Difference between revisions of "Redeemer"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=22428 | |
− | + | | shipimg=Redeemer.jpg | |
− | + | | shipname=Redeemer | |
− | + | | caption=Redeemer | |
− | + | | class=Black Ops | |
− | + | | grouping=Black Ops | |
− | + | | hulltype=Armageddon Class | |
− | + | | faction=Amarr Empire | |
− | + | | race=Amarr | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Armageddon Imperial Issue}},{{Ship|Bhaalgorn}},{{Ship|Armageddon Navy Issue}},{{Ship|Armageddon}} | |
− | + | | tech=2 | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=17,000 MW | |
− | + | | cpu=505 tf | |
− | + | | capacitor=5,312.5 GJ | |
− | + | | highs=8 | |
− | + | | turrets=6 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=7 | |
− | + | | mass=150,300,000 kg | |
− | + | | volume=486,000 m³ | |
− | + | | cargohold=700 m³ | |
− | + | | extrahold=1,250 m³ | |
− | + | | extraholdtype=Fuel | |
− | + | | dronebay=125 m³ | |
− | + | | bandwidth=125 Mbit/sec | |
− | + | | info=Name: Redeemer<br>Hull: Armageddon Class<br>Role: Black Ops<br><br>Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | |
− | + | | bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret rate of fire<br><b>Black Ops bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br>125% bonus to ship max velocity when using Cloaking Devices<br><b>Role Bonus:</b><br>• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>• No targeting delay after Cloaking Device deactivation<br>• Cloak reactivation delay reduced to 5 seconds<br> | |
− | + | | structurehp=4,968 HP | |
− | + | | shieldhp=4,375 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=55 | |
− | + | | shieldkin=43 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=5,312 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=28 | |
− | + | | armorkin=28.75 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=117 m/sec | |
− | + | | inertia=0.072 | |
− | + | | warpspeed=2.2 AU/s | |
− | + | | warptime=15 s | |
− | + | | targetrange=52.00 km | |
− | + | | sigradius=333 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=17 points | |
− | + | | scanres=170 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Battleship|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|IV}} | |
− | + | **{{RequiredSkill|Amarr Battlecruiser|III}} | |
− | **Spaceship Command IV | + | ***{{RequiredSkill|Spaceship Command|III}} |
− | **Amarr Cruiser | + | ***{{RequiredSkill|Amarr Cruiser|III}} |
− | *Black Ops I | + | ****{{RequiredSkill|Spaceship Command|II}} |
− | ** | + | ****{{RequiredSkill|Amarr Destroyer|III}} |
− | ** | + | *****{{RequiredSkill|Amarr Frigate|III}} |
− | **Jump Drive Calibration IV | + | ******{{RequiredSkill|Spaceship Command|I}} |
− | + | *{{RequiredSkill|Black Ops|I}} | |
− | + | **{{RequiredSkill|Cloaking|IV}} | |
− | + | ***{{RequiredSkill|CPU Management|IV}} | |
− | + | **{{RequiredSkill|Jump Drive Calibration|IV}} | |
− | + | ***{{RequiredSkill|Jump Drive Operation|V}} | |
− | + | ****{{RequiredSkill|Navigation|V}} | |
− | + | ****{{RequiredSkill|Warp Drive Operation|V}} | |
− | + | *****{{RequiredSkill|Navigation|I}} | |
− | + | ****{{RequiredSkill|Science|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|V}} | |
+ | | totaltraintime=120d 8h 6m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki] | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 00:15, 31 May 2014
RELATED UNI-WIKI REFERENCES
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Name: Redeemer SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
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Summary
You can write a summary for Redeemer here.
Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Ammatar Navy Heavy Energy Neutralizer
Improved 'Guise' Cloaking Device II
Shadow Serpentis 100MN Microwarpdrive
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Medium Capacitor Booster II
Damage Control II
Centii A-Type Adaptive Nano Plating
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Large Trimark Armor Pump I
Large Energy Burst Aerator II
Ogre II x5
Navy Cap Booster 400 x1
Imperial Navy Multifrequency L x6
Imperial Navy Xray L x6
Scorch L x6
- Jester's Fit of the week January 30, 2013
- A Covert Jump Portal Generator replaces the heavy neut when required
- The Ogre drones increase dps against big ships but are not effective against small ships. Given the drone bay size, either one flight of large drones OR one flight of small + 1 flight of medium + 1 flight of utility drones must be chosen. This choice will be situational.
- This fit has 99 K EHP, flies at 1205 m/s (1700 m/s with overheat) when cloaked and align in 13.9 s with MWD on (10.5 s off). The capacitor will last 14 min 42 s with Navy Cap Boosters 400.
- Damage varies between 1078 dps at 15 + 10 km with Imperial Navy Multifrequency and 924 dps at 45 + 10 km with Scorch.
- The scan resolution is low, and after decloacking the ship needs 15.1 s to lock an a frigate and 6.4 s to lock on a battleship.
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Heavy Nosferatu II
Dread Guristas Cloaking Device
Republic Fleet 100MN Afterburner
Warp Scrambler II
Federation Navy Stasis Webifier
Sensor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Large Processor Overclocking Unit I
Large Energy Collision Accelerator I
Ogre II x5
Scan Resolution Script x1
Imperial Navy Multifrequency L x1
Imperial Navy Xray L x1
Scorch L x1
- A variation on Jester's Fit of the week. It has significantly less armor, a bit higher dps and a higher scan resolution.
- Given the lower speed, the best tatic is to approach cloaked, bump to uncloak and then scram and web while the other ship realign.
- A Covert Jump Portal Generator replaces the heavy neut when required
- As for the fit above a choice must be made between large and small + medium drones.
- This fit has 66.8 K EHP, flies at 586 m/s (753 m/s with overheat) when cloaked and align in 13.7 s with AB on (10.3 s off). The capacitor will last 15 min.
- Damage varies between 1114 dps at 15 + 10 km with Imperial Navy Multifrequency and 952 dps at 45 + 10 km with Scorch.
- The scan resolution is higher, and after decloaking the ship needs 9.4 s to lock an a frigate and 4 s to lock on a battleship.
Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
Notes
With Black Ops Skill at V, this ship actually can fly faster when cloaked than uncloaked.