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Skua: Difference between revisions

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Expanded page based on CCP demonstration video
 
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| shipname= Skua
| shipname= Skua
| class= Tactical Destroyer
| class= Tactical Destroyer
| grouping=  
| grouping= Special Edition Tactical Destroyers
| hulltype=  
| hulltype= Jackdaw Class
| faction=  
| faction= Caldari State
| variations=  
| variations=  
| tech=  
| tech= F


| powergrid= 57 MV
| powergrid= 87 MV
| cpu= 270 tf
| cpu= 300 tf
| capacitor= 700 GJ
| capacitor= 700 GJ


| highs= 6
| highs= 7
| turrets=  
| turrets=  
| launchers= 5
| launchers= 5
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| lows= 3
| lows= 3


| mass=  
| mass= 1,100,000 kg
| volume=  
| volume= 47,000 m³


| cargohold=  
| cargohold= 450 m³
| extraholdtype=  
| extraholdtype=  
| extrahold=  
| extrahold=  
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| supportfightersquadlimit=  
| supportfightersquadlimit=  


| quote=  
| quote= Honor is everything, and nothing is more honorable than victory.
| quote_attribution=  
| quote_attribution= CEO Alakoni Ishanoya


| info=  
| info= Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.
| bonuses=  
| bonuses=  
'''Destroyer bonuses (per skill level):'''<br>
'''Destroyer bonuses (per skill level):'''<br>
Line 64: Line 64:
'''Command Destroyer bonuses (per skill level):'''<br>
'''Command Destroyer bonuses (per skill level):'''<br>
5% reduction in Micro Jump Field Generator spool up time<br>
5% reduction in Micro Jump Field Generator spool up time<br>
2% bonus to Shield Command and Information Command Bursts<br>
2% bonus to Shield Command and Information Command burst strength and duration<br>
'''Role Bonus:'''<br>
'''Role Bonus:'''<br>
95% reduction in powergrid requirements for Command Busts
95% reduction in powergrid and CPU requirements for Command Busts
•&nbsp;Can fit MicroJump Field Generators<br>
•&nbsp;Can fit Micro Jump Field Generators<br>
•&nbsp;Can use one Command Burst module<br>
•&nbsp;Can use one Command Burst module<br>
'''Misc Bonus:'''<br>
'''Misc Bonus:'''<br>
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•&nbsp;Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.<br>
•&nbsp;Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.<br>
•&nbsp;<u>''Defense Mode''</u><br>
•&nbsp;<u>''Defense Mode''</u><br>
33.3% bonus to all Shield resistances while ''Defense Mode'' is active<br>
33.3% bonus to all shield resistances while ''Defense Mode'' is active<br>
33.3% reduction in ship signature radius while ''Defense Mode'' is active<br>
33.3% reduction in ship signature radius while ''Defense Mode'' is active<br>
33.3% bonus to shield recharge time while ''Defense Mode'' is active<br>
66.6% bonus to shield recharge time while ''Defense Mode'' is active<br>
•&nbsp;<u>''Propulsion Mode''</u><br>
•&nbsp;<u>''Propulsion Mode''</u><br>
66.6% bonus to max velocity while Propulsion Mode is active<br>
66.6% bonus to max velocity while Propulsion Mode is active<br>
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•&nbsp;<u>''Sharpshooter Mode''</u><br>
•&nbsp;<u>''Sharpshooter Mode''</u><br>
66.6% bonus to Light Missile velocity while ''Sharpshooter Mode'' is active<br>
66.6% bonus to Light Missile velocity while ''Sharpshooter Mode'' is active<br>
250% bonus to Rocker velocity while ''Sharpshooter Mode'' is active<br>
250% bonus to Rocket velocity while ''Sharpshooter Mode'' is active<br>
33.3% bonus to Light Missile and Rocker damage while ''Sharpshooter Mode'' is active<br>
33.3% bonus to Light Missile and Rocket damage while ''Sharpshooter Mode'' is active<br>
100% bonus to sensor strenght and targetting range  while ''Sharpshooter Mode'' is active<br>
100% bonus to sensor strength and targeting range  while ''Sharpshooter Mode'' is active<br>
66.6% increased resistance against hostile Sensor Dampeners and Weapon Disruptor while ''Sharpshooter Mode'' is active<br>
66.6% increased resistance against hostile Sensor Dampeners and Weapon Disruptor while ''Sharpshooter Mode'' is active<br>


| structurehp=  
| structurehp= 600 HP


| armorhp=  
| armorhp= 600 HP
| armorem=  
| armorem= 50
| armortherm=  
| armortherm= 73
| armorkin=  
| armorkin= 44
| armorexp=  
| armorexp= 10


| shieldhp=  
| shieldhp= 900 HP
| shieldem=  
| shieldem= 0
| shieldtherm=  
| shieldtherm= 60
| shieldkin=  
| shieldkin= 55
| shieldexp=  
| shieldexp= 50


