Difference between revisions of "Maller"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 10/15/2019)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Maller.jpg
 
  | shipimg=Maller.jpg
 
  | shipname=Maller
 
  | shipname=Maller
| caption=Maller
 
 
  | class=Cruiser
 
  | class=Cruiser
 
  | grouping=Standard Cruisers
 
  | grouping=Standard Cruisers
 
  | hulltype=Maller Class
 
  | hulltype=Maller Class
  | faction=Amarr Empire
+
  | faction=Amarr Empire  
| race=Amarr
 
| roles=Combat Cruiser
 
 
  | variations={{Ship|Devoter}},{{Ship|Sacrilege}}
 
  | variations={{Ship|Devoter}},{{Ship|Sacrilege}}
  | tech=
+
  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=1,150 MW
 
  | powergrid=1,150 MW
 
  | cpu=300 tf
 
  | cpu=300 tf
Line 29: Line 25:
 
  | lows=6
 
  | lows=6
 
  | mass=13,150,000 kg
 
  | mass=13,150,000 kg
  | volume=118,000 m&#179;
+
  | volume=118,000
  | cargohold=480 m&#179;
+
  | cargohold=480
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=15 m&#179;
+
  | dronebay=15
 
  | bandwidth=15 Mbit/sec
 
  | bandwidth=15 Mbit/sec
  | info=<b>Development</b><br>Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
+
| quote=In troubled times, conviction is your best armor.
 +
| quote_attribution=Emperor Heideran Kador VII
 +
  | info=Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
 
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>4% bonus to all armor resistances<br>
 
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>4% bonus to all armor resistances<br>
 
  | structurehp=1,700 HP
 
  | structurehp=1,700 HP
Line 50: Line 48:
 
  | maxvelocity=205 m/sec
 
  | maxvelocity=205 m/sec
 
  | inertia=0.476
 
  | inertia=0.476
  | warpspeed=3 AU/s
+
  | warpspeed=4 AU/s
 
  | warptime=8.68 s
 
  | warptime=8.68 s
 
  | targetrange=47.50 km
 
  | targetrange=47.50 km
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  | scanres=280 mm
 
  | scanres=280 mm
 
  | reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
 
  | reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Amarr Destroyer|III}}
+
** {{RequiredSkill|Amarr Destroyer|III}}
***{{RequiredSkill|Amarr Frigate|III}}
+
*** {{RequiredSkill|Amarr Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
+
**** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=19h 15m 30s
 
  | totaltraintime=19h 15m 30s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Maller Maller on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
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------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
  
The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress.
+
The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than [[HAC]]s or [[battlecruisers]]. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the [[Omen]] might sometimes be an easier choice.
  
In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the [[Omen]] and especially the [[Omen Navy Issue]]. The [[Augoror Navy Issue]] can be used as an upgraded version of the Maller. The [[Arbitrator]] is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank.
+
The Maller's armor resist and medium laser damage bonuses suit it for "heavy tackle" roles, in which it holds the enemy down to relieve lighter tackle that do not have the tank to withstand damage for long. It can also perform well as a brawling damage-dealing ship, especially if supported by [[logistics]] ships such as its sibling the [[Augoror]].
  
==Skills==
+
Thanks to its tanking potential, the Maller has often been used as a bait ship, getting enemies to aggress on gates or stations so that its allies can catch them. Its only substantial drawback in this role is its obviousness, and foes might be more willing to engage less well-tanked but less notorious bait ships.
''Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
{{ShipFitting|
+
''Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.''
ship=Maller|
 
shipTypeID=624|
 
fitName=PvE Starter Fit|
 
fitID=PvE-Starter-Fit|
 
high1name=Focused Medium Beam Laser I|
 
high1typeID=457|
 
high2name=Focused Medium Beam Laser I|
 
high2typeID=457|
 
high3name=Focused Medium Beam Laser I|
 
high3typeID=457|
 
high4name=Focused Medium Beam Laser I|
 
high4typeID=457|
 
high5name=Focused Medium Beam Laser I|
 
high5typeID=457|
 
mid1name=10MN Afterburner I|
 
mid1typeID=12056|
 
mid2name=Cap Recharger I|
 
mid2typeID=1195|
 
mid3name=Cap Recharger I|
 
mid3typeID=1195|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Medium Armor Repairer I|
 
low2typeID=3528|
 
low3name=Armor EM Hardener I|
 
low3typeID=11301|
 
low4name=Armor Thermic Hardener I|
 
low4typeID=11277|
 
low5name=Capacitor Power Relay I|
 
low5typeID=1445|
 
low6name=Heat Sink I|
 
low6typeID=2363|
 
drone1name=Hobgoblin I x3|
 
drone1typeID=2454|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Standard M x5|
 
charge1typeID=250|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=624:457;5:1195;2:12056;1:1445;1:2046;1:2363;1:3528;1:11277;1:11301;1:2454;3:250;5::|
 
