Difference between revisions of "Zealot"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-26) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=12003 | |
− | + | | shipimg=Zealot.jpg | |
− | + | | shipname=Zealot | |
− | + | | class=Heavy Assault Cruiser | |
− | + | | grouping=Heavy Assault Cruisers | |
− | + | | hulltype=Omen Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Omen Navy Issue}},{{Ship|Omen}} | |
− | + | | tech=2 | |
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+ | | powergrid=1,180 MW | ||
+ | | cpu=340 tf | ||
+ | | capacitor=1,500 GJ | ||
+ | |||
+ | | highs=5 | ||
+ | | turrets=5 | ||
+ | | launchers=0 | ||
+ | | mediums=3 | ||
+ | | lows=7 | ||
+ | |||
+ | | mass=12,580,000 kg | ||
+ | | volume=118,000 m³ | ||
+ | |||
+ | | cargohold=440 m³ | ||
+ | |||
+ | | dronebay=50 m³ | ||
+ | | bandwidth=25 Mbit/sec | ||
+ | |||
+ | | quote= Timid minds will not reclaim that which is rightfully ours. | ||
+ | | quote_attribution= CEO Arer Bazargal | ||
+ | | info= The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. | ||
+ | |||
+ | Developer: Viziam | ||
+ | |||
+ | For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design. | ||
+ | | bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br> | ||
+ | 10% bonus to Medium Energy Turret optimal range<br> | ||
+ | 5% bonus to Medium Energy Turret damage<br> | ||
+ | '''Amarr Cruiser bonuses (per skill level):'''<br> | ||
+ | 10% reduction in Medium Energy Turret activation cost<br> | ||
+ | 5% bonus to Medium Energy Turret rate of fire<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 50% reduction in Microwarpdrive signature radius penalty<br> | ||
+ | • Can fit Assault Damage Controls | ||
+ | |||
+ | | structurehp=1,670 HP | ||
+ | |||
+ | | armorhp=2,250 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=62.5 | ||
+ | | armorexp=80 | ||
+ | |||
+ | | shieldhp=980 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=70 | ||
+ | | shieldexp=87.5 | ||
+ | |||
+ | | maxvelocity=210 m/sec | ||
+ | | inertia=0.553 | ||
+ | | warpspeed=4.5 AU/s | ||
+ | | warptime=9.64 s | ||
+ | |||
+ | | targetrange= 60 km | ||
+ | | maxlockedtargets=6 | ||
+ | | sigradius=125 m | ||
+ | | scanres=306 mm | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=21 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Amarr Cruiser|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | *** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Heavy Assault Cruisers|I}} | ||
+ | ** {{RequiredSkill|Energy Grid Upgrades|V}} | ||
+ | *** {{RequiredSkill|Power Grid Management|II}} | ||
+ | *** {{RequiredSkill|Science|I}} | ||
+ | ** {{RequiredSkill|Weapon Upgrades|V}} | ||
+ | *** {{RequiredSkill|Gunnery|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Capacitor Management|IV}} | ||
+ | *** {{RequiredSkill|Power Grid Management|III}} | ||
+ | | totaltraintime=63d 9h 37m 40s | ||
+ | |||
+ | | externallinks= | ||
+ | | highlights1=High Amount of Low Slots | ||
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− | ==Summary== | + | == Summary == |
− | The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well. | + | The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well. |
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns. | The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns. | ||
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Zealot for a specific or | + | ''Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.'' |
+ | |||
+ | == Notes == | ||
+ | The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun. | ||
+ | |||
+ | Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting. | ||
+ | If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills. | ||
+ | |||
+ | Useful footage of experienced Zealot piloting can be seen [https://www.youtube.com/watch?v=UnJT9-9A7ag[here]] | ||
− | == | + | == Patch History == |
− | {{ | + | {{Expansion past |
− | | | + | |'''2024-11-26''' Version 22.02 Release 2024-11-26.1 [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes] |
− | + | * 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back | |
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− | + | '''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |
− | + | * Heavy Assault Cruiser rebalance | |
− | + | *# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass. | |
− | + | *# Make room for other ship types to step into the spotlight, such as battleships. | |
− | + | *# Not nerf HACs into oblivion - find and retain healthy use-cases. | |
− | + | *# Maintain HAC identity as a high-damage / heavy tank ship option. | |
− | + | ||
− | + | '''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | |
− | + | * MWD bloom bonus removed from heavy assault cruisers. | |
− | + | ||
− | + | '''October 2019 Release - 2019-10-15.1''' | |
− | * | ||
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− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
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− | + | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | |
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup= cruisers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Heavy Assault Cruisers]] |
Latest revision as of 15:51, 26 November 2024
RELATED UNI-WIKI REFERENCES
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Timid minds will not reclaim that which is rightfully ours.
Developer: Viziam For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design. SHIP BONUSES
Heavy Assault Cruisers bonuses (per skill level):
Ship Attributes
|
Summary
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
Skills
Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.
Notes
The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting. If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.
Useful footage of experienced Zealot piloting can be seen [here]
Patch History
A long, long time ago... |
---|
2024-11-26 Version 22.02 Release 2024-11-26.1 Patch Notes
2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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