Difference between revisions of "Tornado"

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(Updated Required Skills and Training time)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
+
-------------------------------------------------------------
-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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+
| shipid=4310
+
| shipimg=Tornado.jpg
|shipid=4310
+
| shipname=Tornado
|shipimg=Tornado.jpg
+
| class=Attack Battlecruiser
|shipname=Tornado
+
| grouping=Standard Battlecruisers
|caption=Tornado
+
| hulltype=Tornado Class
|class=Battlecruiser
+
| faction=Minmatar Republic  
|grouping=Standard Battlecruisers
+
| variations=<i>none</i>
|hulltype=Tornado Class
+
| tech=  
|faction=Minmatar Republic
+
| powergrid=1,000 MW
|race=Minmatar
+
| cpu=342 tf
|roles=unspecified
+
| capacitor=2,700 GJ
|variations=none
+
| highs=8
+
| turrets=8
|ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=5
|powergrid=1,000 MW
+
| lows=4
|cpu=342 tf
+
| mass=15,228,000 kg
|capacitor=2,700 GJ
+
| volume=216,000
|highs=8
+
| cargohold=535
|turrets=8
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=5
+
| dronebay=
|lows=4
+
| bandwidth=
+
| quote=Innovation and persistence are our greatest strengths.
|mass=15,228,000 kg
+
| quote_attribution=Chief Researcher Dr. Bogekur Alpur
|volume=216,000 m&#179;
+
| info=In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.<br><br>What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely on flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.
|cargohold=535 m&#179;
+
| bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>5% bonus to Large Projectile Turret falloff<br><b>Role Bonus:</b><br>95% reduction in Large Projectile Turret powergrid requirement<br>50% reduction in Large Projectile Turret CPU requirement<br>
+
| structurehp=1,800 HP
|dronebay=0 m&#179;
+
| shieldhp=1,890 HP
|bandwidth=0 Mbit/sec
+
| shieldem=0
+
| shieldexp=50
|info=In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.<br><br>What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.
+
| shieldkin=40
+
| shieldtherm=20
|bonuses=<b>Traits:</b><br><b>Battlecruisers skill bonus per level:</b><br>5% bonus to Large Projectile Turret rate of fire.<br>5% bonus to Large Projectile Turret falloff.<br><br><b>Role Bonus:</b><br>95% reduction in the powergrid need of Large Projectile Turrets.<br>50% reduction in the CPU need of Large Projectile Turrets.
+
| armorhp=1,800 HP
+
| armorem=60
|structurehp=1,800 HP
+
| armorexp=10
|shieldhp=1,890 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=25
|armorhp=1,800 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| armortherm=35
+
| maxvelocity=225 m/sec
|maxvelocity=225 m/s
+
| inertia=0.475
|inertia=0.475
+
| warpspeed=3.5 AU/s
|warpspeed=3.0 AU/s
+
| warptime=10.03 s
|warptime=9.28 s
+
| targetrange=60.00 km
+
| sigradius=195 m
|targetrange=60 km
+
| maxlockedtargets=6
|sigradius=195 m
+
| sensortype=LADAR
|maxlockedtargets=6
+
| sensorvalue=17 points
|sensortype=LADAR
+
| scanres=230 mm
|sensorvalue=17 points
+
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}}
|scanres=230 mm
+
** {{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Minmatar Cruiser|III}}
|reqskills=*Minmatar Battlecruiser I<small>50m</small>
+
*** {{RequiredSkill|Spaceship Command|II}}
**Spaceship Command III<small>3h 39m</small>
+
*** {{RequiredSkill|Minmatar Destroyer|III}}
**Minmatar Cruiser III<small>22h 13m</small>
+
**** {{RequiredSkill|Minmatar Frigate|III}}
***Spaceship Command II<small>38m</small>
+
***** {{RequiredSkill|Spaceship Command|I}}
***Minmatar Destroyer III<small>8h 53m</small>
 