skills=|
 
notes=This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.</li><li>Don't run the armor repairer all the time. Learn to pulse.</li><li>Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.</li><li>Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.</li><li>Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.}}{{ShipFitting|
 
ship=Maller|
 
shipTypeID=624|
 
fitName=brawl T2|
 
fitID=brawl-T2|
 
high1name=Heavy Pulse Laser II|
 
high1typeID=3520|
 
high2name=Heavy Pulse Laser II|
 
high2typeID=3520|
 
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Heavy Pulse Laser II|
 
high4typeID=3520|
 
high5name=Heavy Pulse Laser II|
 
high5typeID=3520|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Small Capacitor Booster II|
 
mid3typeID=3568|
 
low1name=Energized Adaptive Nano Membrane II|
 
low1typeID=11269|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
low4name=Adaptive Nano Plating II|
 
low4typeID=1306|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=1600mm Reinforced Steel Plates II|
 
low6typeID=20353|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 400 x1|
 
charge1typeID=32006|
 
charge2name=Conflagration M x1|
 
charge2typeID=12814|
 
charge3name=Scorch M x1|
 
charge3typeID=12818|
 
charge4name=Imperial Navy Multifrequency M x1|
 
charge4typeID=23089|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=624:3520;5:3568;1:5443;1:6005;1:1306;1:2048;1:2364;2:11269;1:20353;1:31055;2:31360;1:12814;1:12818;1:23089;1:32006;1::|
 
skills=|
 
notes=}}{{ShipFitting|
 
ship=Maller|
 
shipTypeID=624|
 
fitName=Neut|
 
fitID=Neut|
 
high1name=Medium Unstable Power Fluctuator I|
 
high1typeID=16471|
 
high2name=Medium Unstable Power Fluctuator I|
 
high2typeID=16471|
 
high3name=Medium Unstable Power Fluctuator I|
 
high3typeID=16471|
 
high4name=Medium Unstable Power Fluctuator I|
 
high4typeID=16471|
 
high5name=Core Probe Launcher I|
 
high5typeID=17938|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium Capacitor Booster II|
 
mid3typeID=2024|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Power Diagnostic System II|
 
low6typeID=1541|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 400 x1|
 
charge1typeID=32006|
 
charge2name=Sisters Core Scanner Probe x1|
 
charge2typeID=30488|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Egress Port Maximizer I|
 
rig1typeID=31384|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=624:16471;4:17938;1:2024;1:5443;1:6005;1:1541;1:2048;1:11269;3:20353;1:31055;2:31384;1:2456;3:30488;1:32006;1::|
 
skills=|
 
notes=A pure neuting fit. Essentially no dps to speak of, but great tank and very good neuting power for a cruiser.</li><li>With all skills at V and before fleet boosts, this ship has 58.2 K EHP, flies at 485 m/s (617 m/s with AB overheated) and align in 9.7 s (7.2 s with AB off). </li><li>The ship is cap stable with all modules on as long as it does not run out of cap charges. Without cap charges, it will run out of cap in 1 min 33 s.</li><li>Will drain 60 GJ/s at a range of 12.6 km, draining a cruiser sized ship in 30 or 40 s.</li><li>Damage is only 59 dps and comes entirely from the drones.</li><li>The scram could be replaced by a point, a web or an ECCM module. The core probe launcher could be replaced by a small energy neut or NOS.}}
 
  
==Tactics==
+
== Tactics ==
''No sub-article about Maller roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
 
 +
Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.
 +
 
 +
One or two Nosferatus in the high slots provide some help against enemies with neuts.
 +
 
 +
== Notes ==
 +
''You can add notes here.''
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 22:51, 16 November 2024

EVE University Database
 
Ship Database
Maller
Maller
Amarr Empire
Amarr Empire
Standard Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES
In troubled times, conviction is your best armor.
– Emperor Heideran Kador VII


Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
5% bonus to Medium Energy Turret damage
4% bonus to all armor resistances

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³
,Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
205 m/sec
Inertia Modifier
inertia modifier (agility)
0.476
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.68 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
13,150,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than HACs or battlecruisers. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the Omen might sometimes be an easier choice.

The Maller's armor resist and medium laser damage bonuses suit it for "heavy tackle" roles, in which it holds the enemy down to relieve lighter tackle that do not have the tank to withstand damage for long. It can also perform well as a brawling damage-dealing ship, especially if supported by logistics ships such as its sibling the Augoror.

Thanks to its tanking potential, the Maller has often been used as a bait ship, getting enemies to aggress on gates or stations so that its allies can catch them. Its only substantial drawback in this role is its obviousness, and foes might be more willing to engage less well-tanked but less notorious bait ships.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.

Tactics

A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.

Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.

One or two Nosferatus in the high slots provide some help against enemies with neuts.

Notes

You can add notes here.

Patch History