Difference between revisions of "Ninazu"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/17/2016)
+
  * SHIP ATTRIBUTES SECTION (last update : 2020-09-22)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Ninazu.jpg
 
  | shipimg=Ninazu.jpg
 
  | shipname=Ninazu
 
  | shipname=Ninazu
| caption=Ninazu
 
 
  | class=Force Auxiliary
 
  | class=Force Auxiliary
 
  | grouping=Force Auxiliaries
 
  | grouping=Force Auxiliaries
 
  | hulltype=Ninazu Class
 
  | hulltype=Ninazu Class
  | faction=Gallente Federation
+
  | faction=Gallente Federation  
| race=Gallente
 
| roles=unspecified
 
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
  | tech=
+
  | tech=  
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=760,000 MW
 
  | powergrid=760,000 MW
 
  | cpu=775 tf
 
  | cpu=775 tf
Line 29: Line 25:
 
  | lows=6
 
  | lows=6
 
  | mass=1,250,000,000 kg
 
  | mass=1,250,000,000 kg
  | volume=18,550,000 m&#179;
+
  | volume=18,550,000
  | cargohold=2,800 m&#179;
+
  | cargohold=2,800
  | extrahold=3,000 m&#179;
+
  | extrahold=3,000
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m&#179;
+
  | extrahold2=1,000,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m&#179;
+
  | extrahold3=10,000
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | dronebay=600 m&#179;
+
  | dronebay=600
 
  | bandwidth=125 Mbit/sec
 
  | bandwidth=125 Mbit/sec
 +
| quote=Support our best while they do their worst.
 +
| quote_attribution=Roden Shipyards marketing division
 
  | info="It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21
 
  | info="It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21
  
Line 44: Line 42:
  
 
The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
 
The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
  | bonuses=<b>Gallente Carrier bonuses (per skill level):</b><br>5% bonus to Remote Armor Repairer and Remote Shield booster cycle time<br>7.5% bonus to Armor Repairer amount<br>10% bonus to capacitor booster charge strength<br>1% bonus to Armored Command and Skirmish Command burst strength and duration<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Triage modules<br>&bull;&nbsp;Can use two Command Burst modules<br>50% reduction in CPU requirements for Command Burst modules<br>200% bonus to Command Burst area of effect range<br>200% bonus to Logistics Drone transfer amount<br>5x penalty to Entosis Link duration<br>
+
  | bonuses=<b>Gallente Carrier bonuses (per skill level):</b><br>5% bonus to Remote Armor Repairer and Remote Shield booster cycle time<br>7.5% bonus to Armor Repairer and Capacitor Booster amount<br>1% bonus to Armored Command and Skirmish Command burst strength and duration<br><b>Role Bonus:</b><br>&nbsp;Can fit Triage modules<br>&nbsp;Can use two Command Burst modules<br>50% reduction in CPU requirements for Command Burst modules<br>200% bonus to Command Burst area of effect range<br>200% bonus to Logistics Drone transfer amount<br>5x penalty to Entosis Link duration<br>•&nbsp;Can only online one Capacitor Booster module
 
  | structurehp=135,000 HP
 
  | structurehp=135,000 HP
 
  | shieldhp=73,000 HP
 
  | shieldhp=73,000 HP
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  | scanres=60 mm
 
