Difference between revisions of "Omen Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17709 | |
− | + | | shipimg=Omen Navy Issue.jpg | |
− | + | | shipname=Omen Navy Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Omen Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Zealot}},{{Ship|Omen}} | |
− | + | | tech=F | |
− | + | | powergrid=960 MW | |
− | + | | cpu=335 tf | |
− | + | | capacitor=1,650 GJ | |
− | + | | highs=5 | |
− | + | | turrets=4 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=7 | |
− | + | | mass=10,850,000 kg | |
− | + | | volume=101,000 m³ | |
− | + | | cargohold=400 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=50 m³ | |
− | + | | bandwidth=50 Mbit/sec | |
− | + | | quote=A crystal lens filled with holy light, what could be more righteous? | |
− | + | | quote_attribution=Captain Marshal Sirdan xer Qosh | |
− | + | | info=The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet. | |
− | + | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range<br> | |
− | + | | structurehp=2,250 HP | |
− | + | | shieldhp=1,800 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=2,550 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=265 m/sec | |
− | + | | inertia=0.43 | |
− | + | | warpspeed=4 AU/s | |
− | + | | warptime=6.47 s | |
− | + | | targetrange=57.50 km | |
− | + | | sigradius=100 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=17 points | |
− | + | | scanres=320 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Cruiser|II}} | |
− | + | ** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Amarr Destroyer|III}} | |
− | + | *** {{RequiredSkill|Amarr Frigate|III}} | |
− | + | **** {{RequiredSkill|Spaceship Command|I}} | |
− | **Spaceship Command | ||
− | **Amarr | ||
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+ | | totaltraintime=22h 29m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of Low Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Omen Navy Issue is very similar in | + | The Omen Navy Issue is very similar in purpose to the [[Zealot]] and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized [[Imperial Navy Slicer]]; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m<sup>3</sup> drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or | + | ''Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | + | * In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive. | |
− | + | ||
− | + | * As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships. | |
− | + | ||
− | + | * The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers. | |
− | + | ||
− | + | * The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary | |
− | + | ||
− | + | == Patch History == | |
− | + | {{Expansion past| | |
− | + | '''October 2019 Release - 2019-10-15.1''' | |
− | + | ||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | + | ||
− | + | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | |
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}} | }} | ||
− | == | + | == Notes == |
− | '' | + | ''You can write additional notes for Omen Navy Issue here.'' |
− | = | + | {{ShipsMatrix|expgroup=cruisers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Faction Cruisers]] |
Latest revision as of 23:47, 16 November 2024
RELATED UNI-WIKI REFERENCES
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A crystal lens filled with holy light, what could be more righteous?
SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Omen Navy Issue is very similar in purpose to the Zealot and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized Imperial Navy Slicer; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m3 drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.
Skills
Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.
Tactics
- In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.
- As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.
- The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.
- The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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Notes
You can write additional notes for Omen Navy Issue here.