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Republic Fleet Firetail: Difference between revisions

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ArinBot (talk | contribs)
m misstype to mistype; cosmetic changes
Added quote introduced in the Revenant expansion (2024-11-12).
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 12/9/2015)
* SHIP ATTRIBUTES SECTION (last update : 12/9/2015)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17812
| shipid=17812
| shipimg=Republic Fleet Firetail.jpg
| shipimg=Republic Fleet Firetail.jpg
| shipname=Republic Fleet Firetail
| shipname=Republic Fleet Firetail
| caption=Republic Fleet Firetail
| class=Frigate
| class=Frigate
| grouping=Faction Frigates
| grouping=Faction Frigates
| hulltype=Republic Fleet Firetail Class
| hulltype=Republic Fleet Firetail Class
| faction=Minmatar Republic  
| faction=Minmatar Republic
| variations=<i>none</i>
| race=Minmatar
| tech=F
| roles=unspecified
 
| variations=<i>none</i>
| powergrid=40 MW
| tech=F
| cpu=150 tf
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=280 GJ
| powergrid=40 MW
 
| cpu=150 tf
| highs=3
| capacitor=280 GJ
| turrets=2
| highs=3
| launchers=1
| turrets=2
| mediums=4
| launchers=1
| lows=3
| mediums=4
 
| lows=3
| mass=1,098,000 kg
| mass=1,098,000 kg
| volume=16,500 m³
| volume=16,500 m³
 
| cargohold=135 m³
| cargohold=135 m³
| extrahold=
| extraholdtype=
| extraholdtype=
| extrahold=
| dronebay=
 
| bandwidth=
| dronebay=
| bandwidth=
 
| quote=A good idea can come from anywhere, and now so can our patrols.
| quote_attribution=Hetman General Kanth Filmir
  | info=The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus.  The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds.  It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
  | info=The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus.  The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds.  It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>25% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br>
| bonuses= <b>Minmatar Frigate bonuses (per skill level):</b><br>
| structurehp=525 HP
25% bonus to Small Projectile Turret damage<br>
| shieldhp=675 HP
10% bonus to Small Projectile Turret tracking speed<br>
| shieldem=0
5% bonus to Small Projectile Turret fallof
| shieldexp=50
 
| shieldkin=40
| structurehp=525 HP
| shieldtherm=20
 
| armorhp=675 HP
| shieldhp=675 HP
| armorem=60
| shieldem=0
| armorexp=10
| shieldexp=50
| armorkin=25
| shieldkin=40
| armortherm=35
| shieldtherm=20
| maxvelocity=410 m/sec
 
| inertia=3.2
| armorhp=675 HP
| warpspeed=5 AU/s
| armorem=60
| warptime=4.87 s
| armorexp=10
| targetrange=35.00 km
| armorkin=25
| sigradius=35 m
| armortherm=35
| maxlockedtargets=5
 
| sensortype=LADAR
| maxvelocity=410 m/sec
| sensorvalue=10 points
| inertia=3.2
| scanres=700 mm
| warpspeed=5 AU/s
| reqskills=*{{RequiredSkill|Minmatar Frigate|II}}
| warptime=4.87 s
 
| targetrange=35.00 km
| sigradius=35 m
| maxlockedtargets=5
| sensortype=LADAR
| sensorvalue=10 points
| scanres=700 mm
 
| reqskills= * {{RequiredSkill|Minmatar Frigate|II}}
** {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=1h 42m 40s


