Difference between revisions of "Oracle"

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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=4302
+
| shipimg=Oracle.jpg
|shipid=4302
+
| shipname=Oracle
|shipimg=Oracle.jpg
+
| class=Attack Battlecruiser
|shipname=Oracle
+
| grouping=Standard Battlecruisers
|caption=Oracle
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| hulltype=Oracle Class
|class=Battlecruiser
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| faction=Amarr Empire  
|grouping=Standard Battlecruisers
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| variations=<i>none</i>
|hulltype=Oracle Class
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| tech=  
|faction=Amarr Empire
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| powergrid=1,375 MW
|race=Amarr
+
| cpu=345 tf
|roles=unspecified
+
| capacitor=3,500 GJ
|variations=none
+
| highs=8
+
| turrets=8
|ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=0
+
| mediums=3
|powergrid=1,375 MW
+
| lows=6
|cpu=345 tf
+
| mass=14,760,000 kg
|capacitor=3,500 GJ
+
| volume=234,000
|highs=8
+
| cargohold=500
|turrets=8
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=3
+
| dronebay=
|lows=6
+
| bandwidth=
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| quote=A work of Divine Grace for the Empire, and retribution to our enemies.
|mass=14,760,000 kg
+
| quote_attribution=Empress Jamyl Sarum I
|volume=234,000 m&#179;
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| info=In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.<br><br>During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.<br><br>The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."
|cargohold=500 m&#179;
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| bonuses=<b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret damage<br><b>Role Bonus:</b><br>95% reduction in Large Energy Turret powergrid requirement<br>50% reduction in Large Energy Turret CPU requirement<br>50% reduction in Large Energy Turret activation cost<br>
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| structurehp=1,980 HP
|dronebay=0 m&#179;
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| shieldhp=1,575 HP
|bandwidth=0 Mbit/sec
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| shieldem=0
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| shieldexp=50
|info=In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.<br>During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.<br>The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."
+
| shieldkin=40
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| shieldtherm=20
|bonuses=<b>Battlecruiser Skill bonus per level:</b><br>10% bonus to Large Energy Turret capacitor use<br>5% bonus to Large Energy Turret damage<br><b>Role Bonus:</b><br>95% reduction in the powergrid need of Large Energy Turrets<br>50% reduction in the CPU need of Large Energy Turrets<br>50% reduction in the capacitor need of Large Energy Turrets
+
| armorhp=2,160 HP
+
| armorem=50
|structurehp=1,980 HP
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| armorexp=20
|shieldhp=1,575 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorkin=25
|armorhp=2,160 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
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| armortherm=35
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| maxvelocity=200 m/sec
|maxvelocity=200 m/s
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| inertia=0.495
|inertia=0.475
+
| warpspeed=3.5 AU/s
|warpspeed=3.0 AU/s
+
| warptime=10.13 s
|warptime=9.72 s
+
| targetrange=65.00 km
+
| sigradius=210 m
|targetrange=65 km
+
| maxlockedtargets=6
|sigradius=180 m
+
| sensortype=RADAR
|maxlockedtargets=6
+
| sensorvalue=18 points
|sensortype=RADAR
+
| scanres=220 mm
|sensorvalue=18 points
+
| reqskills=*{{RequiredSkill|Amarr Battlecruiser|I}}
|scanres=240 mm
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** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Amarr Cruiser|III}}
|reqskills=*Amarr Cruiser III<small>22h 13m</small>
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*** {{RequiredSkill|Spaceship Command|II}}
**Spaceship Command III<small>4h 26m</small>
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*** {{RequiredSkill|Amarr Destroyer|III}}
**Amarr Frigate IV<small>2d 2h 17m</small>
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**** {{RequiredSkill|Amarr Frigate|III}}
*Battlecruisers III<small>1d 2h 40m</small>
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***** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command IV<small>1d 1h 8m</small>
 
|totaltraintime=5d 4h 18m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Oracle Oracle on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=1d 21h 16m 40s
 +
| forumlinks=
 +
| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
Nothing says "eff you" quite like a facemelting barrage of lasers from 250km's away, and the Amarr Navy seems to agree with the Oracle. This Tier 3 Battlecruiser, much like it's comrades, has a tank made of stormtrooper armor but the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Due to this, the Oracle and its buddies are often sniper fit to avoid unwanted close quarters confrontations.
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There's nothing quite like a face-melting barrage of lasers from 250km away, and judging by the '''Oracle''', the Amarr Navy seems to agree. This Attack Battlecruiser has a weak tank, like its comrades, the [[Tornado]], [[Naga]] and [[Talos]]. However, it has the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Because of their weak tanks, the Oracle and its buddies are often sniper fit to avoid close quarters confrontations.
  
