Difference between revisions of "Ares"
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=RUBI 1.0| |
shipDNA=11202:8819;2:16521;1:3244;1:3831;1:5973;1:1236;2:2048;1:11563;1:31177;1:31274;1:185;1:2512;1::| | shipDNA=11202:8819;2:16521;1:3244;1:3831;1:5973;1:1236;2:2048;1:11563;1:31177;1:31274;1:185;1:2512;1::| | ||
skills=| | skills=| | ||
− | notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li> | + | notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Since Rubicon, a 3rd gun can be fit instead of the missiles.</li>}} |
==Tactics== | ==Tactics== |
Revision as of 23:10, 26 December 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operations V (important for capacitor stability)
- Thermodynamics IV (important for sustained overheating of MWD or Point)
- Shield Operation III
- Mechanics IV
- Jury Rigging III
- High Speed Maneuvering IV (important for capacitor stability)
Fitting
150mm Light Gallium Machine Gun
'Malkuth' Rocket Launcher I
150mm Light Gallium Machine Gun
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Micro Auxiliary Power Core I
Overdrive Injector System II
Overdrive Injector System II
Damage Control II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
EMP S x1
Mjolnir Rocket x1
- Less than two months of training for very effective, very educational ship.
- With the recommended skills in the section above, this fit runs for a little over eight minutes.
- AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
- Since Rubicon, a 3rd gun can be fit instead of the missiles.
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
About Nanofiber Hull: While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE and in the hands of a skilled pilot, an Interceptor does not really require extra agility to catch and stay on their target. The high structure HP that the Ares has means its tank suffers disproportionately from the structure HP penalty of nanofibers. You will find yourself counting your lucky stars when you escape a fight with 12% Hull: *** Example... ***