Difference between revisions of "Prophecy Navy Issue"
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| shipimg= | | shipimg= | ||
| shipname= Prophecy Navy Issue | | shipname= Prophecy Navy Issue | ||
− | |||
| class= Combat Battlecruiser | | class= Combat Battlecruiser | ||
| grouping= Faction Battlecruisers | | grouping= Faction Battlecruisers | ||
| hulltype= Prophecy Class | | hulltype= Prophecy Class | ||
− | | faction= Amarr Empire | + | | faction= Amarr Empire |
− | |||
− | |||
| variations= {{Ship|Prophecy}}, {{Ship|Damnation}} | | variations= {{Ship|Prophecy}}, {{Ship|Damnation}} | ||
− | | tech= F | + | | tech= F |
− | + | ||
| powergrid= 1,300 MW | | powergrid= 1,300 MW | ||
| cpu= 440 tf | | cpu= 440 tf | ||
| capacitor= 4,000 GJ | | capacitor= 4,000 GJ | ||
+ | |||
| highs= 6 | | highs= 6 | ||
| turrets= 5 | | turrets= 5 | ||
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| mediums= 4 | | mediums= 4 | ||
| lows= 7 | | lows= 7 | ||
+ | |||
| mass= 15,300,000 kg | | mass= 15,300,000 kg | ||
− | | volume= 234,000 | + | | volume= 234,000 m³ |
− | | cargohold= 400 | + | |
+ | | cargohold= 400 m³ | ||
+ | | extraholdtype= | ||
| extrahold= | | extrahold= | ||
− | + | ||
− | | dronebay= 125 | + | | dronebay= 125 m³ |
| bandwidth= 50 Mbit/sec | | bandwidth= 50 Mbit/sec | ||
+ | |||
+ | | quote= Divided the parts and gave each its place<br>And unto each, bestowed purpose | ||
+ | | quote_attribution= The Scriptures, Book I 1:4 | ||
| info= The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology. | | info= The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology. | ||
To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever. | To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever. | ||
| bonuses= | | bonuses= | ||
− | + | '''Amarr Battlecruiser bonuses (per skill level):'''<br> | |
7.5% bonus to Medium Energy Turret damage<br> | 7.5% bonus to Medium Energy Turret damage<br> | ||
10% bonus to Medium Energy Turret optimal range<br> | 10% bonus to Medium Energy Turret optimal range<br> | ||
5% bonus to Drone hitpoints and damage<br> | 5% bonus to Drone hitpoints and damage<br> | ||
10% bonus to ship armor hitpoints<br> | 10% bonus to ship armor hitpoints<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can use one Command Burst module<br> | |
50% bonus to Command Burst area of effect range<br> | 50% bonus to Command Burst area of effect range<br> | ||
12.5% bonus to Drone microwarp velocity<br> | 12.5% bonus to Drone microwarp velocity<br> | ||
25% bonus to Medium Energy Turret optimal range and falloff | 25% bonus to Medium Energy Turret optimal range and falloff | ||
+ | |||
| structurehp= 6,000 HP | | structurehp= 6,000 HP | ||
+ | |||
+ | | armorhp= 8,250 HP | ||
+ | | armorem= 50 | ||
+ | | armortherm= 35 | ||
+ | | armorkin= 25 | ||
+ | | armorexp= 20 | ||
+ | |||
| shieldhp= 4,500 HP | | shieldhp= 4,500 HP | ||
| shieldem= 0 | | shieldem= 0 | ||
+ | | shieldtherm= 20 | ||
+ | | shieldkin= 40 | ||
| shieldexp= 50 | | shieldexp= 50 | ||
− | + | ||
− | |||
− | |||
− | |||
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− | |||
− | |||
| maxvelocity= 170 m/sec | | maxvelocity= 170 m/sec | ||
| inertia= 0.57 | | inertia= 0.57 | ||
| warpspeed= 3.5 AU/s | | warpspeed= 3.5 AU/s | ||
| warptime= 12.09 s | | warptime= 12.09 s | ||
+ | |||
| targetrange= 65 km | | targetrange= 65 km | ||
+ | | maxlockedtargets= 7 | ||
| sigradius= 270 m | | sigradius= 270 m | ||
− | | | + | | scanres= 210 mm |
| sensortype= Radar | | sensortype= Radar | ||
| sensorvalue= 18 points | | sensorvalue= 18 points | ||
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+ | | reqskills=*{{RequiredSkill|Amarr Battlecruiser|II}} | ||
+ | ** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | *** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | **** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|I}} | ||
+ | *** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
| totaltraintime= 1d 21h 16m 40s | | totaltraintime= 1d 21h 16m 40s | ||
+ | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | '' | + | The '''Prophecy Navy Issue''' is the faction variant of the drone-focused Amarr Battlecruiser, the [[Prophecy]]. In exchange for its previous bonus to armor resists, it receives a bonus to armor hitpoints which compound with its increased base hitpoints as a faction hull to give this ship an impressive buffer tank. It also receives bonuses to Medium Energy Turrets, though it has a slightly smaller bonus to drones than the original Prophecy. The shuffled bonuses clearly favor turrets over drones, though a mixed damage approach is still viable. |
− | ==Skills== | + | == Skills == |
− | + | Although the Prophecy Navy Issue can technically be flown with very low skills, it would be advisable to train the skills necessary for a T2 armor tank and T2 Medium Energy Turrets before flying this ship in any PvP encounter. T2 {{Sk|Medium Drone Operation}} and {{Sk|Drone Interfacing}} would also be a wise investment, though heavy drone skills are not necessary since the Prophecy Navy Issue does not have the drone bandwidth for them. | |
− | ==Tactics== | + | == Tactics == |
− | + | With its massive buffer tank and middling speed, the Prophecy Navy Issue fits most naturally into a brawling role using close range ammunition in its pulse lasers, but high skill pilots may opt to take advantage of the generous fitting space to fit an oversized propulsion module and kite using Scorch ammunition. In large fleets, beam lasers may also be equipped. Depending on the role it plays on the battlefield, the utility high slot may be filled a command burst, an energy neutralizer, or a drone link augmentor. | |
− | ==Notes== | + | == Notes == |
''You can add notes here.'' | ''You can add notes here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
'''Version: 20.09 Release 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patchnotes] | '''Version: 20.09 Release 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patchnotes] | ||
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{{ShipsMatrix|expgroup= battlecruisers}} | {{ShipsMatrix|expgroup= battlecruisers}} | ||
− | [[Category:Ship Database]][[Category:Faction Battlecruisers]] | + | [[Category:Ship Database]] |
+ | [[Category:Faction Battlecruisers]] |
Latest revision as of 16:02, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Divided the parts and gave each its place
And unto each, bestowed purpose
To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever. SHIP BONUSES
Amarr Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Prophecy Navy Issue is the faction variant of the drone-focused Amarr Battlecruiser, the Prophecy. In exchange for its previous bonus to armor resists, it receives a bonus to armor hitpoints which compound with its increased base hitpoints as a faction hull to give this ship an impressive buffer tank. It also receives bonuses to Medium Energy Turrets, though it has a slightly smaller bonus to drones than the original Prophecy. The shuffled bonuses clearly favor turrets over drones, though a mixed damage approach is still viable.
Skills
Although the Prophecy Navy Issue can technically be flown with very low skills, it would be advisable to train the skills necessary for a T2 armor tank and T2 Medium Energy Turrets before flying this ship in any PvP encounter. T2 Medium Drone Operation and Drone Interfacing would also be a wise investment, though heavy drone skills are not necessary since the Prophecy Navy Issue does not have the drone bandwidth for them.
Tactics
With its massive buffer tank and middling speed, the Prophecy Navy Issue fits most naturally into a brawling role using close range ammunition in its pulse lasers, but high skill pilots may opt to take advantage of the generous fitting space to fit an oversized propulsion module and kite using Scorch ammunition. In large fleets, beam lasers may also be equipped. Depending on the role it plays on the battlefield, the utility high slot may be filled a command burst, an energy neutralizer, or a drone link augmentor.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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Version: 20.09 Release 2022-10-11.1 Patchnotes
Version: 20.08 Release: 2022-09-29.1 Patchnotes
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