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Maulus Navy Issue: Difference between revisions

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Update stats for Version 22.02 Release 2024-11-26.1
 
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* SHIP ATTRIBUTES SECTION (last update : 12/11/2015)
* SHIP ATTRIBUTES SECTION (last update : 2024-11-26)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=37456
| shipid=37456
| shipimg=Maulus_Navy_Issue.jpg
| shipimg=Maulus_Navy_Issue.jpg
| shipname=Maulus Navy Issue
| shipname=Maulus Navy Issue
| caption=Maulus Navy Issue
| class=Frigate
| class=Frigate
| grouping=Faction Frigates
| grouping=Faction Frigates
| hulltype=Maulus Class
| hulltype=Maulus Class
| faction=Gallente Federation  
| faction=Gallente Federation
| variations={{Ship|Keres}}<br>{{Ship|Maulus}}
| race=Gallente
| tech=F
| roles=Electronic Warfare
 
| variations={{Ship|Keres}}<br>{{Ship|Maulus}}
| powergrid= 38 MW
| tech=F
| cpu=150 tf
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=330 GJ
| powergrid=35 MW
 
| cpu=150 tf
| highs= 3
| capacitor=330 GJ
| turrets=2
| highs=2
| launchers=0
| turrets=2
| mediums=3
| launchers=0
| lows=4
| mediums=3
 
| lows=4
| mass=1,063,000 kg
| mass=1,063,000 kg
| volume=23,000 m³
| volume=23,000 m³
 
| cargohold=275 m³
| cargohold=275 m³
| extrahold=
| extraholdtype=
| extraholdtype=
| extrahold=
| dronebay=50 m³
 
| bandwidth=25 Mbit/sec
| dronebay=50 m³
| info=The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.
| bandwidth=25 Mbit/sec
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and tracking speed<br>10% bonus to Warp Scrambler optimal range<br><b>Misc bonus:</b><br>2+ scramble strength to all Warp Scramblers<br>• Maulus Navy Issue bonuses do not apply to Warp Disruptors<br>
 
| structurehp=550 HP
| quote= Whoever started it, we'll be sure to finish it.
| shieldhp=400 HP
| quote_attribution= Unknown Gallente soldier
| shieldem=0
| info= The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.
| shieldexp=50
| bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
| shieldkin=40
10% bonus to Drone hitpoints and tracking speed<br>
| shieldtherm=20
10% bonus to Warp Scrambler optimal range<br>
| armorhp=525 HP
<b>Misc bonus:</b><br>
| armorem=50
2+ scramble strength to all Warp Scramblers<br>
| armorexp=10
• Maulus Navy Issue bonuses do not apply to Warp Disruptors
| armorkin=35
 
| armortherm=35
| structurehp=550 HP
| maxvelocity=315 m/sec
 
| inertia=3.35
| armorhp=525 HP
| warpspeed=5 AU/s
| armorem=50
| warptime=4.94 s
| armortherm=35
| targetrange=64.50 km
| armorkin=35
| sigradius=40 m
| armorexp=10
| maxlockedtargets=5
 
| sensortype=Magnetometric
| shieldhp=400 HP
| sensorvalue=16 points
| shieldem=0
| scanres=520 mm
| shieldtherm=20
| reqskills=*{{RequiredSkill|Gallente Frigate|II}}
| shieldkin=40
| shieldexp=50
 
| maxvelocity= 325 m/sec
| inertia=3.35
| warpspeed=5 AU/s
| warptime=4.94 s
 
| targetrange=64.50 km
| maxlockedtargets=5
| sigradius=40 m
| scanres=520 mm
| sensortype=Magnetometric
| sensorvalue=16 points
 
| reqskills= * {{RequiredSkill|Gallente Frigate|II}}
** {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=25m


| totaltraintime=25m 0s
| wikireferences=
| forumlinks=
| externallinks=
| wikireferences=
| highlights1=
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| highlights2=
| highlights1=
| highlights3=
| highlights2=
| highlights4=
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== Skills ==
== Skills ==
As with the Tristan, you should focus on training drone skills to be effective with the Maulus Navy Issue. Train {{sk|Drones|V}} in order to field 5 drones and train {{sk|Light Drone Operation|V}} so that you can field the Tech II light drones. Add {{sk|Drone Interfacing|IV}} to increase the damage of your drones, {{sk|Drone Avionics|V}} to increase your drone control range, and {{sk|Drone Durability|IV}} to further increase drone hitpoints. A ''Racial'' Drone Specialisation such as {{sk|Gallente Drone Specialization|III}} is highly recommended - III is a very short train. Consider Gallente first as their heavy damage can end fights quickly, but also Minmatar as Warrior II drones are best against very fast targets, but have lighter damage.
As with the [[Tristan]], you should focus on training drone skills to be effective with the Maulus Navy Issue. Train {{sk|Drones|V}} in order to field 5 drones and train {{sk|Light Drone Operation|V}} so that you can field the Tech II light drones. Add {{sk|Drone Interfacing|IV}} to increase the damage of your drones, {{sk|Drone Avionics|V}} to increase your drone control range, and {{sk|Drone Durability|IV}} to further increase drone hitpoints. A ''Racial'' Drone Specialisation such as {{sk|Gallente Drone Specialization|III}} is highly recommended - III is a very short train. Consider Gallente first as their heavy damage can end fights quickly, but also Minmatar as Warrior II drones are best against very fast targets, but have lighter damage.


