Difference between revisions of "Huginn"
(Autogenerated Data (xml import) : Huginn ship article) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11961 | |
− | + | | shipimg=Huginn.jpg | |
− | + | | shipname=Huginn | |
− | + | | class=Combat Recon Ship | |
− | + | | grouping=Recon Ships | |
− | + | | hulltype=Bellicose Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Rapier}},{{Ship|Bellicose}} | |
− | + | | tech=2 | |
− | + | | powergrid=750 MW | |
− | + | | cpu=400 tf | |
− | + | | capacitor=1,210 GJ | |
− | + | | highs=5 | |
− | + | | turrets=4 | |
− | + | | launchers=1 | |
− | + | | mediums=6 | |
− | + | | lows=4 | |
− | + | | mass=11,550,000 kg | |
− | + | | volume=85,000 m³ | |
− | + | | cargohold=315 m³ | |
− | + | | dronebay=40 m³ | |
− | + | | bandwidth=40 Mbit/sec | |
− | + | | quote=Given them time to think, but not to act. | |
− | + | | quote_attribution=Shield Captain Dana Huginn | |
− | + | | info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. | |
− | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | |
− | + | | structurehp=875 HP | |
− | + | | shieldhp=1,550 HP | |
− | + | | shieldem=62.5 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=50 | |
− | + | | armorhp=1,250 HP | |
− | + | | armorem=85 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=59.375 | |
− | + | | maxvelocity=240 m/sec | |
− | + | | inertia=0.57 | |
− | + | | warpspeed=4.5 AU/s | |
− | + | | warptime=9.13 s | |
− | + | | targetrange=125.00 km | |
− | + | | sigradius=120 m | |
− | + | | maxlockedtargets=10 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=28 points | |
− | + | | scanres=303 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} | |
− | + | ** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Minmatar Destroyer|III}} | |
− | + | *** {{RequiredSkill|Minmatar Frigate|III}} | |
− | + | **** {{RequiredSkill|Spaceship Command|I}} | |
− | + | * {{RequiredSkill|Recon Ships|I}} | |
− | **Spaceship Command III | + | ** {{RequiredSkill|Cloaking|IV}} |
− | **Minmatar Frigate | + | *** {{RequiredSkill|CPU Management|IV}} |
− | *Recon Ships I | + | ** {{RequiredSkill|Signature Analysis|V}} |
− | ** | + | *** {{RequiredSkill|CPU Management|I}} |
− | **Signature Analysis V | + | ** {{RequiredSkill|Spaceship Command|V}} |
− | ** | + | ** {{RequiredSkill|Electronics Upgrades|V}} |
− | + | *** {{RequiredSkill|CPU Management|II}} | |
− | + | *** {{RequiredSkill|Power Grid Management|II}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=61d 11h 23m 20s | ||
+ | | externallinks= | ||
+ | | rigs_size=Medium | ||
+ | | rigs_count=2 | ||
+ | | rigs_calibration=400 | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | '' | + | Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers. |
− | + | By using its webs to hold down small, fast targets, the Huginn can stop [[tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a [[Recon Ships#Combat Recon Ships|Combat Recon Ship]], the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid. | |
− | |||
− | + | A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost. | |
− | |||
− | == | + | == Skills == |
− | |||
− | + | Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential. | |
− | '' | ||
− | {{ShipsMatrix}} | + | == Tactics == |
− | + | ||
+ | The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling#Warp disruption fields|bubbles]] or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble. | ||
+ | |||
+ | Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis. | ||
+ | |||
+ | Given its ability to intervene at long range, the Huginn might be expected to mount artillery. This can be done, but fitting propulsion, a meaningful tank and artillery together is a challenge: it is possible to apply multiple power cores in the lows and still wind up fitting only the distinctly underwhelming smaller medium artillery piece (650mm rather than 720mm). With two bonuses to projectile turret DPS, the Huginn can extract impressive damage from easier-to-fit autocannon. However, though T2 Barrage ammo lets it reach out to a tolerable range, autocannon sit somewhat in tension with the long-ranged webs. | ||
+ | |||
+ | The Huginn's potential for solo PvP is limited: webs are useful, but the Huginn can only point opponents at the same range as any other normal ship (unlike the Lachesis) and has no way to effectively turn many of a target's ship systems off (unlike the Curse). | ||
+ | |||
+ | The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn. | ||
+ | |||
+ | == Notes == | ||
+ | In Norse mythology, Huginn is one of Odin's ravens; the [[Muninn]] Heavy Assault cruiser is named for the other raven. | ||
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=cruisers}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Recon Ships]] |
Latest revision as of 20:30, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Given them time to think, but not to act.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
Alongside its cloaking brother, the Rapier, the Huginn is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.
By using its webs to hold down small, fast targets, the Huginn can stop tackling ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon Ship, the Huginn doesn't appear on the Directional Scanner, potentially making its presence a nasty surprise for opponents arriving on grid.
A Loki can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.
Skills
Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential.
Tactics
The Huginn lacks any bonuses to point and scram range (the business of the Gallente Lachesis and Arazu), and webbing a target that isn't pointed actually helps the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and bubbles or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble.
Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis.
Given its ability to intervene at long range, the Huginn might be expected to mount artillery. This can be done, but fitting propulsion, a meaningful tank and artillery together is a challenge: it is possible to apply multiple power cores in the lows and still wind up fitting only the distinctly underwhelming smaller medium artillery piece (650mm rather than 720mm). With two bonuses to projectile turret DPS, the Huginn can extract impressive damage from easier-to-fit autocannon. However, though T2 Barrage ammo lets it reach out to a tolerable range, autocannon sit somewhat in tension with the long-ranged webs.
The Huginn's potential for solo PvP is limited: webs are useful, but the Huginn can only point opponents at the same range as any other normal ship (unlike the Lachesis) and has no way to effectively turn many of a target's ship systems off (unlike the Curse).
The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn.
Notes
In Norse mythology, Huginn is one of Odin's ravens; the Muninn Heavy Assault cruiser is named for the other raven.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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