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Harbinger Navy Issue: Difference between revisions

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Salartarium (talk | contribs)
m Skills: update skills
Update for Version 23.01 Release 2025-09-09.1
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-14)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=33155
| shipid=33155
| shipimg=Harbinger Navy Issue.jpg
| shipimg=Harbinger Navy Issue.jpg
| shipname=Harbinger Navy Issue
| shipname=Harbinger Navy Issue
| caption=Harbinger Navy Issue
| class=Combat Battlecruiser
| class=Combat Battlecruiser
| grouping=Faction Battlecruisers
| grouping=Faction Battlecruisers
| hulltype=Harbinger Class
| hulltype=Harbinger Class
| faction=Amarr Empire
| faction=Amarr Empire
| variations={{Ship|Absolution}},{{Ship|Harbinger}}
| race=Amarr
| tech=F
| variations={{Ship|Absolution}},{{Ship|Harbinger}}
| tech=F
| ecmprio=2
| powergrid=1,495 MW
| cpu=410 tf
| capacitor=3,500 GJ
| highs=7
| turrets=6
| launchers=0
| mediums=5
| lows=6
| mass=15,500,000 kg
| volume=234,000 m&#179;
| cargohold=375 m&#179;
| dronebay=75 m&#179;
| bandwidth=50 Mbit/sec
| info=While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.
| bonuses=<b>Amarr Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to Medium Energy Turret tracking speed<br>10% bonus to Medium Energy Turret damage<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>25% bonus to Medium Energy Turret optimal range and falloff<br>
| structurehp=6,750 HP
| shieldhp=4,500 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=7,875 HP
| armorem=50
| armorexp=20
| armorkin=25
| armortherm=35
| maxvelocity=175 m/sec
| inertia=0.52
| warpspeed=3.5 AU/s
| warptime=11.17 s
| targetrange=70.00 km
| sigradius=270 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=21 points
| scanres=210 mm
| reqskills=*{{RequiredSkill|Amarr Battlecruiser|II}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Amarr Cruiser|III}}
***{{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Amarr Destroyer|III}}
****{{RequiredSkill|Amarr Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}


| totaltraintime=2d 1h 9m 40s
| powergrid= 1,625 MW
| externallinks=
| cpu=410 tf
| highlights1=Can Use Warfare Links
| capacitor=3,500 GJ
| highlights2=High Amount of High Slots
 
| highs=7
| turrets=6
| launchers=0
| mediums=5
| lows=6
 
| mass=15,500,000 kg
| volume=234,000 m³
 
| cargohold=375{{m3}}
 
| dronebay=75 m³
| bandwidth=50 Mbit/sec
 
| quote= God is the only true judge, we just expedite court dates.
| quote_attribution= Unknown Amarr Soldier
| info= While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.
| bonuses= <b>Amarr Battlecruiser bonuses (per skill level):</b><br>
7.5% bonus to Medium Energy Turret tracking speed<br>
10% bonus to Medium Energy Turret damage<br>
10% bonus to Medium Energy Turret activation cost<br>
<b>Role Bonus:</b><br>
•&nbsp;Can fit Warfare Link modules<br>
25% bonus to Medium Energy Turret optimal range and falloff
 
| structurehp=6,750 HP
 
| armorhp=7,875 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=20
 
| shieldhp=4,500 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
 
| maxvelocity=175 m/sec
| inertia=0.52
| warpspeed=3.5 AU/s
| warptime=11.17 s
 
| targetrange=70 km
| maxlockedtargets=7
| sigradius=270 m
| scanres=210 mm
| sensortype=RADAR
| sensorvalue=21 points
 
| reqskills=*{{RequiredSkill|Amarr Battlecruiser|II}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Amarr Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Amarr Destroyer|III}}
**** {{RequiredSkill|Amarr Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=2d 1h 9m 40s
 
| externallinks=
| highlights1=Can use Command Burst module
| highlights2=High Amount of High Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
Released with the Odyssey expansion, the '''Harbinger Navy Issue''' is almost a straight upgrade to the [[Harbinger]], with more fitting space, base HP and even an extra medium power slot. While the tracking bonus allows the Harbinger Navy Issue to track smaller ships with greater ease, the loss of the capacitor bonus from the Harbinger makes the already cap hungry Battlecruiser tougher to keep stable.
Released with the Odyssey expansion, the '''Harbinger Navy Issue''' is almost a straight upgrade to the [[Harbinger]], with more fitting space, base HP and even an extra medium power slot. While the tracking bonus allows the Harbinger Navy Issue to track smaller ships with greater ease, the loss of the capacitor bonus from the Harbinger makes the already cap hungry Battlecruiser tougher to keep stable.