****Minmatar Frigate III<small>8h 53m</small>
 
*****Spaceship Command I<small>8m</small>
 
|totaltraintime=1d 21h 14m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Tornado Tornado on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=1d 21h 16m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunatly preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]].
+
The '''Tornado''' was made to do one thing and one thing only: high-explosive obliteration of anything that is unfortunately preoccupied with other threats. Like other Attack Battlecruisers, the Tornado has a full rack of 8 battleship-sized gun turrets, and almost nothing else; it has minimal defenses, limited mobility, and extremely poor tracking against any targets intent on evading its fire. Despite its Fire Rate and Falloff Range bonuses implying that the Tornado favors using Autocannons, Tornados are almost exclusively fit with 1400mm Artillery and used to deal massive damage in a single shot, in similar style to the [[Maelstrom]].
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Tornado for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
The Tornado benefits especially heavily from [[fitting skills]] and any skills which improve the damage and accuracy of Large Projectile Turrets, such as {{sk|Sharpshooter}} and {{sk|Surgical Strike}}. However, contrary to most conventional ship fitting wisdom, the Tornado may not benefit greatly from access to Tech II 1400mm artillery, as its Powergrid is slightly too constrained to make use of them without making other sacrifices in fitting.
{{ShipFitting|
 
ship=Tornado|
 
shipTypeID=4310|
 
fitName=Suicide Ganker|
 
fitID=Suicide-Ganker|
 
high1name=1400mm Gallium Cannon|
 
high1typeID=9495|
 
high2name=1400mm Gallium Cannon|
 
high2typeID=9495|
 
high3name=1400mm Gallium Cannon|
 
high3typeID=9495|
 
high4name=1400mm Gallium Cannon|
 
high4typeID=9495|
 
high5name=1400mm Gallium Cannon|
 
high5typeID=9495|
 
high6name=1400mm Gallium Cannon|
 
high6typeID=9495|
 
high7name=1400mm Gallium Cannon|
 
high7typeID=9495|
 
high8name=1400mm Gallium Cannon|
 
high8typeID=9495|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=Tracking Computer II|
 
mid4typeID=1978|
 
mid5name=Tracking Computer II|
 
mid5typeID=1978|
 
low1name=Tracking Enhancer II|
 
low1typeID=1999|
 
low2name=Beta Reactor Control: Reaction Control I|
 
low2typeID=8261|
 
low3name=Counterbalanced Weapon Mounts I|
 
low3typeID=5933|
 
low4name=Counterbalanced Weapon Mounts I|
 
low4typeID=5933|
 
charge1name=Scan Resolution Script x3|
 
charge1typeID=29011|
 
charge2name=Tracking Speed Script x2|
 
charge2typeID=29001|
 
charge3name=Republic Fleet Phased Plasma L x16|
 
charge3typeID=21918|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Projectile Collision Accelerator I|
 
rig1typeID=31682|
 
rig2name=Medium Projectile Collision Accelerator I|
 
rig2typeID=31682|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4310:9495;8:1952;3:1978;2:1999;1:5933;2:8261;1:31682;2:21918;16:29001;2:29011;3::|
 
skills=|
 
notes=Only carry enough ammo for 1-2 volleys.  Your ship won't last longer.</li><li>The goal for the modules is being cheap, since you'll lose it all anyway.</li><li>Does 9669 volley damage with All V skills.</li><li>Change ammo type depending on the weakness of your target.  Ship scanning and using EFT are your friends.</li><li>Send tackle in at 0, land the Tornados at 30km.}}
 
  
==Tactics==
+
== Tactics ==
''No sub-article about Tornado roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
The Tornado excels in a number of niches thanks to its excellent ratio of cost to potential artillery alpha strike damage.
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
 
 +
The Tornado is a popular gatecamping ship. Dual-boxing a Tornado and an [[Exequror]] for both remote repair and, more importantly, remote sensor boost (to boost the Tornado's scan resolution and lock time) is one of the most common setups for a single-player gatecamp.
 +
 
 +
The high alpha potential of the Tornado makes it extremely popular for [[suicide ganking]]. Because an artillery Tornado does extremely high damage with a long cycle time, the response speed of CONCORD does not affect how much damage it will do. When fit purely for alpha damage, it can deal over 12K damage per shot, which is easily enough to one-shot many ships.
 +
 
 +
The Tornado can also be used as a very long-range sniping ship in large-scale fleet engagements. It is cheaper and less character skill intensive than the Maelstrom, making it a more accessible tool for alliances with newer pilots.
 +
 
