Difference between revisions of "Rupture"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=629 | |
− | + | | shipimg=Rupture.jpg | |
− | + | | shipname=Rupture | |
− | + | | class=Cruiser | |
− | + | | grouping=Standard Cruisers | |
− | + | | hulltype=Rupture Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Broadsword}},{{Ship|Muninn}} | |
− | + | | tech= | |
− | + | | powergrid=860 MW | |
− | + | | cpu=350 tf | |
− | + | | capacitor=1,275 GJ | |
− | + | | highs=5 | |
− | + | | turrets=4 | |
− | + | | launchers=1 | |
− | + | | mediums=4 | |
− | + | | lows=5 | |
− | + | | mass=12,200,000 kg | |
− | + | | volume=96,000 m³ | |
− | + | | cargohold=450 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=30 m³ | |
− | + | | bandwidth=30 Mbit/sec | |
− | + | | quote=Fancy tricks are rarely more effective than direct force. | |
− | + | | quote_attribution=Admiral Kasorta Fogneko | |
− | + | | info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. | |
− | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br> | |
− | + | | structurehp=1,500 HP | |
− | + | | shieldhp=1,500 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=1,800 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=210 m/sec | |
− | + | | inertia=0.5 | |
− | + | | warpspeed=4 AU/s | |
− | + | | warptime=8.46 s | |
− | + | | targetrange=50.00 km | |
− | + | | sigradius=125 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=15 points | |
− | + | | scanres=290 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}} | |
− | + | ** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Minmatar Destroyer|III}} | |
− | + | *** {{RequiredSkill|Minmatar Frigate|III}} | |
− | **Spaceship Command | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | **Minmatar | ||
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+ | | totaltraintime=19h 15m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | + | Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a popular ship for both mission running and PvP despite being quite sluggish for a Minmatar design. | |
− | ==Skills== | + | == Skills == |
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− | + | As a Tech 1 cruiser and one of the first steps that new players take out of small ships into medium-sized hulls, the Rupture is relatively forgiving, and can perform adequately in undemanding roles with limited character skills. Players can get much more out of the Rupture with better skills, however. Some basic skills to focus on in the short term for new pilots are: | |
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− | | | + | * {{sk|Minmatar Cruiser}} to IV: with two DPS bonuses, the Rupture's damage potential jumps dramatically with each level of this skill |
− | + | * [[Skills:Gunnery#Support Skills|Gunnery support skills]] to help turrets deal more damage at longer ranges, and track targets more accurately. {{sk|Sharpshooter}} is less important for autocannon but still helps artillery. {{sk|Controlled Bursts}} is not relevant to projectile turrets, as they don't use capacitor to fire. | |
− | + | * [[Fitting skills]]: squeezing everything onto a ship becomes more challenging as players move up to cruisers and unlock more advanced modules. | |
− | + | * In the Minmatar ship line, the step up to cruisers is the point at which pilots begin to have large enough drone bays to field a full flight of drones. This makes training {{sk|Drones}} to V an early priority, together with at least basic levels in drone support skills. Drones V is a relatively long train for a new character, but will be useful in many ships. | |
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− | + | In the longer term, the Rupture, like many ships, will benefit from the skills necessary to fit Tech 2 tanking modules, and the skills necessary to fit Tech 2 autocannon and Tech 2 artillery pieces, unlocking Tech 2 ammo for more tactical flexibility. | |
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− | + | == Tactics == | |
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− | + | '''PvE''' | |
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− | + | In Level 2 missions, the Rupture can mount a good active armour tank or regenerating passive shield tank and use artillery and drones to destroy rats at long range. The Rupture can launch a full flight of five light drones with space for a few spares, or a mixed-size flight of mediums and lights, which will be a new feature for pilots stepping up from PvE in Minmatar destroyers. | |
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− | + | '''PvP''' | |
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− | + | The Rupture is also a reliable PvP ship. A simple and viable approach is to fit a buffer armour tank and autocannon, and provide extra DPS and some sticky secondary tackle in fleet situations. Armour-tanked autocannon Ruptures also synergize well with armour [[logistics]] support, and crop up frequently as one option in "brawling" [[doctrines]]. | |
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− | + | A buffer shield tank produces a faster, more tactically-flexible ship with space for speed- and damage-boosting modules in its low slots. A shield-tanked Rupture has strong DPS and a bit more ability to choose its fights. On the other hand, the ship has fewer mid slots, and so a shield tank usually means fewer effective hitpoints than an armour tank, and requires compromises on other utility modules. The [[Stabber]], with its falloff range bonus and higher base speed, is the archetypal Tech 1 Minmatar kiting cruiser. | |