==Skills==
+
Unlike the other attack BCs, the Oracle can also fit pulse lasers and use Scorch ammo and kite at 60km. This allows high damage and good tracking, while still remaining out of range of most ships with medium weapons. Loading Multifrequency and brawling is an option but usually a last resort for pulse Oracles, making a shield tank for speed the more usual choice for this setup, though pulse armor Oracles are not unknown.
''Further information about additional or recommended skills to pilot Oracle for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
''No tagged fittings for Oracle.''
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''Further information about additional or recommended skills to pilot Oracle for a specific or its common role(s) can be written here.''
  
==Tactics==
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== Tactics ==
''No sub-article about Oracle roles or piloting tactics. You can write them here.''
+
=== Shield Megapulse ===
  
==Notes==
+
Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.
''You can write additional notes for Oracle here.''
+
 
 +
This is the most common way to fit an Oracle, using the mid slots to mount a small shield tank and using Amarr ships' characteristic large amount of low slots to mount a mix of damage/application mods and mobility mods (such as the Nanofiber Internal Structure) to help stay as far from the enemy as possible while remaining within optimal.
 +
 
 +
=== Armor Megapulse ===
 +
 
 +
Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor Oracles are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Multispectrum Coating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).
 +
 
 +
=== Beams/Tachs ===
 +
 
 +
Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.
 +
 
 +
== Notes ==
 +
The oracle was a contestant in create a starship contest.
 +
* [https://www.eveonline.com/news/view/ship-troduction-the-amarr-oracle Ship-troduction: The Amarr Oracle]
 +
 
 +
An oracle is "a priest or priestess acting as a medium through whom advice or prophecy was sought from the gods in classical antiquity." An oracle is analagous to a prophet.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
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 +
[[Category:Ship Database]]
 +
[[Category:Standard Battlecruisers]]

Latest revision as of 23:51, 16 November 2024

EVE University Database
 
Ship Database
Oracle
Oracle
Amarr Empire
Amarr Empire
Standard Battlecruisers
Oracle Class
RELATED UNI-WIKI REFERENCES
A work of Divine Grace for the Empire, and retribution to our enemies.
– Empress Jamyl Sarum I


In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.

During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.

The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."

SHIP BONUSES

Amarr Battlecruiser bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
5% bonus to Large Energy Turret damage
Role Bonus:
95% reduction in Large Energy Turret powergrid requirement
50% reduction in Large Energy Turret CPU requirement
50% reduction in Large Energy Turret activation cost

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,375 MW
CPU
cpu output
345 tf
Capacitor
capacitor
3,500 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
0.495
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
10.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
18 points
Sig. Radius
signature radius
210 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
1,980 HP
Mass
ship mass
14,760,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
500 m³
Armor
Armor Hitpoints
armor hitpoints
2,160 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

There's nothing quite like a face-melting barrage of lasers from 250km away, and judging by the Oracle, the Amarr Navy seems to agree. This Attack Battlecruiser has a weak tank, like its comrades, the Tornado, Naga and Talos. However, it has the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Because of their weak tanks, the Oracle and its buddies are often sniper fit to avoid close quarters confrontations.

Unlike the other attack BCs, the Oracle can also fit pulse lasers and use Scorch ammo and kite at 60km. This allows high damage and good tracking, while still remaining out of range of most ships with medium weapons. Loading Multifrequency and brawling is an option but usually a last resort for pulse Oracles, making a shield tank for speed the more usual choice for this setup, though pulse armor Oracles are not unknown.

Skills

Further information about additional or recommended skills to pilot Oracle for a specific or its common role(s) can be written here.

Tactics

Shield Megapulse

Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.

This is the most common way to fit an Oracle, using the mid slots to mount a small shield tank and using Amarr ships' characteristic large amount of low slots to mount a mix of damage/application mods and mobility mods (such as the Nanofiber Internal Structure) to help stay as far from the enemy as possible while remaining within optimal.

Armor Megapulse

Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor Oracles are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Multispectrum Coating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).

Beams/Tachs

Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.

Notes

The oracle was a contestant in create a starship contest.

An oracle is "a priest or priestess acting as a medium through whom advice or prophecy was sought from the gods in classical antiquity." An oracle is analagous to a prophet.

Patch History