:Supercarriers]] | + | [[Category:Supercarriers]] |
Latest revision as of 20:17, 16 November 2024
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS
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Our collective wrath, rendered in metal and unleashed on the void.
SHIP BONUSES
Minmatar Carrier bonuses (per skill level):
Ship Attributes
|
Summary
The Hel is basically an oversized Nidhoggur carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting supercarrier it is the best.
Skills
Minmatar Carrier to V helps a lot for ratting applications.
Tactics
No sub-article about Hel roles or piloting tactics. You can write them here.
Notes
In Norse mythology, Hel was a goddess ruling over the underworld, which was also called hel in Old Norse; the word is descended from the same root as present-day English hell. In some mythological accounts, Loki was Hel's father.
Patch History
A long, long time ago... |
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Version 18.11 - Build: 1842315 - 2020-11-10.1 - "Dynamic Frontiers" / "Vat Out of Hel" Update (Patch Notes) As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - CCP Convict, Vat Out of Hel news article
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
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