Difference between revisions of "Oracle"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-16) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=4302 | |
− | + | | shipimg=Oracle.jpg | |
− | + | | shipname=Oracle | |
− | + | | class=Attack Battlecruiser | |
− | + | | grouping=Standard Battlecruisers | |
− | + | | hulltype=Oracle Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations=<i>none</i> | |
− | + | | tech= | |
− | + | | powergrid=1,375 MW | |
− | + | | cpu=345 tf | |
− | + | | capacitor=3,500 GJ | |
− | + | | highs=8 | |
− | + | | turrets=8 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=6 | |
− | + | | mass=14,760,000 kg | |
− | + | | volume=234,000 m³ | |
− | + | | cargohold=500 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | | quote=A work of Divine Grace for the Empire, and retribution to our enemies. | |
− | + | | quote_attribution=Empress Jamyl Sarum I | |
− | + | | info=In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.<br><br>During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.<br><br>The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies." | |
− | + | | bonuses=<b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret damage<br><b>Role Bonus:</b><br>95% reduction in Large Energy Turret powergrid requirement<br>50% reduction in Large Energy Turret CPU requirement<br>50% reduction in Large Energy Turret activation cost<br> | |
− | + | | structurehp=1,980 HP | |
− | + | | shieldhp=1,575 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=2,160 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=200 m/sec | |
− | + | | inertia=0.495 | |
− | + | | warpspeed=3.5 AU/s | |
− | + | | warptime=10.13 s | |
− | + | | targetrange=65.00 km | |
− | + | | sigradius=210 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=18 points | |
− | + | | scanres=220 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Battlecruiser|I}} | |
− | + | ** {{RequiredSkill|Spaceship Command|III}} | |
− | + | ** {{RequiredSkill|Amarr Cruiser|III}} | |
− | + | *** {{RequiredSkill|Spaceship Command|II}} | |
− | **Spaceship Command III | + | *** {{RequiredSkill|Amarr Destroyer|III}} |
− | **Amarr | + | **** {{RequiredSkill|Amarr Frigate|III}} |
− | * | + | ***** {{RequiredSkill|Spaceship Command|I}} |
− | **Spaceship Command | ||
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+ | | totaltraintime=1d 21h 16m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | + | There's nothing quite like a face-melting barrage of lasers from 250km away, and judging by the '''Oracle''', the Amarr Navy seems to agree. This Attack Battlecruiser has a weak tank, like its comrades, the [[Tornado]], [[Naga]] and [[Talos]]. However, it has the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Because of their weak tanks, the Oracle and its buddies are often sniper fit to avoid close quarters confrontations. | |
− | + | Unlike the other attack BCs, the Oracle can also fit pulse lasers and use Scorch ammo and kite at 60km. This allows high damage and good tracking, while still remaining out of range of most ships with medium weapons. Loading Multifrequency and brawling is an option but usually a last resort for pulse Oracles, making a shield tank for speed the more usual choice for this setup, though pulse armor Oracles are not unknown. | |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Oracle for a specific or | + | ''Further information about additional or recommended skills to pilot Oracle for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | + | === Shield Megapulse === | |
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− | + | Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day. | |
− | + | ||
− | + | This is the most common way to fit an Oracle, using the mid slots to mount a small shield tank and using Amarr ships' characteristic large amount of low slots to mount a mix of damage/application mods and mobility mods (such as the Nanofiber Internal Structure) to help stay as far from the enemy as possible while remaining within optimal. | |
− | + | ||
− | + | === Armor Megapulse === | |
− | + | ||
− | + | Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor Oracles are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Multispectrum Coating to a resist specific plating (Kinetic vs Drake heavy fleet, etc). | |
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− | == | + | === Beams/Tachs === |
− | |||
− | + | Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges. | |
− | + | == Notes == | |
+ | The oracle was a contestant in create a starship contest. | ||
+ | * [https://www.eveonline.com/news/view/ship-troduction-the-amarr-oracle Ship-troduction: The Amarr Oracle] | ||
− | + | An oracle is "a priest or priestess acting as a medium through whom advice or prophecy was sought from the gods in classical antiquity." An oracle is analagous to a prophet. | |
− | + | == Patch History == | |
+ | {{Expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | + | * Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | |
− | + | }} | |
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Battlecruisers]] |
Latest revision as of 23:51, 16 November 2024
RELATED UNI-WIKI REFERENCES
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A work of Divine Grace for the Empire, and retribution to our enemies.
SHIP BONUSES
Amarr Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
There's nothing quite like a face-melting barrage of lasers from 250km away, and judging by the Oracle, the Amarr Navy seems to agree. This Attack Battlecruiser has a weak tank, like its comrades, the Tornado, Naga and Talos. However, it has the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Because of their weak tanks, the Oracle and its buddies are often sniper fit to avoid close quarters confrontations.
Unlike the other attack BCs, the Oracle can also fit pulse lasers and use Scorch ammo and kite at 60km. This allows high damage and good tracking, while still remaining out of range of most ships with medium weapons. Loading Multifrequency and brawling is an option but usually a last resort for pulse Oracles, making a shield tank for speed the more usual choice for this setup, though pulse armor Oracles are not unknown.
Skills
Further information about additional or recommended skills to pilot Oracle for a specific or its common role(s) can be written here.
Tactics
Shield Megapulse
Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.
This is the most common way to fit an Oracle, using the mid slots to mount a small shield tank and using Amarr ships' characteristic large amount of low slots to mount a mix of damage/application mods and mobility mods (such as the Nanofiber Internal Structure) to help stay as far from the enemy as possible while remaining within optimal.
Armor Megapulse
Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor Oracles are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Multispectrum Coating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).
Beams/Tachs
Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.
Notes
The oracle was a contestant in create a starship contest.
An oracle is "a priest or priestess acting as a medium through whom advice or prophecy was sought from the gods in classical antiquity." An oracle is analagous to a prophet.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|