You want to further increase the damage of your drones using weapon upgrades in the low-slots, if possible. The Tech 1 Drone Damage Amplifier I (T1 DDA) module requires {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}}, and both to IV for the Tech 2 DDA. You can change the order in which you train these skills, however T2 Drones and Drone Damage Amplifiers ({{sk|Weapon Upgrades|IV}}) are significantly better than their T1 counterparts, and both carry no fitting overhead.
You want to further increase the damage of your drones using weapon upgrades in the low-slots, if possible. The Tech 1 Drone Damage Amplifier I (T1 DDA) module requires {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}}, and both to IV for the Tech 2 DDA. You can change the order in which you train these skills, however T2 Drones and Drone Damage Amplifiers ({{sk|Weapon Upgrades|IV}}) are significantly better than their T1 counterparts, and both carry no fitting overhead.
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Skills used typically on the [[Maulus]] (such as [[Skills:Electronic Systems#Frequency Modulation|Frequency Modulation]] ) are not as necessary on the Maulus Navy Issue as the ship has no bonuses to electronic warfare. However, if you have been flying the [[Maulus]] previously and have {{sk|Electronic Warfare|IV}}, consider training {{sk|Advanced Drone Avionics|I}} to field a flight of Caldari Hornet EC-300 electronic warfare drones (this presumes you have already trained in to {{sk|Drones|V}} as well).
Skills used typically on the [[Maulus]] (such as [[Skills:Electronic Systems#Frequency Modulation|Frequency Modulation]] ) are not as necessary on the Maulus Navy Issue as the ship has no bonuses to electronic warfare. However, if you have been flying the [[Maulus]] previously and have {{sk|Electronic Warfare|IV}}, consider training {{sk|Advanced Drone Avionics|I}} to field a flight of Caldari Hornet EC-300 electronic warfare drones (this presumes you have already trained in to {{sk|Drones|V}} as well).


== Tactics ==
== Tactics ==
As mentioned above, the Maulus Navy Issue is most often compared to the [[Tristan]] and can be thought of as a sort of "Super Tristan." Trading a high slot (which Kiting versions of the Tristan seldom used) for an additional low slot adds some additional options, as a Maulus Navy Issue could fit a speed modification, an Ancillary Armor Repairer, or something like that. The Maulus Navy Issue does not have the speed of the standard [[Maulus]] but is no worse than the [[Tristan]] so many of the same kiting tactics that apply to the [[Tristan]] are also applicable to the Maulus Navy Issue.
As mentioned above, the Maulus Navy Issue is most often compared to the [[Tristan]] and can be thought of as a sort of "Super Tristan." Trading a high slot (which Kiting versions of the Tristan seldom used) for an additional low slot adds some additional options, as a Maulus Navy Issue could fit a speed modification, an Ancillary Armor Repairer, or something like that. The Maulus Navy Issue does not have the speed of the standard [[Maulus]] but is no worse than the [[Tristan]] so many of the same kiting tactics that apply to the [[Tristan]] are also applicable to the Maulus Navy Issue.


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* With no weapon damage bonuses, the MNI invites cross-trained pilots to consider fits involving lasers or projectile turrets rather than hybrids; the high slots can also be fitted with energy neutralizers.
* With no weapon damage bonuses, the MNI invites cross-trained pilots to consider fits involving lasers or projectile turrets rather than hybrids; the high slots can also be fitted with energy neutralizers.


{{ShipsMatrix|expgroup=frigates}}
== Patch History ==
{{Expansion past
|'''2024-11-26''' Version 22.02 Release 2024-11-26.1 [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes]
* Highslots increased from 2 to 3
* Powergrid increased from 35MW to 38MW
* Max Velocity incrased from 315m/s to 325m/s
}}
 
{{ShipsMatrix|expgroup= frigates}}
 


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Faction Frigates]]
[[Category:Faction Frigates]]