 +
== Notes ==
 +
The Tornado design was the winner of create a starship contest.
 +
* [https://www.deviantart.com/moonbeam13/journal/EVE-Online-Create-A-Starship-Contest-Winners-214237655 create a starship contest winners]
 +
* [https://community.eveonline.com/news/dev-blogs/ship-troduction-the-minmatar-tornado/ Ship-troduction: The Minmatar Tornado]
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
 +
 
 +
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
 +
 
 +
*Minmatar Battlecruiser Skill Bonuses: +5% to large projectile turret rate of fire and +5% to large projectile turret falloff.
 +
*Slot layout: 8H, 5M, 4L; 8 turrets , 0 launchers.
 +
*Fittings: 1000 PWG, 342 CPU.
 +
*Defense (shields / armor / hull) : 1890 / 1800 / 1800.
 +
*Capacitor (amount / recharge rate) : 2700 / 675s.
 +
*Mobility (max velocity / agility / mass / align time): 225 / .475 / 15228000 (+1128000) / 10s (+.7s).
 +
*Drones (bandwidth / bay): 0 / 0.
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 230 (-20) / 6.
 +
*Sensor strength: 17 Ladar.
 +
*Signature radius: 195 (+25).
 +
 
 +
*The Oracle, Naga, Talos and Tornado Racial Battlecruiser requirements have been reduced from 3 to 1 as part of the Tiericide initiative.
 +
 
 +
'''Retribution 1.0
 +
Released on Tuesday, December 4, 2012'''
 +
 
 +
*A small geometry gap in the Tornado was repaired
 +
 
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battlecruisers]]

Latest revision as of 05:46, 18 November 2024

EVE University Database
 
Ship Database
Tornado
Tornado
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Tornado Class
RELATED UNI-WIKI REFERENCES
Innovation and persistence are our greatest strengths.
– Chief Researcher Dr. Bogekur Alpur


In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.

What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely on flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
5% bonus to Large Projectile Turret falloff
Role Bonus:
95% reduction in Large Projectile Turret powergrid requirement
50% reduction in Large Projectile Turret CPU requirement

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
342 tf
Capacitor
capacitor
2,700 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
225 m/sec
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
10.03 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
195 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
15,228,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
535 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,890 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Tornado was made to do one thing and one thing only: high-explosive obliteration of anything that is unfortunately preoccupied with other threats. Like other Attack Battlecruisers, the Tornado has a full rack of 8 battleship-sized gun turrets, and almost nothing else; it has minimal defenses, limited mobility, and extremely poor tracking against any targets intent on evading its fire. Despite its Fire Rate and Falloff Range bonuses implying that the Tornado favors using Autocannons, Tornados are almost exclusively fit with 1400mm Artillery and used to deal massive damage in a single shot, in similar style to the Maelstrom.

Skills

The Tornado benefits especially heavily from fitting skills and any skills which improve the damage and accuracy of Large Projectile Turrets, such as Sharpshooter and Surgical Strike. However, contrary to most conventional ship fitting wisdom, the Tornado may not benefit greatly from access to Tech II 1400mm artillery, as its Powergrid is slightly too constrained to make use of them without making other sacrifices in fitting.

Tactics

The Tornado excels in a number of niches thanks to its excellent ratio of cost to potential artillery alpha strike damage.

The Tornado is a popular gatecamping ship. Dual-boxing a Tornado and an Exequror for both remote repair and, more importantly, remote sensor boost (to boost the Tornado's scan resolution and lock time) is one of the most common setups for a single-player gatecamp.

The high alpha potential of the Tornado makes it extremely popular for suicide ganking. Because an artillery Tornado does extremely high damage with a long cycle time, the response speed of CONCORD does not affect how much damage it will do. When fit purely for alpha damage, it can deal over 12K damage per shot, which is easily enough to one-shot many ships.

The Tornado can also be used as a very long-range sniping ship in large-scale fleet engagements. It is cheaper and less character skill intensive than the Maelstrom, making it a more accessible tool for alliances with newer pilots.

Notes

The Tornado design was the winner of create a starship contest.

Patch History