| maxvelocity=  
| maxvelocity= 100 m/s
| inertia=  
| inertia= 6
| warpspeed=  
| warpspeed= 4.5 AU/s
| warptime=  
| warptime= 4.57 s


| targetrange=  
| targetrange= 55.00 km
| maxlockedtargets=  
| maxlockedtargets= 7
| sigradius=  
| sigradius= 70 m
| scanres=  
| scanres= 500 mm
| sensortype=  
| sensortype= Gravimetric
| sensorvalue=  
| sensorvalue= 15 points


| reqskills= TBD
| reqskills= TBD
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== Summary ==
== Summary ==
The '''Skua''' and the [[Anhinga]] are the [[Alliance Tournament]] XXI prize ships. A total of 280<ref>https://www.eveonline.com/news/view/alliance-tournament-xxi-feeders-and-prizes</ref> ships where rewarded (140 of each).
The '''Skua''' and the [[Anhinga]] are the [[Alliance Tournament]] XXI prize ships. A total of 280<ref>https://www.eveonline.com/news/view/alliance-tournament-xxi-feeders-and-prizes</ref> ships where rewarded (140 of each).
The Skua combines a strongly enhanced form of the [[Jackdaw]]'s [[tactical destroyer]] modes with the additional capabilities of a [[Command Destroyer]]. In addition to stronger tactical destroyer mode bonuses, the Skua is unique in having a two second cooldown between switching modes instead of the normal 10 second cooldown. It also receives an immense bonus to rocket range in sharpshooter mode, with the ability to reach ranges that light missiles normally would.


== Skills ==
== Skills ==
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== Notes ==
== Notes ==
Based on the Caldari [[Jackdaw]] Tech III Destroyer.
Based on the Caldari [[Jackdaw]] Tech III Destroyer. In a demonstration, CCP Bee stated that the idea behind the ship was a "Jackdaw on crack", comparing it to old shield regen fit [[Svipul]]s. <ref>https://www.youtube.com/watch?v=4AaCxXihI90 GRIDLOCKED: ATXXI Wrap Up and Prize Ship Demonstration - YouTube (20:38–20:52)</ref>
== References ==
{{reflist}}


== Patch Notes ==
== Patch Notes ==

Latest revision as of 06:19, 27 November 2025


EVE University Database
 
Ship Database
Skua
Skua
Skua
Caldari State
Caldari State
Caldari State
Special Edition Tactical Destroyers
Jackdaw Class
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS

Honor is everything, and nothing is more honorable than victory.
– CEO Alakoni Ishanoya


Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.

SHIP BONUSES

Destroyer bonuses (per skill level):
3% bonus to Light Missile launcher and Rocket launcher rate of fire
15% reduction in missile launcher reload time
5% reduction in module heat damage amount taken
Command Destroyer bonuses (per skill level):
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Shield Command and Information Command burst strength and duration
Role Bonus:
95% reduction in powergrid and CPU requirements for Command Busts • Can fit Micro Jump Field Generators
• Can use one Command Burst module
Misc Bonus:
33% Bonus to Light Missile and Rockets damage
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.
• Defense Mode
33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
66.6% bonus to shield recharge time while Defense Mode is active
• Propulsion Mode
66.6% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
• Sharpshooter Mode
66.6% bonus to Light Missile velocity while Sharpshooter Mode is active
250% bonus to Rocket velocity while Sharpshooter Mode is active
33.3% bonus to Light Missile and Rocket damage while Sharpshooter Mode is active
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active
66.6% increased resistance against hostile Sensor Dampeners and Weapon Disruptor while Sharpshooter Mode is active

Required Skills

TBD

Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
87 MV
CPU
cpu output
300 tf
Capacitor
capacitor
700 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/s
Inertia Modifier
inertia modifier (agility)
6
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
4.57 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
73
KIN
kinetic resistance
44
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Skua and the Anhinga are the Alliance Tournament XXI prize ships. A total of 280[1] ships where rewarded (140 of each).

The Skua combines a strongly enhanced form of the Jackdaw's tactical destroyer modes with the additional capabilities of a Command Destroyer. In addition to stronger tactical destroyer mode bonuses, the Skua is unique in having a two second cooldown between switching modes instead of the normal 10 second cooldown. It also receives an immense bonus to rocket range in sharpshooter mode, with the ability to reach ranges that light missiles normally would.

Skills

Further information about additional or recommended skills to pilot Skua for a specific or its common role(s) can be written here.

Tactics

No sub-article about Skua roles or piloting tactics. You can write them here.

Notes

Based on the Caldari Jackdaw Tech III Destroyer. In a demonstration, CCP Bee stated that the idea behind the ship was a "Jackdaw on crack", comparing it to old shield regen fit Svipuls. [2]

References

  1. ^ https://www.eveonline.com/news/view/alliance-tournament-xxi-feeders-and-prizes
  2. ^ https://www.youtube.com/watch?v=4AaCxXihI90 GRIDLOCKED: ATXXI Wrap Up and Prize Ship Demonstration - YouTube (20:38–20:52)

Patch Notes