| totaltraintime=1h 42m 40s
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=
| highlights1=
| highlights2=
| highlights2=
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Skills ==
== Skills ==
* [[Skills:Gunnery#Small Projectile Turret|Small Projectile Turret]] IV<br/>Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit two small projectile turrets. Other weapon systems will perform far less effective. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail.
* {{sk|Small Projectile Turret}} IV<br/>Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit two small projectile turrets. Other weapon systems will perform far less effectively. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail.
* [[Skills:Gunnery#Motion Prediction|Motion Prediction]] IV<br/>Due to the high velocity of the Firetail, it can be hard to properly hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory.
* {{sk|Motion Prediction}} IV<br/>Due to the high velocity of the Firetail, it can be hard to properly hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory.
* [[Skills:Navigation#Acceleration Control|Acceleration Control]], [[Skills:Navigation#Afterburner|Afterburner]], [[Skills:Navigation#Fuel Conservation|Fuel Conservation]], and [[Skills:Navigation#Navigation|Navigation]] IV<br/>These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit.
* {{sk|Acceleration Control}}, {{sk|Afterburner}}, {{sk|Fuel Conservation}}, and {{sk|Navigation}} IV<br/>These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit.
* [[skills:Spaceship Command#Minmatar Frigate|Minmatar Frigate]] IV<br/>With only two turret slots in the highs, training this skill to IV is essential for the Firetail's damage to match the performance of the [[Rifter|Rifter's]]. Although the ship comes into its own with the skill trained to V, with anything less than IV the pilot is probably just as good flying a Rifter instead.
* {{sk|Minmatar Frigate}} IV<br/>With only two turret slots in the highs, training this skill to IV is essential for the Firetail's damage to match the performance of the [[Rifter]]'s. Although the ship comes into its own with the skill trained to V, with anything less than IV the pilot is probably just as good flying a Rifter instead.


== Tactics ==
== Tactics ==
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== Patch History ==
== Patch History ==
{{expansion past|
{{expansion past|
'''Citadel
'''version21.06 releas 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
Released on Wednesday, April 27, 2016'''
* New bonus added, 5% bonus to Small Projectile Falloff per level of Minmatar Frigate skill


*Shifted texture positions on the Republic Fleet Firetail.
'''Citadel Released on Wednesday, April 27, 2016'''
* Shifted texture positions on the Republic Fleet Firetail.


'''December v1.0 – Build: 995003 – 08.12.15'''
'''December v1.0 – Build: 995003 – 08.12.15'''
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*Republic Fleet Firetail: Increased tracking bonus to 10% per level
*Republic Fleet Firetail: Increased tracking bonus to 10% per level


'''Odyssey 1.0
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
Released on Tuesday, June 4th, 2013'''
* All Navy Ships have had their Rig Calibration increased from 350 to 400  
 
*All Navy Ships have had their Rig Calibration increased from 350 to 400  


'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
 
* Frigate skill bonuses: +25% (+5%) to small projectile turret damage and +7.5% to small projectile turret tracking per level.
*Frigate skill bonuses: +25% (+5%) to small projectile turret damage and +7.5% to small projectile turret tracking per level.
* Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers.
*Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers.
* Fittings: 40 (+1) PWG, 150 (+10) CPU.
*Fittings: 40 (+1) PWG, 150 (+10) CPU.
* Defense (shields / armor / hull) : 675 (+89) / 675 (+149) / 525 (+21).
*Defense (shields / armor / hull) : 675 (+89) / 675 (+149) / 525 (+21).
* Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (-47.5) / 2 (+0.667).
*Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (-47.5) / 2 (+0.667).
* Mobility (max velocity / agility / mass / align time): 410 / 3.2 / 1098000 / 3.29s.
*Mobility (max velocity / agility / mass / align time): 410 / 3.2 / 1098000 / 3.29s.
* Drones (bandwidth / bay): 0 / 0.
*Drones (bandwidth / bay): 0 / 0.
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+5) / 700 (+40) / 5 (+1).
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+5) / 700 (+40) / 5 (+1).
* Sensor strength: 10 Ladar (+1).
*Sensor strength: 10 Ladar (+1).
* Signature radius: 35.
*Signature radius: 35.


'''Retribution 1.0 Released on Tuesday, December 4, 2012'''
'''Retribution 1.0 Released on Tuesday, December 4, 2012'''
 
* The Firetail engine thruster locations moved closer to the ship
*The Firetail engine thruster locations moved closer to the ship
 
 
}}
}}


{{ShipsMatrix|expgroup=frigates}}
{{ShipsMatrix|expgroup= frigates}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Faction Frigates]]
[[Category:Faction Frigates]]