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Incursus: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Remove parameters caption and race; cosmetic changes
Added quote introduced in the Revenant expansion (2024-11-12).
 
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  | grouping=Standard Frigates
  | grouping=Standard Frigates
  | hulltype=Incursus Class
  | hulltype=Incursus Class
  | faction=Gallente Federation
  | faction=Gallente Federation  
| roles=Close Range Brawler
  | variations={{Ship|Ishkur}},{{Ship|Enyo}}
  | variations={{Ship|Ishkur}},{{Ship|Enyo}}
  | tech=
  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=45 MW
  | powergrid=45 MW
  | cpu=135 tf
  | cpu=135 tf
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  | dronebay=5 m³
  | dronebay=5 m³
  | bandwidth=5 Mbit/sec
  | bandwidth=5 Mbit/sec
| quote=Project force, claim victory.
| quote_attribution=Duvolle marketing department
  | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.  
  | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.  
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br>
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br>
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== Tactics ==
== Tactics ==
Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly [[Projectile Ammunition#Ammo and Autocannons|autocannons]], your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.
Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly [[Projectile ammunition#Ammo and autocannon|autocannons]], your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.


A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large [[smartbomb]]s. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around.
A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large [[smartbomb]]s. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around.