Difference between revisions of "Cerberus"

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Revision as of 11:29, 8 December 2013

EVE University Database
 
Ship Database
Cerberus
CornerT2h.png
Cerberus
Caldari State
Caldari State
Heavy Assault Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai

Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

SHIP BONUSES

Role Bonus:
50% reduction in MicroWarpdrive signature radius penalty.
Caldari Cruiser Bonuses:
5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity.
Heavy Assault Cruisers Bonuses:
10% bonus to Missile flight time and 5% bonus to Missile Launcher rate of fire.

Required Skills
  • Caldari Cruiser V29d 15h 6m
    • Spaceship Command II47m
    • Caldari Destroyer III8h 53m
      • Caldari Frigate III8h 53m
  • Heavy Assault Cruisers I50m
    • Energy Grid Upgrades V11d 20h 26m
      • Power Grid Management II47m
      • Science I8m
    • Weapon Upgrades V11d 20h 26m
      • Gunnery II47m
    • Spaceship Command V5d 22h 13m
    • Capacitor Management IV3d 3h 25m
      • Power Grid Management4h 26m
Training Time what's this?
62d 6h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³
, Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
520 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/s
Inertia Modifier
inertia modifier (agility)
0.464
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
8.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
282 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
12,720,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
650 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86
KIN
kinetic resistance
63
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.

The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.

Skills

Fitting

PvP Medium Range
Cerberus: PvP Medium Range
EFT
[Cerberus, PvP Medium Range]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Medium Warhead Calefaction Catalyst I
Medium Bay Loading Accelerator I


Hobgoblin II x3

Scourge Rage Heavy Assault Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A medium range fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 41.3 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 2 min 28 s.
  • Damage is 796 dps at less than 38 km.


PvP Snipe
Cerberus: PvP Snipe
EFT
[Cerberus, PvP Snipe]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Large Shield Extender II
10MN Microwarpdrive II
EM Ward Field II
Sensor Booster II
Phased Weapon Navigation Array Generation Extron

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Medium Hydraulic Bay Thrusters I
Medium Warhead Rigor Catalyst I


Hobgoblin II x3

Targeting Range Script x1
Scourge Fury Heavy Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A long range range fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 26.9 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 6 min 55 s.
  • Damage is 560 dps at less than 122 km.


Tactics

No sub-article about Cerberus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cerberus here.