Difference between revisions of "Taranis"
m (Remove parameters caption and race) |
(added warp speeed changes from recent patch notes) |
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| grouping=Interceptors | | grouping=Interceptors | ||
| hulltype=Atron Class | | hulltype=Atron Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | |||
| variations={{Ship|Ares}},{{Ship|Atron}} | | variations={{Ship|Ares}},{{Ship|Atron}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=35 MW | | powergrid=35 MW | ||
| cpu=160 tf | | cpu=160 tf | ||
Line 31: | Line 29: | ||
| dronebay=10 m³ | | dronebay=10 m³ | ||
| bandwidth=10 Mbit/sec | | bandwidth=10 Mbit/sec | ||
− | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | + | | quote=The key to a brief engagement is undeniable force. |
+ | | quote_attribution=Joroutte Duvolle | ||
+ | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | ||
| bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Gallente Frigate bonuses (per skill level):</b><br>15% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | | bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Gallente Frigate bonuses (per skill level):</b><br>15% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | ||
100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> | 100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> | ||
+ | 60% bonus to warp speed and warp acceleration<br> | ||
+ | |||
| structurehp=675 HP | | structurehp=675 HP | ||
| shieldhp=275 HP | | shieldhp=275 HP | ||
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| maxvelocity=420 m/sec | | maxvelocity=420 m/sec | ||
| inertia=3.25 | | inertia=3.25 | ||
− | | warpspeed= | + | | warpspeed=5 AU/s |
| warptime=4.78 s | | warptime=4.78 s | ||
| targetrange=22.50 km | | targetrange=22.50 km | ||
Line 124: | Line 126: | ||
{{expansion past| | {{expansion past| | ||
+ | '''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] | ||
+ | ''Ship warp speed changes:'' | ||
+ | * The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | ||
+ | * Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | ||
+ | * Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | ||
+ | |||
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes]) | '''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes]) | ||
* Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives | * Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives |
Latest revision as of 22:10, 17 March 2025
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RELATED UNI-WIKI REFERENCES
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The key to a brief engagement is undeniable force.
SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Power Grid Management V
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operation V (important for capacitor stability)
- Shield Operation III
- Shield Management III
- Shield Upgrades IV
- Mechanics IV
- Hull Upgrades IV
- Jury Rigging III
- Astronautics Rigging III
- Electronic Superiority Rigging III
- Navigation V
- High Speed Maneuvering IV (important for capacitor stability)
- Acceleration Control IV
- Evasive Maneuvering V
- Warp Drive Operation IV
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Tactics
No sub-article about Taranis roles or piloting tactics. You can write them here.
Patch History
[show]A long, long time ago... |
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Notes
The Taranis is named after an ancient Celtic thunder god.