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m Remove parameters caption and race; cosmetic changes |
Ajaqa Chajij (talk | contribs) Change wording about cost and worth. |
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| grouping=Standard Frigates | | grouping=Standard Frigates | ||
| hulltype=Magnate Class | | hulltype=Magnate Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
| variations= {{Ship|Anathema}}, {{Ship|Magnate Navy Issue}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}} | | variations= {{Ship|Anathema}}, {{Ship|Magnate Navy Issue}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}} | ||
| tech= | | tech= | ||
| powergrid=26 MW | | powergrid=26 MW | ||
| cpu=230 tf | | cpu=230 tf | ||
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| dronebay=40 m³ | | dronebay=40 m³ | ||
| bandwidth=15 Mbit/sec | | bandwidth=15 Mbit/sec | ||
| quote=Bring its message to every planet of every star in the heavens. | |||
| quote_attribution=The Scriptures, Book of Reclaiming 22:13 | |||
| info=This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. | | info=This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. | ||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br> | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br> | ||
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The Magnate is the Amarr [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in [[Exploration]]. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Anathema]]), there isn’t much non-combat exploration content that the Magnate can’t complete. | The Magnate is the Amarr [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in [[Exploration]]. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Anathema]]), there isn’t much non-combat exploration content that the Magnate can’t complete. | ||
The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but | The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but those come at a cost, both performance- and ISK-wise.) The Magnate does have the advantage of being the strongest tank of any Tech I explorer, and plenty of low slots to reinforce this tank. But it’s not a great advantage, because nearly any tackled explorer is a dead explorer, and so the low slots are a better fit with inertial stabilizers and/or a warp stabilizer for faster escapes. (Keep in mind that warp stabilizers reduce lock range and speed. Having more than one makes locking sites uncomfortably slow.) | ||
The exploration Magnate is also commonly fitted with a Compact or Improved Cloaking Device so that the ship can cloak while probing signatures in unsafe space. The Magnate cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed. | The exploration Magnate is also commonly fitted with a Compact or Improved Cloaking Device so that the ship can cloak while probing signatures in unsafe space. The Magnate cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed. | ||