  | scanres=60 mm
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
+
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
+
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Gallente Carrier|I}}
+
* {{RequiredSkill|Gallente Carrier|I}}
**{{RequiredSkill|Capital Ships|IV}}
+
** {{RequiredSkill|Capital Ships|IV}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
+
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
+
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Gallente Battleship|III}}
+
** {{RequiredSkill|Gallente Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Gallente Battlecruiser|III}}
+
*** {{RequiredSkill|Gallente Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
+
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Gallente Cruiser|III}}
+
**** {{RequiredSkill|Gallente Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
+
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Gallente Destroyer|III}}
+
***** {{RequiredSkill|Gallente Destroyer|III}}
******{{RequiredSkill|Gallente Frigate|III}}
+
****** {{RequiredSkill|Gallente Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
+
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Drone Interfacing|V}}
+
** {{RequiredSkill|Drone Interfacing|V}}
***{{RequiredSkill|Drones|V}}
+
*** {{RequiredSkill|Drones|V}}
**{{RequiredSkill|Jump Fuel Conservation|IV}}
+
** {{RequiredSkill|Jump Fuel Conservation|IV}}
***{{RequiredSkill|Jump Drive Operation|III}}
+
*** {{RequiredSkill|Jump Drive Operation|III}}
****{{RequiredSkill|Navigation|V}}
+
**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
+
**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
+
***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
+
**** {{RequiredSkill|Science|V}}
**{{RequiredSkill|Jump Drive Calibration|III}}
+
** {{RequiredSkill|Jump Drive Calibration|III}}
***{{RequiredSkill|Jump Drive Operation|V}}
+
*** {{RequiredSkill|Jump Drive Operation|V}}
****{{RequiredSkill|Navigation|V}}
+
**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
+
**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
+
***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
+
**** {{RequiredSkill|Science|V}}
  
 
  | totaltraintime=147d 13h 43m 40s
 
  | totaltraintime=147d 13h 43m 40s
Line 110: Line 108:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Ninazu is the Gallente Force Auxiliary. Like the other Force Auxiliaries, the Ninazu is focused around providing remote repair support to its fleet. The Ninazu is unique in that while it relies on capital-sized armor repairers for its own tank, it can provide both shield and armor repairs to a fleet. Since the Force Auxiliary-specific Triage Module prevents the Ninazu from receiving remote support of any kind, only the Ninazu's local repairers or tank modules have any influence on its survival. The Ninazu's capacitor booster bonus allows it to utilize an impressive active burst tank, so long as it can feed its cap-hungry armor repairers with cap boosters.
+
The '''Ninazu''' is the Gallente [[Force Auxiliary]]. Like the other Force Auxiliaries, the Ninazu is focused on providing remote repair support to its fleet. The Ninazu is unique in that while it relies on capital-sized armor repairers for its own tank, it can provide both shield and armor repairs to a fleet. Since the Force Auxiliary-specific Triage Module prevents the Ninazu from receiving remote support of any kind, only the Ninazu's local repairers or tank modules have any influence on its survival.
  
The versatility of the Ninazu is popular in wormhole space, as it can provide support to multiple fleet types while minimizing the amount of capital ships required for smooth operation
+
The versatility of the Ninazu is popular in wormhole space, as it can provide support to multiple fleet types while minimizing the number of capital ships required for smooth operation.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Ninazu for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Ninazu for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting
+
''No sub-article about Ninazu roles or piloting tactics. You can write them here.''
| ship=Ninazu
+
 
| shipTypeID=37607
+
== Patch History ==
| fitName=Ninazu - Armor No Prop 3Ca 1Cc Dual Rep Basic
+
{{expansion past|
| fitID=Ninazu---Armor-No-Prop-3Ca-1Cc-Dual-Rep-Basic
+
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
| low1name=Capital Armor Repairer I
+
* Now has a 7.5% Capacitor Booster amount bonus per level of Gallente Carrier.
| low1typeID=20701
+
 
| low2name=Capital Armor Repairer I
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
| low2typeID=20701
+
:''Surgical Strike will bring Capital survivability more in line with the rest of New Eden [...]'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog]
| low3name=Imperial Navy Energized Adaptive Nano Membrane
+
* Can now only online one Capacitor Booster module
| low3typeID=15729
+
 
| low4name=Imperial Navy Energized Adaptive Nano Membrane
+
'''Onslaught Release 1.0 - Released 2018-11-13'''
| low4typeID=15729
+
* Bonus to capital cap injector amount removed. It was 10% bonus to capacitor booster charge strength per skill level before.
| low5name=Reactive Armor Hardener
 