==Skills==
== Skills ==
*'''{{sk|Amarr Battlecruiser}}''' to at least IV to get more DPS out of the Harbinger Navy Issue's lasers and help it track smaller ships.
* '''{{sk|Amarr Battlecruiser}}''' to at least IV to get more DPS out of the Harbinger Navy Issue's lasers and help it track smaller ships.
*'''{{sk|Gunnery| V}}''', '''{{sk|Medium Energy Turret|V}}''' and '''{{sk|Medium Pulse Laser Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are ''substantially'' cheaper than the meta 4 variants, and give the pilot the ability to use Scorch ammo.
* '''{{sk|Gunnery| V}}''', '''{{sk|Medium Energy Turret|V}}''' and '''{{sk|Medium Pulse Laser Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are ''substantially'' cheaper than the meta 4 variants, and give the pilot the ability to use Scorch ammo.
*While '''{{sk|Medium Beam Laser Specialization}}''' is not as common, there are a number of circumstances where the range of the Beam lasers is appreciated. As for the Pulse, the cost of the Tech II Beam Lasers is much lower than the Tech I meta 4.
* While '''{{sk|Medium Beam Laser Specialization}}''' is not as common, there are a number of circumstances where the range of the Beam lasers is appreciated. As for the Pulse, the cost of the Tech II Beam Lasers is much lower than the Tech I meta 4.
*'''{{sk|Controlled Bursts|IV}}''', '''{{sk|Capacitor Management|IV}}''' and '''{{sk|Capacitor Systems Operation|IV}}''' are all important for cap management.  
* '''{{sk|Controlled Bursts|IV}}''', '''{{sk|Capacitor Management|IV}}''' and '''{{sk|Capacitor Systems Operation|IV}}''' are all important for cap management.
*'''{{sk|Rapid Firing|IV}}''', '''{{sk|Surgical Strike|IV}}''' are skills that increase DPS and are thus vital to all turret-based damage dealing ships.
* '''{{sk|Rapid Firing|IV}}''', '''{{sk|Surgical Strike|IV}}''' are skills that increase DPS and are thus vital to all turret-based damage dealing ships.
*Along with the obvious '''{{sk|Power Grid Management|V}}''' and '''{{sk|CPU Management|V}}''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades|V}}''' should be trained to help with fitting. '''{{sk|Advanced Weapon Upgrades}}''' is also an important skill for pilots wishing to armor tank.  
* Along with the obvious '''{{sk|Power Grid Management|V}}''' and '''{{sk|CPU Management|V}}''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades|V}}''' should be trained to help with fitting. '''{{sk|Advanced Weapon Upgrades}}''' is also an important skill for pilots wishing to armor tank.
*'''{{sk|Sharpshooter|IV}}''' increases the already impressive optimal range associated with lasers and should be trained as such.
* '''{{sk|Sharpshooter|IV}}''' increases the already impressive optimal range associated with lasers and should be trained as such.
*'''{{sk|Drones|V}}, {{sk|Light Drone Operation|IV}}, {{sk|Medium Drone Operation|IV}}, {{sk|Drone Interfacing|IV}} and {{sk|Gallente Drone Specialization|II}}/{{sk|Minmatar Drone Specialization|II}}''' are all are important for getting as much DPS out of the 50 m<sup>3</sup> dronebay as possible.  
* '''{{sk|Drones|V}}, {{sk|Light Drone Operation|IV}}, {{sk|Medium Drone Operation|IV}}, {{sk|Drone Interfacing|IV}} and {{sk|Gallente Drone Specialization|II}}/{{sk|Minmatar Drone Specialization|II}}''' are all are important for getting as much DPS out of the 50 m<sup>3</sup> dronebay as possible.
*'''{{sk|Drone Navigation|III}}''', '''{{sk|Drone Durability|III}}''' and '''{{sk|Drone Sharpshooting|III}}''' are also useful support skills.
* '''{{sk|Drone Navigation|III}}''', '''{{sk|Drone Durability|III}}''' and '''{{sk|Drone Sharpshooting|III}}''' are also useful support skills.
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.
* The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full T2 Tank#Armor Tank|Armour]]''' or '''[[Full T2 Tank#Shield Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.


==Tactics==
== Tactics ==
''No sub-article about Harbinger Navy Issue roles or piloting tactics. You can write them here.''
''No sub-article about Harbinger Navy Issue roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''No notes for Harbinger Navy Issue.''
''No notes for Harbinger Navy Issue.''


==Patch History==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes])
* Powergrid increased from 1550 MW to 1625 MW.
'''Legion expansion''' [https://www.eveonline.com/news/view/legion-expansion-notes Release notes]
* New bonus, 10% reduction to the capacitor cost of medium energy turrets per level of Amarr Battlecruiser.
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes
** Powergrid increased from 1,495 MW to 1,550 MW
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''


''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
}}
}}


{{ShipsMatrix|expgroup=battlecruisers}}
{{ShipsMatrix|expgroup= battlecruisers}}
[[Category:Ship Database]][[Category:Faction Battlecruisers]]
 
 
[[Category:Ship Database]]
[[Category:Faction Battlecruisers]]