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− | Minmatar | ||
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− | + | == Notes == | |
− | + | In the Retribution patch, the Rupture lost one launcher/utility hardpoint and gained a mid slot. | |
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+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
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− | + | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | |
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− | + | '''118.6 Release | |
− | + | Published on Tuesday, June 28th, 2016''' | |
− | * | + | *Flipped the on-switch for the lower engine set on the Minmatar Cruiser Rupture and variants. |
− | + | '''Citadel | |
− | + | Released on Wednesday, April 27, 2016''' | |
− | + | *Realigned the normal map of the Rupture and its variants. | |
− | * | + | '''Retribution 1.0 |
− | + | Released on Tuesday, December 4, 2012''' | |
− | + | *Minmatar Cruiser bonuses: -5% medium projectile turret rate of fire and +5% medium projectile damage per level | |
− | + | *Slot layout: 5 H, 4 M, 5 L, 4 turrets, 1 launcher | |
− | + | *Fittings: 860 PWG, 350 CPU | |
− | + | *Defense (shields / armor / hull): 1500 / 1800 / 1500 | |
− | + | *Capacitor (amount / recharge rate / cap per second): 1275 / 425 s / 3 | |
− | + | *Mobility (max velocity / agility / mass / align time): 210 / 0.5 / 12200000 / 5.7 s | |
− | + | *Drones (bandwidth / bay): 30 / 30 | |
− | + | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 290 / 6 | |
− | + | *Sensor strength: 15 Ladar | |
− | + | *Signature radius: 125 | |
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+ | '''Inferno 1.1 | ||
+ | Deployed on Monday, June 25, 2012.''' | ||
+ | *The booster locators on the Rupture and its factional variants have been moved closer to the engine exhaust. | ||
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}} | }} | ||
+ | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Standard Cruisers]] | |
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Latest revision as of 18:32, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Fancy tricks are rarely more effective than direct force.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a popular ship for both mission running and PvP despite being quite sluggish for a Minmatar design.
Skills
As a Tech 1 cruiser and one of the first steps that new players take out of small ships into medium-sized hulls, the Rupture is relatively forgiving, and can perform adequately in undemanding roles with limited character skills. Players can get much more out of the Rupture with better skills, however. Some basic skills to focus on in the short term for new pilots are:
- Minmatar Cruiser to IV: with two DPS bonuses, the Rupture's damage potential jumps dramatically with each level of this skill
- Gunnery support skills to help turrets deal more damage at longer ranges, and track targets more accurately. Sharpshooter is less important for autocannon but still helps artillery. Controlled Bursts is not relevant to projectile turrets, as they don't use capacitor to fire.
- Fitting skills: squeezing everything onto a ship becomes more challenging as players move up to cruisers and unlock more advanced modules.
- In the Minmatar ship line, the step up to cruisers is the point at which pilots begin to have large enough drone bays to field a full flight of drones. This makes training Drones to V an early priority, together with at least basic levels in drone support skills. Drones V is a relatively long train for a new character, but will be useful in many ships.
In the longer term, the Rupture, like many ships, will benefit from the skills necessary to fit Tech 2 tanking modules, and the skills necessary to fit Tech 2 autocannon and Tech 2 artillery pieces, unlocking Tech 2 ammo for more tactical flexibility.
Tactics
PvE
In Level 2 missions, the Rupture can mount a good active armour tank or regenerating passive shield tank and use artillery and drones to destroy rats at long range. The Rupture can launch a full flight of five light drones with space for a few spares, or a mixed-size flight of mediums and lights, which will be a new feature for pilots stepping up from PvE in Minmatar destroyers.
PvP
The Rupture is also a reliable PvP ship. A simple and viable approach is to fit a buffer armour tank and autocannon, and provide extra DPS and some sticky secondary tackle in fleet situations. Armour-tanked autocannon Ruptures also synergize well with armour logistics support, and crop up frequently as one option in "brawling" doctrines.
A buffer shield tank produces a faster, more tactically-flexible ship with space for speed- and damage-boosting modules in its low slots. A shield-tanked Rupture has strong DPS and a bit more ability to choose its fights. On the other hand, the ship has fewer mid slots, and so a shield tank usually means fewer effective hitpoints than an armour tank, and requires compromises on other utility modules. The Stabber, with its falloff range bonus and higher base speed, is the archetypal Tech 1 Minmatar kiting cruiser.
Notes
In the Retribution patch, the Rupture lost one launcher/utility hardpoint and gained a mid slot.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
118.6 Release Published on Tuesday, June 28th, 2016
Citadel Released on Wednesday, April 27, 2016
Retribution 1.0 Released on Tuesday, December 4, 2012
Inferno 1.1 Deployed on Monday, June 25, 2012.
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