| low5typeID=4403
 
| low6name=Damage Control II
 
| low6typeID=2048
 
| mid1name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
 
| mid1typeID=5051
 
| charge1name=Cap Booster 3200 x1
 
| charge1typeID=41489
 
| mid2name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
 
| mid2typeID=5051
 
| mid3name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
 
| mid3typeID=5051
 
| mid4name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
 
| mid4typeID=5051
 
| mid5name=Republic Fleet Large Cap Battery
 
| mid5typeID=41218
 
| high1name=Capital Remote Armor Repairer I
 
| high1typeID=24569
 
| high2name=Capital Remote Armor Repairer I
 
| high2typeID=24569
 
| high3name=Capital Remote Armor Repairer I
 
| high3typeID=24569
 
| high4name=Capital Remote Capacitor Transmitter I
 
| high4typeID=12219
 
| high5name=Cynosural Field Generator I
 
| high5typeID=21096
 
| high6name=Triage Module II
 
| high6typeID=4294
 
| rig1name=Capital Auxiliary Nano Pump I
 
| rig1typeID=27064
 
| rig2name=Capital Auxiliary Nano Pump I
 
| rig2typeID=27064
 
| rig3name=Capital Ancillary Current Router I
 
| rig3typeID=31362
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=A basic wormhole or K-Space fit. Bring logi bots and some light drones. May be fit with five capacitor boosters. Bling to taste: most wormhole ones (nearly all) are fit with the top tier equipment.</li><li>Not good for a suicide triage carrier or for large capital brawls. For W-space some are triple rep with a Reactive Armor Hardener: utility high slot to as preferred.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=37607:20701;2:15729;2:4403;1:2048;1:5051;4:41489;1:41218;1:24569;3:12219;1:21096;1:4294;1:27064;2:31362;1::
 
| fleetup=
 
| alphacanuse=N
 
 
}}
 
}}
  
==Tactics==
+
== Notes ==
''No sub-article about Ninazu roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
Ninazu was a Sumerian god associated with healing.
  
 +
{{ShipsMatrix}}
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Force Auxiliaries]]
+
[[Category:Force Auxiliaries]]

Latest revision as of 23:38, 16 November 2024

EVE University Database
 
Ship Database
Ninazu
Ninazu
Gallente Federation
Gallente Federation
Force Auxiliaries
Ninazu Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Support our best while they do their worst.
– Roden Shipyards marketing division


"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.

SHIP BONUSES

Gallente Carrier bonuses (per skill level):
5% bonus to Remote Armor Repairer and Remote Shield booster cycle time
7.5% bonus to Armor Repairer and Capacitor Booster amount
1% bonus to Armored Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Triage modules
• Can use two Command Burst modules
50% reduction in CPU requirements for Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration
• Can only online one Capacitor Booster module

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
760,000 MW
CPU
cpu output
775 tf
Capacitor
capacitor
67,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.042
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
72.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
600 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
105.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
66 points
Sig. Radius
signature radius
10.60 km
Scan Res.
scan resolution
60 mm
Structure
Structure Hitpoints
structure hitpoints
135,000 HP
Mass
ship mass
1,250,000,000 kg
Volume
ship volume
18,550,000 m³
Cargo Capacity
cargo capacity
2,800 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
105,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
73,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Ninazu is the Gallente Force Auxiliary. Like the other Force Auxiliaries, the Ninazu is focused on providing remote repair support to its fleet. The Ninazu is unique in that while it relies on capital-sized armor repairers for its own tank, it can provide both shield and armor repairs to a fleet. Since the Force Auxiliary-specific Triage Module prevents the Ninazu from receiving remote support of any kind, only the Ninazu's local repairers or tank modules have any influence on its survival.

The versatility of the Ninazu is popular in wormhole space, as it can provide support to multiple fleet types while minimizing the number of capital ships required for smooth operation.

Skills

Further information about additional or recommended skills to pilot Ninazu for a specific or its common role(s) can be written here.

Tactics

No sub-article about Ninazu roles or piloting tactics. You can write them here.

Patch History

Notes

Ninazu was a Sumerian god associated with healing.